X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=newdungeon.py;h=d1ea21c8f04c696429960ddb3ccd74107885f624;hp=52380e6705c55a5774c15055c5d079eca892f084;hb=a4de450bfaf2c600dccd9a5b3625c5a3ca279e7c;hpb=c3a71f6db6781e40a9e75bb1107c901d791aab04 diff --git a/newdungeon.py b/newdungeon.py index 52380e6..d1ea21c 100755 --- a/newdungeon.py +++ b/newdungeon.py @@ -1,21 +1,104 @@ #!/usr/bin/python3 -# This is the new open-adventure dungeon generator. It'll eventually replace the existing dungeon.c It currently outputs a .h and .c pair for C code. - -import yaml +# This is the new open-adventure dungeon generator. It'll eventually +# replace the existing dungeon.c It currently outputs a .h and .c pair +# for C code. +# +# The nontrivial part of this is the compilation of the YAML for +# movement rules to the travel array that's actually used by +# playermove(). This program first compiles the YAML to a form +# identical to the data in section 3 of the old adventure.text file, +# then a second stage unpacks that data into the travel array. +# +# Here are the rules of the intermediate form: +# +# Each row of data contains a location number (X), a second +# location number (Y), and a list of motion numbers (see section 4). +# each motion represents a verb which will go to Y if currently at X. +# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. +# If N<=300 it is the location to go to. +# If 300500 message N-500 from section 6 is printed, +# and he stays wherever he is. +# Meanwhile, M specifies the conditions on the motion. +# If M=0 it's unconditional. +# If 0 +#include + +#define SILENT -1 /* no sound */ + +/* Symbols for cond bits */ +#define COND_LIT 0 /* Light */ +#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define COND_FLUID 2 /* Liquid asset, see bit 1 */ +#define COND_NOARRR 3 /* Pirate doesn't go here unless following */ +#define COND_NOBACK 4 /* Cannot use "back" to move away */ +#define COND_ABOVE 5 +#define COND_DEEP 6 /* Deep - e.g where dwarves are active */ +#define COND_FOREST 7 /* In the forest */ +#define COND_FORCED 8 /* Only one way in or out of here */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define COND_HBASE 10 /* Base for location hint bits */ +#define COND_HCAVE 11 /* Trying to get into cave */ +#define COND_HBIRD 12 /* Trying to catch bird */ +#define COND_HSNAKE 13 /* Trying to deal with snake */ +#define COND_HMAZE 14 /* Lost in maze */ +#define COND_HDARK 15 /* Pondering dark room */ +#define COND_HWITT 16 /* At Witt's End */ +#define COND_HCLIFF 17 /* Cliff with urn */ +#define COND_HWOODS 18 /* Lost in forest */ +#define COND_HOGRE 19 /* Trying to deal with ogre */ +#define COND_HJADE 20 /* Found all treasures except jade */ typedef struct {{ + const char** strs; + const int n; +}} string_group_t; + +typedef struct {{ + const string_group_t words; const char* inventory; - const char** longs; -}} object_description_t; + int plac, fixd; + bool is_treasure; + const char** descriptions; + const char** sounds; + const char** texts; + const char** changes; +}} object_t; typedef struct {{ const char* small; @@ -24,6 +107,8 @@ typedef struct {{ typedef struct {{ descriptions_t description; + const long sound; + const bool loud; }} location_t; typedef struct {{ @@ -50,17 +135,58 @@ typedef struct {{ const char* hint; }} hint_t; -extern location_t locations[]; -extern object_description_t object_descriptions[]; +typedef struct {{ + const string_group_t words; +}} motion_t; + +typedef struct {{ + const string_group_t words; + const long message; +}} action_t; + +typedef struct {{ + const long motion; + const long dest; + const bool stop; +}} travelop_t; + +/* Abstract out the encoding of words in the travel array. Gives us + * some hope of getting to a less cryptic representation than we + * inherited from FORTRAN, someday. To understand these, read the + * encoding description for travel. + */ +#define T_DESTINATION(entry) MOD((entry).dest, 1000) +#define T_CONDITION(entry) ((entry).dest / 1000) +#define T_NODWARVES(entry) (T_CONDITION(entry) == 100) +#define T_HIGH(entry) ((entry).dest) +#define T_TERMINATE(entry) ((entry).motion == 1) +#define L_SPEAK(loc) ((loc) - 500) + +extern const location_t locations[]; +extern const object_t objects[]; extern const char* arbitrary_messages[]; extern const class_t classes[]; -extern turn_threshold_t turn_thresholds[]; -extern obituary_t obituaries[]; -extern hint_t hints[]; - -extern const size_t CLSSES; -extern const int maximum_deaths; -extern const int turn_threshold_count; +extern const turn_threshold_t turn_thresholds[]; +extern const obituary_t obituaries[]; +extern const hint_t hints[]; +extern long conditions[]; +extern const motion_t motions[]; +extern const action_t actions[]; +extern const action_t specials[]; +extern const travelop_t travel[]; +extern const long tkey[]; + +#define NLOCATIONS {} +#define NOBJECTS {} +#define NHINTS {} +#define NCLASSES {} +#define NDEATHS {} +#define NTHRESHOLDS {} +#define NMOTIONS {} +#define NACTIONS {} +#define NSPECIALS {} +#define NTRAVEL {} +#define NKEYS {} enum arbitrary_messages_refs {{ {} @@ -70,15 +196,31 @@ enum locations_refs {{ {} }}; -enum object_descriptions_refs {{ +enum object_refs {{ {} }}; -/* end */ +enum motion_refs {{ +{} +}}; + +enum action_refs {{ +{} +}}; + +enum special_refs {{ +{} +}}; + +/* State definitions */ + +{} +#endif /* end NEWDB_H */ """ c_template = """/* Generated from adventure.yaml - do not hand-hack! */ +#include "common.h" #include "{}" const char* arbitrary_messages[] = {{ @@ -89,29 +231,47 @@ const class_t classes[] = {{ {} }}; -turn_threshold_t turn_thresholds[] = {{ +const turn_threshold_t turn_thresholds[] = {{ +{} +}}; + +const location_t locations[] = {{ {} }}; -location_t locations[] = {{ +const object_t objects[] = {{ {} }}; -object_description_t object_descriptions[] = {{ +const obituary_t obituaries[] = {{ {} }}; -obituary_t obituaries[] = {{ +const hint_t hints[] = {{ {} }}; -hint_t hints[] = {{ +long conditions[] = {{ {} }}; -const size_t CLSSES = {}; -const int maximum_deaths = {}; -const int turn_threshold_count = {}; +const motion_t motions[] = {{ +{} +}}; + +const action_t actions[] = {{ +{} +}}; + +const action_t specials[] = {{ +{} +}}; + +{} + +const travelop_t travel[] = {{ +{} +}}; /* end */ """ @@ -135,6 +295,19 @@ def get_refs(l): ref_str = ref_str[:-1] # trim trailing newline return ref_str +def get_string_group(strings): + template = """{{ + .strs = {}, + .n = {}, + }}""" + if strings == []: + strs = "NULL" + else: + strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}" + n = len(strings) + sg_str = template.format(strs, n) + return sg_str + def get_arbitrary_messages(arb): template = """ {}, """ @@ -175,40 +348,106 @@ def get_turn_thresholds(trn): return trn_str def get_locations(loc): - template = """ {{ + template = """ {{ // {} .description = {{ .small = {}, .big = {}, }}, + .sound = {}, + .loud = {}, }}, """ loc_str = "" - for item in loc: + for (i, item) in enumerate(loc): short_d = make_c_string(item[1]["description"]["short"]) long_d = make_c_string(item[1]["description"]["long"]) - loc_str += template.format(short_d, long_d) + sound = item[1].get("sound", "SILENT") + loud = "true" if item[1].get("loud") else "false" + loc_str += template.format(i, short_d, long_d, sound, loud) loc_str = loc_str[:-1] # trim trailing newline return loc_str -def get_object_descriptions(obj): - template = """ {{ +def get_objects(obj): + template = """ {{ // {} + .words = {}, .inventory = {}, - .longs = (const char* []) {{ + .plac = {}, + .fixd = {}, + .is_treasure = {}, + .descriptions = (const char* []) {{ +{} + }}, + .sounds = (const char* []) {{ +{} + }}, + .texts = (const char* []) {{ +{} + }}, + .changes = (const char* []) {{ {} }}, }}, """ obj_str = "" - for item in obj: - i_msg = make_c_string(item[1]["inventory"]) - longs_str = "" - if item[1]["longs"] == None: - longs_str = " " * 12 + "NULL," + for (i, item) in enumerate(obj): + attr = item[1] + try: + words_str = get_string_group(attr["words"]) + except KeyError: + words_str = get_string_group([]) + i_msg = make_c_string(attr["inventory"]) + descriptions_str = "" + if attr["descriptions"] == None: + descriptions_str = " " * 12 + "NULL," + else: + labels = [] + for l_msg in attr["descriptions"]: + if not isinstance(l_msg, str): + labels.append(l_msg) + l_msg = l_msg[1] + descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n" + descriptions_str = descriptions_str[:-1] # trim trailing newline + if labels: + global statedefines + statedefines += "/* States for %s */\n" % item[0] + for (i, (label, message)) in enumerate(labels): + if len(message) >= 45: + message = message[:45] + "..." + statedefines += "#define %s\t%d /* %s */\n" % (label, i, message) + statedefines += "\n" + sounds_str = "" + if attr.get("sounds") == None: + sounds_str = " " * 12 + "NULL," + else: + for l_msg in attr["sounds"]: + sounds_str += " " * 12 + make_c_string(l_msg) + ",\n" + sounds_str = sounds_str[:-1] # trim trailing newline + texts_str = "" + if attr.get("texts") == None: + texts_str = " " * 12 + "NULL," else: - for l_msg in item[1]["longs"]: - longs_str += " " * 12 + make_c_string(l_msg) + ",\n" - longs_str = longs_str[:-1] # trim trailing newline - obj_str += template.format(i_msg, longs_str) + for l_msg in attr["texts"]: + texts_str += " " * 12 + make_c_string(l_msg) + ",\n" + texts_str = texts_str[:-1] # trim trailing newline + changes_str = "" + if attr.get("changes") == None: + changes_str = " " * 12 + "NULL," + else: + for l_msg in attr["changes"]: + changes_str += " " * 12 + make_c_string(l_msg) + ",\n" + changes_str = changes_str[:-1] # trim trailing newline + locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"]) + immovable = attr.get("immovable", False) + try: + if type(locs) == str: + locs = [locnames.index(locs), -1 if immovable else 0] + else: + locs = [locnames.index(x) for x in locs] + except IndexError: + sys.stderr.write("dungeon: unknown object location in %s\n" % locs) + sys.exit(1) + treasure = "true" if attr.get("treasure") else "false" + obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str) obj_str = obj_str[:-1] # trim trailing newline return obj_str @@ -237,26 +476,238 @@ def get_hints(hnt, arb): """ hnt_str = "" md = dict(arb) - for item in hnt: + for member in hnt: + item = member["hint"] number = item["number"] penalty = item["penalty"] turns = item["turns"] - question = make_c_string(md[item["question"]]) - hint = make_c_string(md[item["hint"]]) + question = make_c_string(item["question"]) + hint = make_c_string(item["hint"]) hnt_str += template.format(number, penalty, turns, question, hint) hnt_str = hnt_str[:-1] # trim trailing newline return hnt_str +def get_condbits(locations): + cnd_str = "" + for (name, loc) in locations: + conditions = loc["conditions"] + hints = loc.get("hints") or [] + flaglist = [] + for flag in conditions: + if conditions[flag]: + flaglist.append(flag) + line = "|".join([("(1<