X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=newdungeon.py;h=60625997f907ddc4976fd39b1ce406f5d546637f;hp=2bd2a5a6f8b191cd4efb943b7e6a2cc98cc4c2a5;hb=94aca03203cbba94c25fba00b7ff80e529d275c7;hpb=d844c2a3913e1c7d331b080a4a09631e515d9364 diff --git a/newdungeon.py b/newdungeon.py index 2bd2a5a..6062599 100755 --- a/newdungeon.py +++ b/newdungeon.py @@ -1,144 +1,707 @@ #!/usr/bin/python3 -# This is the new open-adventure dungeon generator. It'll eventually replace the existing dungeon.c It currently outputs a .h and .c pair for C code. +# This is the new open-adventure dungeon generator. It'll eventually +# replace the existing dungeon.c It currently outputs a .h and .c pair +# for C code. +# +# The nontrivial part of this is the compilation of the YAML for +# movement rules to the travel array that's actually used by +# playermove(). This program first compiles the YAML to a form +# identical to the data in section 3 of the old adventure.text file, +# then a second stage unpacks that data into the travel array. +# +# Here are the rules of the intermediate form: +# +# Each row of data contains a location number (X), a second +# location number (Y), and a list of motion numbers (see section 4). +# each motion represents a verb which will go to Y if currently at X. +# Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. +# If N<=300 it is the location to go to. +# If 300500 message N-500 from section 6 is printed, +# and he stays wherever he is. +# Meanwhile, M specifies the conditions on the motion. +# If M=0 it's unconditional. +# If 0 +#include -h = """#include +#define SILENT -1 /* no sound */ -typedef struct { +/* Symbols for cond bits */ +#define COND_LIT 0 /* Light */ +#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define COND_FLUID 2 /* Liquid asset, see bit 1 */ +#define COND_NOARRR 3 /* Pirate doesn't go here unless following */ +#define COND_NOBACK 4 /* Cannot use "back" to move away */ +#define COND_ABOVE 5 +#define COND_DEEP 6 /* Deep - e.g where dwarves are active */ +#define COND_FOREST 7 /* In the forest */ +#define COND_FORCED 8 /* Only one way in or out of here */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define COND_HBASE 10 /* Base for location hint bits */ +#define COND_HCAVE 11 /* Trying to get into cave */ +#define COND_HBIRD 12 /* Trying to catch bird */ +#define COND_HSNAKE 13 /* Trying to deal with snake */ +#define COND_HMAZE 14 /* Lost in maze */ +#define COND_HDARK 15 /* Pondering dark room */ +#define COND_HWITT 16 /* At Witt's End */ +#define COND_HCLIFF 17 /* Cliff with urn */ +#define COND_HWOODS 18 /* Lost in forest */ +#define COND_HOGRE 19 /* Trying to deal with ogre */ +#define COND_HJADE 20 /* Found all treasures except jade */ + +typedef struct {{ const char* inventory; + int plac, fixd; + bool is_treasure; const char** longs; -} object_description_t; + const char** sounds; + const char** texts; +}} object_t; -typedef struct { +typedef struct {{ const char* small; const char* big; -} descriptions_t; +}} descriptions_t; -typedef struct { +typedef struct {{ descriptions_t description; -} location_t; + const long sound; + const bool loud; +}} location_t; + +typedef struct {{ + const char* query; + const char* yes_response; +}} obituary_t; + +typedef struct {{ + const int threshold; + const int point_loss; + const char* message; +}} turn_threshold_t; + +typedef struct {{ + const int threshold; + const char* message; +}} class_t; + +typedef struct {{ + const int number; + const int turns; + const int penalty; + const char* question; + const char* hint; +}} hint_t; + +typedef struct {{ + const char** words; +}} motion_t; -extern location_t locations[]; -extern object_description_t object_descriptions[]; +typedef struct {{ + const char** words; + const long message; +}} action_t; + +typedef struct {{ + const long motion; + const long dest; + const bool stop; +}} travelop_t; + +/* Abstract out the encoding of words in the travel array. Gives us + * some hope of getting to a less cryptic representation than we + * inherited from FORTRAN, someday. To understand these, read the + * encoding description for travel. + */ +#define T_DESTINATION(entry) MOD((entry).dest, 1000) +#define T_NODWARVES(entry) ((entry).dest / 1000 == 100) +#define T_HIGH(entry) ((entry).dest) +#define T_TERMINATE(entry) ((entry).motion == 1) +#define L_SPEAK(loc) ((loc) - 500) + +extern const location_t locations[]; +extern const object_t objects[]; extern const char* arbitrary_messages[]; -extern const char* class_messages[]; -extern const char* turn_threshold_messages[]; +extern const class_t classes[]; +extern const turn_threshold_t turn_thresholds[]; +extern const obituary_t obituaries[]; +extern const hint_t hints[]; +extern long conditions[]; +extern const motion_t motions[]; +extern const action_t actions[]; +extern const travelop_t travel[]; +extern const long tkey[]; + +#define NLOCATIONS {} +#define NOBJECTS {} +#define NHINTS {} +#define NCLASSES {} +#define NDEATHS {} +#define NTHRESHOLDS {} +#define NACTIONS {} +#define NTRAVEL {} +#define NKEYS {} + +enum arbitrary_messages_refs {{ +{} +}}; + +enum locations_refs {{ +{} +}}; -extern size_t CLSSES; +enum object_refs {{ +{} +}}; +enum motion_refs {{ +{} +}}; + +enum action_refs {{ +{} +}}; + +/* State definitions */ + +{} +#endif /* end NEWDB_H */ """ -c = """#include "{}" +c_template = """/* Generated from adventure.yaml - do not hand-hack! */ -""".format(h_name) +#include "common.h" +#include "{}" -for name in [ - "arbitrary_messages", - "class_messages", - "turn_threshold_messages", -]: - h, c = write_regular_messages(name, h, c) +const char* arbitrary_messages[] = {{ +{} +}}; -h += "enum locations_refs {\n" -c += "location_t locations[] = {\n" -for key, data in dungeon["locations"]: - h += " {},\n".format(key) +const class_t classes[] = {{ +{} +}}; - try: - short = quotewrap(c_escape(data["description"]["short"])) - except AttributeError: - short = "NULL" - try: - long = quotewrap(c_escape(data["description"]["long"])) - except AttributeError: - long = "NULL" - - c += """ {{ - .description = {{ - .small = {}, - .big = {}, +const turn_threshold_t turn_thresholds[] = {{ +{} +}}; + +const location_t locations[] = {{ +{} +}}; + +const object_t objects[] = {{ +{} +}}; + +const obituary_t obituaries[] = {{ +{} +}}; + +const hint_t hints[] = {{ +{} +}}; + +long conditions[] = {{ +{} +}}; + +const motion_t motions[] = {{ +{} +}}; + +const action_t actions[] = {{ +{} +}}; + +{} + +const travelop_t travel[] = {{ +{} +}}; + +/* end */ +""" + +def make_c_string(string): + """Render a Python string into C string literal format.""" + if string == None: + return "NULL" + string = string.replace("\n", "\\n") + string = string.replace("\t", "\\t") + string = string.replace('"', '\\"') + string = string.replace("'", "\\'") + string = '"' + string + '"' + return string + +def get_refs(l): + reflist = [x[0] for x in l] + ref_str = "" + for ref in reflist: + ref_str += " {},\n".format(ref) + ref_str = ref_str[:-1] # trim trailing newline + return ref_str + +def get_arbitrary_messages(arb): + template = """ {}, +""" + arb_str = "" + for item in arb: + arb_str += template.format(make_c_string(item[1])) + arb_str = arb_str[:-1] # trim trailing newline + return arb_str + +def get_class_messages(cls): + template = """ {{ + .threshold = {}, + .message = {}, }}, - }}, -""".format(short, long) +""" + cls_str = "" + for item in cls: + threshold = item["threshold"] + message = make_c_string(item["message"]) + cls_str += template.format(threshold, message) + cls_str = cls_str[:-1] # trim trailing newline + return cls_str -c += "};\n\n" -h += "};\n\n" +def get_turn_thresholds(trn): + template = """ {{ + .threshold = {}, + .point_loss = {}, + .message = {}, + }}, +""" + trn_str = "" + for item in trn: + threshold = item["threshold"] + point_loss = item["point_loss"] + message = make_c_string(item["message"]) + trn_str += template.format(threshold, point_loss, message) + trn_str = trn_str[:-1] # trim trailing newline + return trn_str -h += "enum object_descriptions_refs {\n" -c += "object_description_t object_descriptions[] = {\n" -for key, data in dungeon["object_descriptions"]: - try: - data["inventory"] = "\"{}\"".format(c_escape(data["inventory"])) - except AttributeError: - data["inventory"] = "NULL" - h += " {},\n".format(key) - c += " {\n" - c += " .inventory = {},\n".format(data["inventory"]) +def get_locations(loc): + template = """ {{ // {} + .description = {{ + .small = {}, + .big = {}, + }}, + .sound = {}, + .loud = {}, + }}, +""" + loc_str = "" + for (i, item) in enumerate(loc): + short_d = make_c_string(item[1]["description"]["short"]) + long_d = make_c_string(item[1]["description"]["long"]) + sound = item[1].get("sound", "SILENT") + loud = "true" if item[1].get("loud") else "false" + loc_str += template.format(i, short_d, long_d, sound, loud) + loc_str = loc_str[:-1] # trim trailing newline + return loc_str + +def get_objects(obj): + template = """ {{ // {} + .inventory = {}, + .plac = {}, + .fixd = {}, + .is_treasure = {}, + .longs = (const char* []) {{ +{} + }}, + .sounds = (const char* []) {{ +{} + }}, + .texts = (const char* []) {{ +{} + }}, + }}, +""" + obj_str = "" + for (i, item) in enumerate(obj): + attr = item[1] + i_msg = make_c_string(attr["inventory"]) + longs_str = "" + if attr["longs"] == None: + longs_str = " " * 12 + "NULL," + else: + labels = [] + for l_msg in attr["longs"]: + if not isinstance(l_msg, str): + labels.append(l_msg) + l_msg = l_msg[1] + longs_str += " " * 12 + make_c_string(l_msg) + ",\n" + longs_str = longs_str[:-1] # trim trailing newline + if labels: + global statedefines + statedefines += "/* States for %s */\n" % item[0] + for (i, (label, message)) in enumerate(labels): + if len(message) >= 45: + message = message[:45] + "..." + statedefines += "#define %s\t%d /* %s */\n" % (label, i, message) + statedefines += "\n" + sounds_str = "" + if attr.get("sounds") == None: + sounds_str = " " * 12 + "NULL," + else: + for l_msg in attr["sounds"]: + sounds_str += " " * 12 + make_c_string(l_msg) + ",\n" + sounds_str = sounds_str[:-1] # trim trailing newline + texts_str = "" + if attr.get("texts") == None: + texts_str = " " * 12 + "NULL," + else: + for l_msg in attr["texts"]: + texts_str += " " * 12 + make_c_string(l_msg) + ",\n" + texts_str = texts_str[:-1] # trim trailing newline + locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"]) + immovable = attr.get("immovable", False) + try: + if type(locs) == str: + locs = [locnames.index(locs), -1 if immovable else 0] + else: + locs = [locnames.index(x) for x in locs] + except IndexError: + sys.stderr.write("dungeon: unknown object location in %s\n" % locs) + sys.exit(1) + treasure = "true" if attr.get("treasure") else "false" + obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str) + obj_str = obj_str[:-1] # trim trailing newline + return obj_str + +def get_obituaries(obit): + template = """ {{ + .query = {}, + .yes_response = {}, + }}, +""" + obit_str = "" + for o in obit: + query = make_c_string(o["query"]) + yes = make_c_string(o["yes_response"]) + obit_str += template.format(query, yes) + obit_str = obit_str[:-1] # trim trailing newline + return obit_str + +def get_hints(hnt, arb): + template = """ {{ + .number = {}, + .penalty = {}, + .turns = {}, + .question = {}, + .hint = {}, + }}, +""" + hnt_str = "" + md = dict(arb) + for member in hnt: + item = member["hint"] + number = item["number"] + penalty = item["penalty"] + turns = item["turns"] + question = make_c_string(item["question"]) + hint = make_c_string(item["hint"]) + hnt_str += template.format(number, penalty, turns, question, hint) + hnt_str = hnt_str[:-1] # trim trailing newline + return hnt_str + +def get_condbits(locations): + cnd_str = "" + for (name, loc) in locations: + conditions = loc["conditions"] + hints = loc.get("hints") or [] + flaglist = [] + for flag in conditions: + if conditions[flag]: + flaglist.append(flag) + line = "|".join([("(1<