X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=saveresume.c;h=799e7af0b90225016ef03bb49150793cb439c529;hp=6027096abf1e6035ed4e2bad18dfcb4aed29e953;hb=0dd40bba32c9b5225e4d2126a50b7d6516791d06;hpb=5e39abf730b464b677ed6bab42f9b9983189a1e2 diff --git a/saveresume.c b/saveresume.c index 6027096..799e7af 100644 --- a/saveresume.c +++ b/saveresume.c @@ -134,18 +134,27 @@ bool is_valid(struct game_t valgame) * valid: no states are outside minimal or maximal value */ - /* Bounds check for locations - */ - if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS || - valgame.chloc < -1 || valgame.chloc > NLOCATIONS || - valgame.loc < -1 || valgame.loc > NLOCATIONS || + /* Prevent division by zero */ + if (valgame.abbnum == 0) { + return false; + } + + /* Prevent RNG substitution. Why we are saving PRNG parameters? */ + + if (valgame.lcg_a != game.lcg_a || valgame.lcg_c != game.lcg_c || valgame.lcg_m != game.lcg_m) { + return false; + } + + /* Bounds check for locations */ + if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS || + valgame.chloc2 < -1 || valgame.chloc2 > NLOCATIONS || + valgame.loc < -1 || valgame.loc > NLOCATIONS || valgame.newloc < -1 || valgame.newloc > NLOCATIONS || valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS || - valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS) { + valgame.oldlc2 < -1 || valgame.oldlc2 > NLOCATIONS) { return false; } - /* Bounds check for location arrays - */ + /* Bounds check for location arrays */ for (int i = 0; i <= NDWARVES; i++) { if (valgame.dloc[i] < -1 || valgame.dloc[i] > NLOCATIONS || valgame.odloc[i] < -1 || valgame.odloc[i] > NLOCATIONS) { @@ -162,7 +171,7 @@ bool is_valid(struct game_t valgame) /* Bounds check for dwarves */ if (valgame.dtotal < 0 || valgame.dtotal > NDWARVES || - valgame.dkill < 0 || valgame.dkill > NDWARVES) { + valgame.dkill < 0 || valgame.dkill > NDWARVES) { return false; } @@ -185,7 +194,7 @@ bool is_valid(struct game_t valgame) } /* Check that properties of objects aren't beyond expected */ - for (int obj = 0; obj <= NOBJECTS; obj++) { + for (obj_t obj = 0; obj <= NOBJECTS; obj++) { if (valgame.prop[obj] < STATE_NOTFOUND || valgame.prop[obj] > 1) { switch (obj) { case RUG: @@ -210,9 +219,14 @@ bool is_valid(struct game_t valgame) } } - /* Check that we have objects at locations */ + /* Check that values in linked lists for objects in locations are inside bounds */ for (loc_t loc = LOC_NOWHERE; loc <= NLOCATIONS; loc++) { - if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NOBJECTS * 2 + 1) { + if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NOBJECTS * 2) { + return false; + } + } + for (obj_t obj = 0; obj <= NOBJECTS * 2; obj++ ) { + if (valgame.link[obj] < NO_OBJECT || valgame.link[obj] > NOBJECTS * 2) { return false; } }