X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=saveresume.c;h=724ca001b2c61dd3110fe26686c99e6eea05e832;hp=d8541748fbf25fe573770562028838c65248ac7a;hb=ad9c53abdbc8e6da18909a5b6bf65a7fe8b10b71;hpb=26bf324e072c8210ed3d709d6cf5063d3f749b18 diff --git a/saveresume.c b/saveresume.c index d854174..724ca00 100644 --- a/saveresume.c +++ b/saveresume.c @@ -105,6 +105,8 @@ int resume(void) return restore(fp); } +bool is_valid(struct game_t); + int restore(FILE* fp) { /* Read and restore game state from file, assuming @@ -118,10 +120,71 @@ int restore(FILE* fp) fclose(fp); if (save.version != VRSION) { rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10)); - } else { - game = save.game; + } else if (is_valid(save.game)) { + game = save.game; } return GO_TOP; } -/* end */ +bool is_valid(struct game_t valgame) +{ + /* Save files can be roughly grouped into three groups: + * With valid, reaceable state, with valid, but unreachable + * state and with invaild state. We check that state is + * valid: no states are outside minimal or maximal value + */ + + /* Bounds check for locations + */ + if ( valgame.chloc < -1 || valgame.chloc > NLOCATIONS || + valgame.chloc < -1 || valgame.chloc > NLOCATIONS || + valgame.loc < -1 || valgame.loc > NLOCATIONS || + valgame.newloc < -1 || valgame.newloc > NLOCATIONS || + valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS || + valgame.oldloc < -1 || valgame.oldloc > NLOCATIONS) { + return false; + } + /* Bounds check for location arrays + */ + for (int i = 0; i <= NDWARVES; i++) { + if (valgame.dloc[i] < -1 || valgame.dloc[i] > NLOCATIONS || + valgame.odloc[i] < -1 || valgame.odloc[i] > NLOCATIONS) { + return false; + } + } + + for (int i = 0; i <= NOBJECTS; i++) { + if (valgame.place[i] < -1 || valgame.place[i] > NLOCATIONS || + valgame.fixed[i] < -1 || valgame.fixed[i] > NLOCATIONS) { + return false; + } + } + + /* Bounds check for dwarves */ + if (valgame.dtotal < 0 || valgame.dtotal > NDWARVES || + valgame.dkill < 0 || valgame.dkill > NDWARVVES) { + return false; + } + + /* Validate that we didn't die too many times in save */ + if (valgame.numdie >= NDEATHS) { + return false; + } + + /* Recalculate tally, throw the towel if in disagreement */ + long temp_tally = 0; + for (int treasure = 1; treasure <= NOBJECTS; treasure++) { + if (objects[treasure].is_treasure) { + if (valgame.prop[treasure] == STATE_NOTFOUND) { + ++temp_tally; + } + } + } + if (temp_tally != valgame.tally) { + return false; + } + + return true; +} + +/* end */ \ No newline at end of file