X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=645a35e96a132345e6dd512496d87c9adad9d193;hp=3f8d6a291d6e52af44895143814ead7aebc3f4ed;hb=3939cd4f963b485e1da42787f59fdbcfae23be19;hpb=a141f021d525c59da1909378fa628c8a4c9901d4 diff --git a/score.c b/score.c index 3f8d6a2..645a35e 100644 --- a/score.c +++ b/score.c @@ -7,10 +7,11 @@ * scoring and wrap-up */ -void score(long mode) -/* mode is <0 if scoring, >0 if quitting, =0 if died or won */ +void score(enum termination mode) +/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died + * or won */ { - long i, k, score = 0, mxscor = 0; + long score = 0, mxscor = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: @@ -33,14 +34,14 @@ void score(long mode) /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ - for (i=MINTRS; i<=MAXTRS; i++) { + for (long i=MINTRS; i<=MAXTRS; i++) { if(object_descriptions[i].inventory != 0) { - k=12; + long k=12; if(i == CHEST)k=14; if(i > CHEST)k=16; if(game.prop[i] >= 0) score += 2; - if(game.place[i] == 3 && game.prop[i] == 0) + if(game.place[i] == LOC_BUILDING && game.prop[i] == 0) score += k-2; mxscor += k; } @@ -54,7 +55,8 @@ void score(long mode) * mundane exits or 133, 134, 135 if he blew it (so to speak). */ score += (MAXDIE-game.numdie)*10; mxscor += MAXDIE*10; - if(mode == 0)score += 4; + if(mode == endgame) + score += 4; mxscor += 4; if(game.dflag != 0)score += 25; mxscor += 25; @@ -73,7 +75,7 @@ void score(long mode) mxscor += 45; /* Did he come to Witt's End as he should? */ - if(game.place[MAGZIN] == 108) + if(game.place[MAGZIN] == LOC_WITTSEND) score += 1; mxscor += 1; @@ -82,7 +84,7 @@ void score(long mode) mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (i=1; i<=HNTMAX; i++) { + for (long i=1; i<=HNTMAX; i++) { if(game.hinted[i]) score=score-HINTS[i][2]; } @@ -93,7 +95,7 @@ void score(long mode) score=score-game.trnluz-game.saved; /* Return to score command if that's where we came from. */ - if(mode < 0) { + if(mode == scoregame) { SETPRM(1,score,mxscor); SETPRM(3,game.turns,game.turns); RSPEAK(GARNERED_POINTS); @@ -108,7 +110,7 @@ void score(long mode) SETPRM(1,score,mxscor); SETPRM(3,game.turns,game.turns); RSPEAK(TOTAL_SCORE); - for (i=1; i<=CLSSES; i++) { + for (long i=1; i<=(long)CLSSES; i++) { if(CVAL[i] >= score) { newspeak(class_messages[i]); i=CVAL[i]+1-score;