X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=3091413e36fde70bd0194f6b8b6e20fecf4d1c0a;hp=b80104d8a9bb044e06f61ee950d90bb52c11021a;hb=18a9be501ff8f0c57c5d540d0f5cd080c0438cd0;hpb=672ef17d4cf6741b23cefb30b144777190c03c80 diff --git a/score.c b/score.c index b80104d..3091413 100644 --- a/score.c +++ b/score.c @@ -50,14 +50,14 @@ long score(enum termination mode) } } - /* Now look at how he finished and how far he got. MAXDIE and + /* Now look at how he finished and how far he got. maximum_deaths and * game.numdie tell us how well he survived. game.dflag will tell us * if he ever got suitably deep into the cave. game.closng still * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - score += (MAXDIE - game.numdie) * 10; - mxscor += MAXDIE * 10; + score += (maximum_deaths - game.numdie) * 10; + mxscor += maximum_deaths * 10; if (mode == endgame) score += 4; mxscor += 4; @@ -78,7 +78,7 @@ long score(enum termination mode) mxscor += 45; /* Did he come to Witt's End as he should? */ - if (game.place[MAGZIN] == LOC_WITTSEND) + if (game.place[MAGAZINE] == LOC_WITTSEND) score += 1; mxscor += 1;