X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=notes.adoc;h=538de28a347624f318044db3112df091b311de7a;hp=5994b54e80de547aaec85fdda492571e4b0f9b98;hb=42c66160a77370e7f70a9024f5d1eff3ef2710cd;hpb=4a4c113624239b55b176ee23ed8e23c2337d42e2 diff --git a/notes.adoc b/notes.adoc index 5994b54..538de28 100644 --- a/notes.adoc +++ b/notes.adoc @@ -76,6 +76,9 @@ Unrecognized words are no longer truncated to 5 characters and uppercased when they are echoed. The "-o" (oldstyle) option restores this behavior. +Typing a numeric literal to the command prompt no longer triggers a +fatal error. This change is reverted by the oldstyle option. + A "seed" command has been added. This is not intended for human use but as a way for game logs to set the PRNG (pseudorandom-number generator) so that random events (dwarf & pirate appearances, the bird's magic word) @@ -116,8 +119,7 @@ ugly and quite unreadable. Jason Ninneman and I have moved it to what is almost, but not quite, idiomatic modern C. We refactored the right way, checking correctness against a comprehensive test suite that we built first and verified -with coverage tools (we have over 98% coverage, with the remaining -confined to exception cases that are very difficult to reach). This is +with coverage tools (there is effectively 100% code coverage). This is what you are running when you do "make check". The move to modern C entailed some structural changes. The most @@ -175,6 +177,6 @@ We have made exactly one minor architectural change. In addition to the old code's per-object state-description messages, we now have a per-object message series for state *changes*. This makes it possible to pull a fair amount of text out of the arbitrary-messages list and associate those -mesages with the objects that conceptually own them. +messages with the objects that conceptually own them. // end