X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=saveresume.c;h=fdb9ffb2fbafdca479db816fc0efde60f2fde7bc;hp=e4d9959aeaa59e460f99bbc11fc30fcbedfd2426;hb=17d94c46cd7b0691cee6f244f7d569870cdc57cf;hpb=aeaa0400cb39846bce3e7abe4566a6c9566e39a4 diff --git a/saveresume.c b/saveresume.c index e4d9959..fdb9ffb 100644 --- a/saveresume.c +++ b/saveresume.c @@ -134,8 +134,12 @@ bool is_valid(struct game_t valgame) * valid: no states are outside minimal or maximal value */ - /* Bounds check for locations - */ + /* Prevent division by zero */ + if (valgame.abbnum == 0) { + return false; + } + + /* Bounds check for locations */ if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS || valgame.chloc < -1 || valgame.chloc > NLOCATIONS || valgame.loc < -1 || valgame.loc > NLOCATIONS || @@ -144,8 +148,7 @@ bool is_valid(struct game_t valgame) valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS) { return false; } - /* Bounds check for location arrays - */ + /* Bounds check for location arrays */ for (int i = 0; i <= NDWARVES; i++) { if (valgame.dloc[i] < -1 || valgame.dloc[i] > NLOCATIONS || valgame.odloc[i] < -1 || valgame.odloc[i] > NLOCATIONS) { @@ -185,7 +188,7 @@ bool is_valid(struct game_t valgame) } /* Check that properties of objects aren't beyond expected */ - for (int obj = 0; obj <= NOBJECTS; obj++) { + for (obj_t obj = 0; obj <= NOBJECTS; obj++) { if (valgame.prop[obj] < STATE_NOTFOUND || valgame.prop[obj] > 1) { switch (obj) { case RUG: @@ -210,9 +213,14 @@ bool is_valid(struct game_t valgame) } } - /* Check that we have objects at locations */ + /* Check that values in linked lists for objects in locations are inside bounds */ for (loc_t loc = LOC_NOWHERE; loc <= NLOCATIONS; loc++) { - if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NLOCATIONS) { + if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NOBJECTS * 2) { + return false; + } + } + for (obj_t obj = 0; obj <= NOBJECTS * 2; obj++ ) { + if (valgame.link[obj] < NO_OBJECT || valgame.link[obj] > NOBJECTS * 2) { return false; } }