X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=newdungeon.py;h=7f37b36f82b2c2af8dfe46be24ac732244588fe7;hp=193fe03afffbe49abfc359b02959f55320cbc9f9;hb=c080ea85bbba8def903facaf8e94e4b04e3924e2;hpb=94d1aa5183c4dde59f6a8789e06ccfcaf1e1e1b2 diff --git a/newdungeon.py b/newdungeon.py index 193fe03..7f37b36 100755 --- a/newdungeon.py +++ b/newdungeon.py @@ -1,23 +1,57 @@ #!/usr/bin/python3 -# This is the new open-adventure dungeon generator. It'll eventually replace the existing dungeon.c It currently outputs a .h and .c pair for C code. +# This is the new open-adventure dungeon generator. It'll eventually +# replace the existing dungeon.c It currently outputs a .h and .c pair +# for C code. -import yaml +import sys, yaml yaml_name = "adventure.yaml" h_name = "newdb.h" c_name = "newdb.c" +statedefines = "" + h_template = """/* Generated from adventure.yaml - do not hand-hack! */ #ifndef NEWDB_H #define NEWDB_H #include +#include + +#define SILENT -1 /* no sound */ + +/* Symbols for cond bits */ +#define COND_LIT 0 /* Light */ +#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define COND_FLUID 2 /* Liquid asset, see bit 1 */ +#define COND_NOARRR 3 /* Pirate doesn't go here unless following */ +#define COND_NOBACK 4 /* Cannot use "back" to move away */ +#define COND_ABOVE 5 +#define COND_DEEP 6 /* Deep - e.g where dwarves are active */ +#define COND_FOREST 7 /* In the forest */ +#define COND_FORCED 8 /* Only one way in or out of here */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define COND_HBASE 10 /* Base for location hint bits */ +#define COND_HCAVE 11 /* Trying to get into cave */ +#define COND_HBIRD 12 /* Trying to catch bird */ +#define COND_HSNAKE 13 /* Trying to deal with snake */ +#define COND_HMAZE 14 /* Lost in maze */ +#define COND_HDARK 15 /* Pondering dark room */ +#define COND_HWITT 16 /* At Witt's End */ +#define COND_HCLIFF 17 /* Cliff with urn */ +#define COND_HWOODS 18 /* Lost in forest */ +#define COND_HOGRE 19 /* Trying to deal with ogre */ +#define COND_HJADE 20 /* Found all treasures except jade */ typedef struct {{ const char* inventory; + int plac, fixd; + bool is_treasure; const char** longs; -}} object_description_t; + const char** sounds; + const char** texts; +}} object_t; typedef struct {{ const char* small; @@ -26,6 +60,8 @@ typedef struct {{ typedef struct {{ descriptions_t description; + const long sound; + const bool loud; }} location_t; typedef struct {{ @@ -52,18 +88,35 @@ typedef struct {{ const char* hint; }} hint_t; -extern location_t locations[]; -extern object_description_t object_descriptions[]; +typedef struct {{ + const char** words; +}} motion_t; + +typedef struct {{ + const char** words; + const long message; +}} action_t; + +extern const location_t locations[]; +extern const object_t objects[]; extern const char* arbitrary_messages[]; extern const class_t classes[]; -extern turn_threshold_t turn_thresholds[]; -extern obituary_t obituaries[]; -extern hint_t hints[]; - -extern const size_t CLSSES; -extern const int maximum_deaths; -extern const int turn_threshold_count; -#define HINT_COUNT {} +extern const turn_threshold_t turn_thresholds[]; +extern const obituary_t obituaries[]; +extern const hint_t hints[]; +extern long conditions[]; +extern const long actspk[]; +extern const motion_t motions[]; +extern const action_t actions[]; + +#define NLOCATIONS {} +#define NOBJECTS {} +#define NHINTS {} +#define NCLASSES {} +#define NDEATHS {} +#define NTHRESHOLDS {} +#define NACTIONS {} +#define NTRAVEL {} enum arbitrary_messages_refs {{ {} @@ -73,15 +126,27 @@ enum locations_refs {{ {} }}; -enum object_descriptions_refs {{ +enum object_refs {{ +{} +}}; + +enum motion_refs {{ {} }}; +enum action_refs {{ +{} +}}; + +/* State definitions */ + +{} #endif /* end NEWDB_H */ """ c_template = """/* Generated from adventure.yaml - do not hand-hack! */ +#include "common.h" #include "{}" const char* arbitrary_messages[] = {{ @@ -92,29 +157,42 @@ const class_t classes[] = {{ {} }}; -turn_threshold_t turn_thresholds[] = {{ +const turn_threshold_t turn_thresholds[] = {{ {} }}; -location_t locations[] = {{ +const location_t locations[] = {{ {} }}; -object_description_t object_descriptions[] = {{ +const object_t objects[] = {{ {} }}; -obituary_t obituaries[] = {{ +const obituary_t obituaries[] = {{ {} }}; -hint_t hints[] = {{ +const hint_t hints[] = {{ {} }}; -const size_t CLSSES = {}; -const int maximum_deaths = {}; -const int turn_threshold_count = {}; +long conditions[] = {{ +{} +}}; + +const long actspk[] = {{ + NO_MESSAGE, +{} +}}; + +const motion_t motions[] = {{ +{} +}}; + +const action_t actions[] = {{ +{} +}}; /* end */ """ @@ -178,40 +256,91 @@ def get_turn_thresholds(trn): return trn_str def get_locations(loc): - template = """ {{ + template = """ {{ // {} .description = {{ .small = {}, .big = {}, }}, + .sound = {}, + .loud = {}, }}, """ loc_str = "" - for item in loc: + for (i, item) in enumerate(loc): short_d = make_c_string(item[1]["description"]["short"]) long_d = make_c_string(item[1]["description"]["long"]) - loc_str += template.format(short_d, long_d) + sound = item[1].get("sound", "SILENT") + loud = "true" if item[1].get("loud") else "false" + loc_str += template.format(i, short_d, long_d, sound, loud) loc_str = loc_str[:-1] # trim trailing newline return loc_str -def get_object_descriptions(obj): - template = """ {{ +def get_objects(obj): + template = """ {{ // {} .inventory = {}, + .plac = {}, + .fixd = {}, + .is_treasure = {}, .longs = (const char* []) {{ +{} + }}, + .sounds = (const char* []) {{ +{} + }}, + .texts = (const char* []) {{ {} }}, }}, """ obj_str = "" - for item in obj: - i_msg = make_c_string(item[1]["inventory"]) + for (i, item) in enumerate(obj): + attr = item[1] + i_msg = make_c_string(attr["inventory"]) longs_str = "" - if item[1]["longs"] == None: + if attr["longs"] == None: longs_str = " " * 12 + "NULL," else: - for l_msg in item[1]["longs"]: + labels = [] + for l_msg in attr["longs"]: + if not isinstance(l_msg, str): + labels.append(l_msg) + l_msg = l_msg[1] longs_str += " " * 12 + make_c_string(l_msg) + ",\n" longs_str = longs_str[:-1] # trim trailing newline - obj_str += template.format(i_msg, longs_str) + if labels: + global statedefines + statedefines += "/* States for %s */\n" % item[0] + for (i, (label, message)) in enumerate(labels): + if len(message) >= 45: + message = message[:45] + "..." + statedefines += "#define %s\t%d /* %s */\n" % (label, i, message) + statedefines += "\n" + sounds_str = "" + if attr.get("sounds") == None: + sounds_str = " " * 12 + "NULL," + else: + for l_msg in attr["sounds"]: + sounds_str += " " * 12 + make_c_string(l_msg) + ",\n" + sounds_str = sounds_str[:-1] # trim trailing newline + texts_str = "" + if attr.get("texts") == None: + texts_str = " " * 12 + "NULL," + else: + for l_msg in attr["texts"]: + texts_str += " " * 12 + make_c_string(l_msg) + ",\n" + texts_str = texts_str[:-1] # trim trailing newline + locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"]) + immovable = attr.get("immovable", False) + try: + if type(locs) == str: + locs = [locnames.index(locs), -1 if immovable else 0] + else: + locs = [locnames.index(x) for x in locs] + except IndexError: + sys.stderr.write("dungeon: unknown object location in %s\n" % locs) + sys.exit(1) + treasure = "true" if attr.get("treasure") else "false" + obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str) obj_str = obj_str[:-1] # trim trailing newline return obj_str @@ -245,23 +374,164 @@ def get_hints(hnt, arb): number = item["number"] penalty = item["penalty"] turns = item["turns"] - question = make_c_string(md[item["question"]]) - hint = make_c_string(md[item["hint"]]) + question = make_c_string(item["question"]) + hint = make_c_string(item["hint"]) hnt_str += template.format(number, penalty, turns, question, hint) hnt_str = hnt_str[:-1] # trim trailing newline return hnt_str +def get_condbits(locations): + cnd_str = "" + for (name, loc) in locations: + conditions = loc["conditions"] + hints = loc.get("hints") or [] + flaglist = [] + for flag in conditions: + if conditions[flag]: + flaglist.append(flag) + line = "|".join([("(1<