X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=notes.adoc;h=14ba9e30438206c6b2de68235f8fbe04f9ac7d10;hp=3c568ce008a42b11bef13e28cec034b1365e1bfc;hb=83f432780a89718de95d41166db8a6eef22e2eee;hpb=e65f31cac2f175151e77668d83b527908a2ec7d3 diff --git a/notes.adoc b/notes.adoc index 3c568ce..14ba9e3 100644 --- a/notes.adoc +++ b/notes.adoc @@ -58,6 +58,10 @@ Bug fixes: incorrect most places it appeared and has been replaced by "A crystal bridge spans the fissure." (timeless present). +* A few minor typos have been corrected: absence of capitalization on + "Swiss" and "Persian", inconsistent selling of "imbedded" vs. "embedded", + "eying" for "eyeing". "thresholds" for "threshholds". + * Under odd circumstances (dropping rug or vase outdoors) the game could say "floor" when it should say "ground" (or "dirt", or something). @@ -128,7 +132,7 @@ The original code was greatly complicated by a kind of bit-packing that was performed because the FORTRAN it was written in had no string type. Text from the adventure.text file was compiled into sequences of sixbit code points in a restricted character set, packed 5 to a -32-bit word (it seems clear from the code that words were originally +32-bit word (and it seems clear from the code that words were originally *6* chars each packed into a PDP-10 36-bit word). A command noun or verb was one of these words, and what would be string operations in a more recent language were all done on sequences of these words.