X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=notes.adoc;h=c1b5c849603b61edc93074c9b4db53ae8749a3dd;hp=cac3a133598d3120736c725df54f7b4d7b5f984b;hb=d5d6a3e02d344ed4097a38f54ccf6757e627a1f6;hpb=9355882cac573b32e6223f0f08fb2dfe08f70e43 diff --git a/notes.adoc b/notes.adoc index cac3a13..c1b5c84 100644 --- a/notes.adoc +++ b/notes.adoc @@ -11,8 +11,9 @@ The principal maintainers of this code are Eric S. Raymond and Jason Ninneman. Eric received Don Woods's encouragement to update and ship the game; Jason signed on early in the process to help. The assistance of Peje Nilsson in restructuring some particularly grotty gotos is -gratefully acknowledged. Petr Voropaev contributed fuzz testing. Aaron -Traas did a lot of painstaking work to improve test coverage. +gratefully acknowledged. Petr Voropaev contributed fuzz testing and +code cleanups. Aaron Traas did a lot of painstaking work to improve +test coverage. == Nomenclature == @@ -29,22 +30,54 @@ with the BSD Games version. == Philosophy == Extreme care has been taken not to make changes that would alter the -logic of the game as we received it from Don Woods. By policy, all -user-visible changes must be revertible with the -o (oldstyle) option. +logic of the game as we received it from Don Woods, except to fix +glitches that were clearly bugs. By policy, all user-visible +changes to gameplay must be revertible with the -o (oldstyle) option. -It is a goal of this project to exactly preserve the *behavior* of -430-point Adventure, but the implementation of it is fair game for -improvement. In particular, we are concerned to move it to a form that -is (a) readable, and (b) friendly to forward translation to future -languages. It has already survived a move from FORTRAN to C; a future -as a Python or Go translation seems possible, even probable. +It is a goal of this project to exactly preserve the *intended +behavior* of 430-point Adventure, but the implementation of it is fair +game for improvement. In particular, we are concerned to move it to a +form that is (a) readable, and (b) friendly to forward translation to +future languages. It has already survived a move from FORTRAN to C; a +future as a Python or Go translation seems possible, even probable. == Functional changes == +Bug fixes: + +* Reading the relocated Witt's End sign in the endgame didn't work right. + +* Behavior when saying the giant's magic words outside his room wasn't + quite correct - the game responded as though the player were in + the room ("...can't you read?"). The new message is "Well, that was + remarkably pointless." + +* Attempting to extinguish an unlit urn caused it to lose its oil. + +* "A crystal bridge now spans the fissure." (progressive present) was + incorrect most places it appeared and has been replaced by "A crystal + bridge spans the fissure." (timeless present). + +* Under odd circumstances (dropping rug or vase outdoors) the game could + say "floor" when it should say "ground" (or "dirt", or something). + By default, advent issues "> " as a command prompt. This feature became common in many variants after the original 350-point version, but was never backported into Crowther & Woods's main line before now. -The "-o" (oldstyle) version reverts the behavior. +The "-o" (oldstyle) option reverts the behavior. + +There is a set of standard one-letter command aliases conventional in modern +text adventure games; 'l' and 'x'; for 'look' (or 'examine'), 'z' to do nothing +for a turn, 'i' for 'inventory', 'g' for 'get', and 'd' for 'drop'. The 'd' +alias collides with 'd' for 'down', but the others have been implemented. +The "-o" (oldstyle) option disables them. + +Unrecognized words are no longer truncated to 5 characters and +uppercased when they are echoed. The "-o" (oldstyle) option restores +this behavior. + +Typing a numeric liteteral to the command prompt no longer triggers a +fatal error. This change is reverted by the oldstyle option. A "seed" command has been added. This is not intended for human use but as a way for game logs to set the PRNG (pseudorandom-number generator) so @@ -74,8 +107,8 @@ necessarily pretty ugly by modern standards. Encryption and checksumming have been discarded - it's pointless to try tamper-proofing saves when everyone has the source code. -A -r command-line been added. When it is given (with a file path -argument) it is functionally equivalent to a RESTORE command. +A -r command-line option has been added. When it is given (with a file +path argument) it is functionally equivalent to a RESTORE command. == Translation == @@ -86,14 +119,9 @@ ugly and quite unreadable. Jason Ninneman and I have moved it to what is almost, but not quite, idiomatic modern C. We refactored the right way, checking correctness against a comprehensive test suite that we built first and verified -with coverage tools (we now have over 95% coverage, with the remaining -confined to exception cases that are very difficult to reach). This is +with coverage tools (there is effectively 100% code coverage). This is what you are running when you do "make check". -In the process we found and fixed a few minor bugs. Most notably, reading -the relocated Witt's End sign in the endgame didn't work. Behavior when -saying the giant's magic words outside his room wasn't quite right either. - The move to modern C entailed some structural changes. The most important was the refactoring of over 350 gotos into if/loop/break structures. We also abolished almost all shared globals; the main one @@ -137,7 +165,7 @@ ways: to fix it because doing so would (a) be quite difficult, and (b) compromise forward-portability to other languages. -* Muxh of the code still assumes one-origin array indexing. Thus, +* Much of the code still assumes one-origin array indexing. Thus, arrays are a cell larger than they strictly need to be and cell 0 is unused. @@ -148,7 +176,7 @@ ways: We have made exactly one minor architectural change. In addition to the old code's per-object state-description messages, we now have a per-object message series for state *changes*. This makes it possible to pull a fair -amount of test out of the arbitrary-messages list and associate those +amount of text out of the arbitrary-messages list and associate those mesages with the objects that conceptually own them. // end