X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=645a35e96a132345e6dd512496d87c9adad9d193;hp=3bf3ae04edd467a7b79fe7b6fa104ff76fde073b;hb=3939cd4f963b485e1da42787f59fdbcfae23be19;hpb=db4b972fc730d4b18a4fa59af8339d260ea8fd57 diff --git a/score.c b/score.c index 3bf3ae0..645a35e 100644 --- a/score.c +++ b/score.c @@ -1,15 +1,17 @@ #include #include "advent.h" #include "database.h" +#include "newdb.h" /* * scoring and wrap-up */ -void score(long mode) -/* mode is <0 if scoring, >0 if quitting, =0 if died or won */ +void score(enum termination mode) +/* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died + * or won */ { - long i, score = 0, mxscor = 0; + long score = 0, mxscor = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: @@ -32,17 +34,16 @@ void score(long mode) /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ - - for (i=MINTRS; i<=MAXTRS; i++) { - if(PTEXT[i] != 0) { - K=12; - if(i == CHEST)K=14; - if(i > CHEST)K=16; + for (long i=MINTRS; i<=MAXTRS; i++) { + if(object_descriptions[i].inventory != 0) { + long k=12; + if(i == CHEST)k=14; + if(i > CHEST)k=16; if(game.prop[i] >= 0) - score=score+2; - if(game.place[i] == 3 && game.prop[i] == 0) - score=score+K-2; - mxscor=mxscor+K; + score += 2; + if(game.place[i] == LOC_BUILDING && game.prop[i] == 0) + score += k-2; + mxscor += k; } } @@ -52,76 +53,74 @@ void score(long mode) * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - - score=score+(MAXDIE-game.numdie)*10; - mxscor=mxscor+MAXDIE*10; - if(mode == 0)score=score+4; - mxscor=mxscor+4; - if(game.dflag != 0)score=score+25; - mxscor=mxscor+25; - if(game.closng)score=score+25; - mxscor=mxscor+25; + score += (MAXDIE-game.numdie)*10; + mxscor += MAXDIE*10; + if(mode == endgame) + score += 4; + mxscor += 4; + if(game.dflag != 0)score += 25; + mxscor += 25; + if(game.closng)score += 25; + mxscor += 25; if(game.closed) { if(game.bonus == 0) - score=score+10; + score += 10; if(game.bonus == 135) - score=score+25; + score += 25; if(game.bonus == 134) - score=score+30; + score += 30; if(game.bonus == 133) - score=score+45; + score += 45; } - mxscor=mxscor+45; + mxscor += 45; /* Did he come to Witt's End as he should? */ - if(game.place[MAGZIN] == 108) - score=score+1; - mxscor=mxscor+1; + if(game.place[MAGZIN] == LOC_WITTSEND) + score += 1; + mxscor += 1; /* Round it off. */ - score=score+2; - mxscor=mxscor+2; + score += 2; + mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (i=1; i<=HNTMAX; i++) { + for (long i=1; i<=HNTMAX; i++) { if(game.hinted[i]) score=score-HINTS[i][2]; } if(game.novice) - score=score-5; + score -= 5; if(game.clshnt) - score=score-10; + score -= 10; score=score-game.trnluz-game.saved; /* Return to score command if that's where we came from. */ - if(mode < 0) { + if(mode == scoregame) { SETPRM(1,score,mxscor); SETPRM(3,game.turns,game.turns); - RSPEAK(259); + RSPEAK(GARNERED_POINTS); return; } /* that should be good enough. Let's tell him all about it. */ if(score+game.trnluz+1 >= mxscor && game.trnluz != 0) - RSPEAK(242); + RSPEAK(TOOK_LONG); if(score+game.saved+1 >= mxscor && game.saved != 0) - RSPEAK(143); + RSPEAK(WITHOUT_SUSPENDS); SETPRM(1,score,mxscor); SETPRM(3,game.turns,game.turns); - RSPEAK(262); - for (i=1; i<=CLSSES; i++) { - if(CVAL[i] >= score) goto L20210; - } /* end loop */ - SPK=265; - goto L25000; - -L20210: SPEAK(CTEXT[i]); - SPK=264; - if(i >= CLSSES) goto L25000; - i=CVAL[i]+1-score; - SETPRM(1,i,i); - SPK=263; -L25000: RSPEAK(SPK); + RSPEAK(TOTAL_SCORE); + for (long i=1; i<=(long)CLSSES; i++) { + if(CVAL[i] >= score) { + newspeak(class_messages[i]); + i=CVAL[i]+1-score; + SETPRM(1,i,i); + RSPEAK(NEXT_HIGHER); + exit(0); + } + } + RSPEAK(OFF_SCALE); + RSPEAK(NO_HIGHER); exit(0); }