X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=9a2c61b0bdd02c6374bcd2f0b7dd0d9978c6569b;hp=1602291e96fe27885e1fbcf33c520c6b135cdaa9;hb=7555eb7de35b429438ac54891d17ccd682964cf5;hpb=73e8d7fd8719c92471f85cb228bb4a19f7c298f4 diff --git a/score.c b/score.c index 1602291..9a2c61b 100644 --- a/score.c +++ b/score.c @@ -8,7 +8,7 @@ void score(long mode) { /* arg is <0 if scoring, >0 if quitting, =0 if died or won */ - long mxscor = 0; + long i, score = 0, mxscor = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: @@ -29,21 +29,18 @@ void score(long mode) { * Points can also be deducted for using hints or too many turns, or for * saving intermediate positions. */ - SCORE=0; - mxscor=0; - /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ - for (I=50; I<=MAXTRS; I++) { - if(PTEXT[I] != 0) { + for (i=MINTRS; i<=MAXTRS; i++) { + if(PTEXT[i] != 0) { K=12; - if(I == CHEST)K=14; - if(I > CHEST)K=16; - if(game.prop[I] >= 0) - SCORE=SCORE+2; - if(game.place[I] == 3 && game.prop[I] == 0) - SCORE=SCORE+K-2; + if(i == CHEST)K=14; + if(i > CHEST)K=16; + if(game.prop[i] >= 0) + score=score+2; + if(game.place[i] == 3 && game.prop[i] == 0) + score=score+K-2; mxscor=mxscor+K; } } /* end loop */ @@ -55,48 +52,48 @@ void score(long mode) { * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - SCORE=SCORE+(MAXDIE-game.numdie)*10; + score=score+(MAXDIE-game.numdie)*10; mxscor=mxscor+MAXDIE*10; - if(mode == 0)SCORE=SCORE+4; + if(mode == 0)score=score+4; mxscor=mxscor+4; - if(game.dflag != 0)SCORE=SCORE+25; + if(game.dflag != 0)score=score+25; mxscor=mxscor+25; - if(game.closng)SCORE=SCORE+25; + if(game.closng)score=score+25; mxscor=mxscor+25; if(game.closed) { - if(game.bonus == 0)SCORE=SCORE+10; - if(game.bonus == 135)SCORE=SCORE+25; - if(game.bonus == 134)SCORE=SCORE+30; - if(game.bonus == 133)SCORE=SCORE+45; + if(game.bonus == 0)score=score+10; + if(game.bonus == 135)score=score+25; + if(game.bonus == 134)score=score+30; + if(game.bonus == 133)score=score+45; } mxscor=mxscor+45; /* Did he come to Witt's End as he should? */ if(game.place[MAGZIN] == 108) - SCORE=SCORE+1; + score=score+1; mxscor=mxscor+1; /* Round it off. */ - SCORE=SCORE+2; + score=score+2; mxscor=mxscor+2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (I=1; I<=HNTMAX; I++) { - if(game.hinted[I])SCORE=SCORE-HINTS[I][2]; + for (i=1; i<=HNTMAX; i++) { + if(game.hinted[i])score=score-HINTS[i][2]; } /* end loop */ if(game.novice) - SCORE=SCORE-5; + score=score-5; if(game.clshnt) - SCORE=SCORE-10; - SCORE=SCORE-game.trnluz-game.saved; + score=score-10; + score=score-game.trnluz-game.saved; /* Return to score command if that's where we came from. */ if(mode < 0) { - SETPRM(1,SCORE,mxscor); + SETPRM(1,score,mxscor); SETPRM(3,game.turns,game.turns); RSPEAK(259); return; @@ -104,22 +101,22 @@ void score(long mode) { /* that should be good enough. Let's tell him all about it. */ - if(SCORE+game.trnluz+1 >= mxscor && game.trnluz != 0)RSPEAK(242); - if(SCORE+game.saved+1 >= mxscor && game.saved != 0)RSPEAK(143); - SETPRM(1,SCORE,mxscor); + if(score+game.trnluz+1 >= mxscor && game.trnluz != 0)RSPEAK(242); + if(score+game.saved+1 >= mxscor && game.saved != 0)RSPEAK(143); + SETPRM(1,score,mxscor); SETPRM(3,game.turns,game.turns); RSPEAK(262); - for (I=1; I<=CLSSES; I++) { - if(CVAL[I] >= SCORE) goto L20210; + for (i=1; i<=CLSSES; i++) { + if(CVAL[i] >= score) goto L20210; } /* end loop */ SPK=265; goto L25000; -L20210: SPEAK(CTEXT[I]); +L20210: SPEAK(CTEXT[i]); SPK=264; - if(I >= CLSSES) goto L25000; - I=CVAL[I]+1-SCORE; - SETPRM(1,I,I); + if(i >= CLSSES) goto L25000; + i=CVAL[i]+1-score; + SETPRM(1,i,i); SPK=263; L25000: RSPEAK(SPK); exit(0);