X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=3091413e36fde70bd0194f6b8b6e20fecf4d1c0a;hp=1bee09b136629594549c8f1c4c26604e3ab69b1a;hb=18a9be501ff8f0c57c5d540d0f5cd080c0438cd0;hpb=fa9b6d317f5138c8a4937a14a92acf4b5928545e diff --git a/score.c b/score.c index 1bee09b..3091413 100644 --- a/score.c +++ b/score.c @@ -50,14 +50,14 @@ long score(enum termination mode) } } - /* Now look at how he finished and how far he got. MAXDIE and + /* Now look at how he finished and how far he got. maximum_deaths and * game.numdie tell us how well he survived. game.dflag will tell us * if he ever got suitably deep into the cave. game.closng still * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ - score += (MAXDIE - game.numdie) * 10; - mxscor += MAXDIE * 10; + score += (maximum_deaths - game.numdie) * 10; + mxscor += maximum_deaths * 10; if (mode == endgame) score += 4; mxscor += 4;