X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=notes.adoc;h=4119d612ab7e9c6da41415b3ae2656a024510f40;hp=d06f170f7661d60b96f34e618bfe7980245684ec;hb=5d6b3aaf629c2e8eb0eb4956acce0462731f6d70;hpb=2935e07bc9b01751bfcb2972f84f5df1bc82d75c diff --git a/notes.adoc b/notes.adoc index d06f170..4119d61 100644 --- a/notes.adoc +++ b/notes.adoc @@ -58,6 +58,9 @@ Bug fixes: incorrect most places it appeared and has been replaced by "A crystal bridge spans the fissure." (timeless present). +* Under odd circumstances (dropping rug or vase outdoors) the game could + say "floor" when it should say "ground" (or "dirt", or something). + By default, advent issues "> " as a command prompt. This feature became common in many variants after the original 350-point version, but was never backported into Crowther & Woods's main line before now. @@ -113,8 +116,7 @@ ugly and quite unreadable. Jason Ninneman and I have moved it to what is almost, but not quite, idiomatic modern C. We refactored the right way, checking correctness against a comprehensive test suite that we built first and verified -with coverage tools (we have over 98% coverage, with the remaining -confined to exception cases that are very difficult to reach). This is +with coverage tools (there is effectively 100% code coverage). This is what you are running when you do "make check". The move to modern C entailed some structural changes. The most