X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=saveresume.c;h=19e65e1274a0f5b9ddb0db29febe9e7dbf90dc94;hp=de3ebfe7980ed1c36121fa0a127e02be84b8e984;hb=e34bd8acf631dd609b4b05252df3a1ea49e24c9b;hpb=9e8e0893dc3eb3b17b09ba5d7252461bb870ccc6 diff --git a/saveresume.c b/saveresume.c index de3ebfe..19e65e1 100644 --- a/saveresume.c +++ b/saveresume.c @@ -3,6 +3,7 @@ #include "advent.h" #include "database.h" +#include "newdb.h" #include "linenoise/linenoise.h" /* @@ -33,32 +34,33 @@ int saveresume(FILE *input, bool resume) { long i, k; FILE *fp = NULL; - char *name; - + if (!resume) { /* Suspend. Offer to save things in a file, but charging * some points (so can't win by using saved games to retry * battles or to start over after learning zzword). */ - RSPEAK(260); - if (!YES(input,200,54,54)) return(2012); + RSPEAK(SUSPEND_WARNING); + if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ; game.saved=game.saved+5; } else { /* Resume. Read a suspended game back from a file. */ if (game.loc != 1 || game.abbrev[1] != 1) { - RSPEAK(268); - if (!YES(input,200,54,54)) return(2012); + RSPEAK(RESUME_ABANDON); + if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ; } } while (fp == NULL) { - name = linenoise("File name: "); + char* name = linenoise("\nFile name: "); + if (name == NULL) + return GO_TOP; fp = fopen(name,(resume ? READ_MODE : WRITE_MODE)); if (fp == NULL) printf("Can't open file %s, try again.\n", name); + linenoiseFree(name); } - linenoiseFree(name); DATIME(&i,&k); k=i+650*k; @@ -72,7 +74,7 @@ int saveresume(FILE *input, bool resume) save.bivalve = OBJTXT[OYSTER]; IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); fclose(fp); - RSPEAK(266); + RSPEAK(RESUME_HELP); exit(0); } else { IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); @@ -80,14 +82,14 @@ int saveresume(FILE *input, bool resume) if (save.version != VRSION) { SETPRM(1,k/10,MOD(k,10)); SETPRM(3,VRSION/10,MOD(VRSION,10)); - RSPEAK(269); - return(2000); + RSPEAK(VERSION_SKEW); + } else { + memcpy(&game, &save.game, sizeof(struct game_t)); + OBJSND[BIRD] = save.bird; + OBJTXT[OYSTER] = save.bivalve; + game.zzword=RNDVOC(3,game.zzword); } - memcpy(&game, &save.game, sizeof(struct game_t)); - OBJSND[BIRD] = save.bird; - OBJTXT[OYSTER] = save.bivalve; - game.zzword=RNDVOC(3,game.zzword); - return(2000); + return GO_TOP; } }