X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=saveresume.c;h=4378324c3b3fd5bf00437587727563c4f953e496;hp=8a33c3e992fa8e217825c17f3a5cf9fa54e32fec;hb=25424a01dbe9a2b3c2c8cd2d9f8412a7bb63da09;hpb=98b21323a65a6a80170dfabcfe08ac991f6814e8 diff --git a/saveresume.c b/saveresume.c index 8a33c3e..4378324 100644 --- a/saveresume.c +++ b/saveresume.c @@ -185,8 +185,8 @@ bool is_valid(struct game_t valgame) } /* Check that properties of objects aren't beyond expected */ - for (int obj = 0; obj <= NOBJECTS; obj++) { - if (game.prop[obj] < STATE_NOTFOUND || game.prop[obj] > 1) { + for (obj_t obj = 0; obj <= NOBJECTS; obj++) { + if (valgame.prop[obj] < STATE_NOTFOUND || valgame.prop[obj] > 1) { switch (obj) { case RUG: case DRAGON: @@ -199,18 +199,29 @@ bool is_valid(struct game_t valgame) case EGGS: case VASE: case CHAIN: - if (game.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together + if (valgame.prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together continue; case BEAR: - if (game.prop[BEAR] == CONTENTED_BEAR || game.prop[BEAR] == BEAR_DEAD) + if (valgame.prop[BEAR] == CONTENTED_BEAR || game.prop[BEAR] == BEAR_DEAD) continue; default: - printf("%i", obj); return false; } } } + /* Check that values in linked lists for objects in locations are inside bounds */ + for (loc_t loc = LOC_NOWHERE; loc <= NLOCATIONS; loc++) { + if (valgame.atloc[loc] < NO_OBJECT || valgame.atloc[loc] > NOBJECTS * 2) { + return false; + } + } + for (obj_t obj = 0; obj <= NOBJECTS * 2; obj++ ) { + if (valgame.link[obj] < NO_OBJECT || valgame.link[obj] > NOBJECTS * 2) { + return false; + } + } + return true; }