X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=4ef68adda45949738704be1b78d8fdbb8b7e8d41;hp=3940dd1773aa12c35e258e38d96182c9c21c7935;hb=28583348450b28bd4811d37fa5fe50bcbcfcfb12;hpb=fa1f8591629eccdaf53da24c29fdf02acb84255f diff --git a/score.c b/score.c index 3940dd1..4ef68ad 100644 --- a/score.c +++ b/score.c @@ -2,6 +2,7 @@ #include "misc.h" #include "main.h" #include "share.h" +#include "database.h" /* * scoring and wrap-up @@ -18,7 +19,7 @@ void score(long MODE) { * Each treasure > chest 16 224 * Surviving (MAX-NUM)*10 30 * Not quitting 4 4 - * Reaching "game.closng" 25 25 + * Reaching "CLOSNG" 25 25 * "Closed": Quit/Killed 10 * Klutzed 25 * Wrong way 30 @@ -46,26 +47,26 @@ void score(long MODE) { L20010: /*etc*/ ; } /* end loop */ -/* Now look at how he finished and how far he got. MAXDIE and game.numdie tell us - * how well he survived. game.dflag will - * tell us if he ever got suitably deep into the cave. game.closng still indicates +/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us + * how well he survived. DFLAG will + * tell us if he ever got suitably deep into the cave. CLOSNG still indicates * whether he reached the endgame. And if he got as far as "cave closed" - * (indicated by "game.closed"), then game.bonus is zero for mundane exits or 133, 134, + * (indicated by "CLOSED"), then bonus is zero for mundane exits or 133, 134, * 135 if he blew it (so to speak). */ - SCORE=SCORE+(MAXDIE-game.numdie)*10; + SCORE=SCORE+(MAXDIE-NUMDIE)*10; MXSCOR=MXSCOR+MAXDIE*10; if(MODE == 0)SCORE=SCORE+4; MXSCOR=MXSCOR+4; - if(game.dflag != 0)SCORE=SCORE+25; + if(DFLAG != 0)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(game.closng)SCORE=SCORE+25; + if(CLOSNG)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(!game.closed) goto L20020; - if(game.bonus == 0)SCORE=SCORE+10; - if(game.bonus == 135)SCORE=SCORE+25; - if(game.bonus == 134)SCORE=SCORE+30; - if(game.bonus == 133)SCORE=SCORE+45; + if(!CLOSED) goto L20020; + if(BONUS == 0)SCORE=SCORE+10; + if(BONUS == 135)SCORE=SCORE+25; + if(BONUS == 134)SCORE=SCORE+30; + if(BONUS == 133)SCORE=SCORE+45; L20020: MXSCOR=MXSCOR+45; /* Did he come to Witt's End as he should? */ @@ -83,9 +84,9 @@ L20020: MXSCOR=MXSCOR+45; for (I=1; I<=HNTMAX; I++) { if(HINTED[I])SCORE=SCORE-HINTS[I][2]; } /* end loop */ - if(game.novice)SCORE=SCORE-5; + if(NOVICE)SCORE=SCORE-5; if(CLSHNT)SCORE=SCORE-10; - SCORE=SCORE-TRNLUZ-game.saved; + SCORE=SCORE-TRNLUZ-SAVED; /* Return to score command if that's where we came from. */ @@ -94,7 +95,7 @@ L20020: MXSCOR=MXSCOR+45; /* that should be good enough. Let's tell him all about it. */ if(SCORE+TRNLUZ+1 >= MXSCOR && TRNLUZ != 0)RSPEAK(242); - if(SCORE+game.saved+1 >= MXSCOR && game.saved != 0)RSPEAK(143); + if(SCORE+SAVED+1 >= MXSCOR && SAVED != 0)RSPEAK(143); SETPRM(1,SCORE,MXSCOR); SETPRM(3,TURNS,TURNS); RSPEAK(262);