X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=saveresume.c;h=b03a6215c5c6d11b862add5700eb91a39e5d551e;hp=cc000d8acf2ffbd8d291e6c70b321313246de612;hb=6e340dfd538c7336ce69e1fbd145c06e139ba6a6;hpb=43f0cb232b2c1982ba8b77e56c2f10fef32356f0 diff --git a/saveresume.c b/saveresume.c index cc000d8..b03a621 100644 --- a/saveresume.c +++ b/saveresume.c @@ -1,17 +1,24 @@ +/* + * Saving and resuming. + * + * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code; + * see the history.adoc file in the source distribution for discussion. + * + * Copyright (c) 1977, 2005 by Will Crowther and Don Woods + * Copyright (c) 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-clause + */ + #include #include #include #include +#include #include "advent.h" #include "dungeon.h" -/* - * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code; - * see the history.adoc file in the source distribution for discussion. - */ - -#define VRSION 27 /* bump on save format change */ +#define VRSION 28 /* bump on save format change */ /* * If you change the first three members, the resume function may not properly @@ -20,16 +27,16 @@ * when you do that. */ struct save_t { - long savetime; - long mode; /* not used, must be present for version detection */ - long version; + int64_t savetime; + int32_t mode; /* not used, must be present for version detection */ + int32_t version; struct game_t game; }; struct save_t save; #define IGNORE(r) do{if (r){}}while(0) -int savefile(FILE *fp, long version) +int savefile(FILE *fp, int32_t version) /* Save game to file. No input or output from user. */ { save.savetime = time(NULL); @@ -139,24 +146,23 @@ bool is_valid(struct game_t* valgame) return false; } - /* Prevent RNG substitution. Why we are saving PRNG parameters? */ - - if (valgame->lcg_a != game.lcg_a || valgame->lcg_c != game.lcg_c || valgame->lcg_m != game.lcg_m) { - return false; + /* Check for RNG overflow. Truncate */ + if (valgame->lcg_x >= LCG_M) { + valgame->lcg_x %= LCG_M; } - /* Check for RNG overflow. Truncate */ - if (valgame->lcg_x >= game.lcg_m) { - valgame->lcg_x %= game.lcg_m; + /* Check for RNG underflow. Transpose */ + if (valgame->lcg_x < LCG_M) { + valgame->lcg_x = LCG_M + (valgame->lcg_x % LCG_M); } /* Bounds check for locations */ if ( valgame->chloc < -1 || valgame->chloc > NLOCATIONS || valgame->chloc2 < -1 || valgame->chloc2 > NLOCATIONS || - valgame->loc < -1 || valgame->loc > NLOCATIONS || - valgame->newloc < -1 || valgame->newloc > NLOCATIONS || - valgame->oldloc < -1 || valgame->oldloc > NLOCATIONS || - valgame->oldlc2 < -1 || valgame->oldlc2 > NLOCATIONS) { + valgame->loc < 0 || valgame->loc > NLOCATIONS || + valgame->newloc < 0 || valgame->newloc > NLOCATIONS || + valgame->oldloc < 0 || valgame->oldloc > NLOCATIONS || + valgame->oldlc2 < 0 || valgame->oldlc2 > NLOCATIONS) { return false; } /* Bounds check for location arrays */ @@ -241,4 +247,4 @@ bool is_valid(struct game_t* valgame) return true; } -/* end */ \ No newline at end of file +/* end */