X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=4c4cb9e666e27cead873528271cd7181773dff53;hp=b2db8a6a54097913ad2068c701533b34b8f66008;hb=c3a2816821512b59a09866a594a9bec699193271;hpb=c8f6ff3701534e6c1ce59cf3e33aec5e824ed144 diff --git a/score.c b/score.c index b2db8a6..4c4cb9e 100644 --- a/score.c +++ b/score.c @@ -37,7 +37,9 @@ long score(enum termination mode) /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ mxscor = 0; - for (long i = MINTRS; i <= MAXTRS; i++) { + for (int i = 1; i <= NOBJECTS; i++) { + if (!object_descriptions[i].is_treasure) + continue; if (object_descriptions[i].inventory != 0) { long k = 12; if (i == CHEST)k = 14; @@ -50,14 +52,14 @@ long score(enum termination mode) } } - /* Now look at how he finished and how far he got. maximum_deaths and + /* Now look at how he finished and how far he got. NDEATHS and * game.numdie tell us how well he survived. game.dflag will tell us * if he ever got suitably deep into the cave. game.closng still * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - score += (maximum_deaths - game.numdie) * 10; - mxscor += maximum_deaths * 10; + score += (NDEATHS - game.numdie) * 10; + mxscor += NDEATHS * 10; if (mode == endgame) score += 4; mxscor += 4; @@ -87,9 +89,9 @@ long score(enum termination mode) mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ - for (long i = 1; i <= HINT_COUNT; i++) { + for (long i = 0; i < NHINTS; i++) { if (game.hinted[i]) - score = score - hints[i-1].penalty; + score = score - hints[i].penalty; } if (game.novice) score -= 5; @@ -115,7 +117,7 @@ void terminate(enum termination mode) if (points + game.saved + 1 >= mxscor && game.saved != 0) rspeak(WITHOUT_SUSPENDS); rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); - for (long i = 1; i <= (long)CLSSES; i++) { + for (long i = 1; i <= (long)NCLASSES; i++) { if (classes[i].threshold >= points) { speak(classes[i].message); i = classes[i].threshold + 1 - points;