X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;h=e9d833e30ef3d547bd741ff927f4fba104282316;hp=b4869d8568d4f2ac5b46b4b25caac491eccde1af;hb=18ec2f79b0b2bc853be1233b3ad7af72661ace24;hpb=40ff648431dc1f2cb1e330d1f9a665c5f0a7cb68 diff --git a/misc.c b/misc.c index b4869d8..e9d833e 100644 --- a/misc.c +++ b/misc.c @@ -328,11 +328,12 @@ char* get_input() if (input == NULL) // Got EOF; return with it. return (input); - else if (input[0] == '#') { // Ignore comments. + if (input[0] == '#') { // Ignore comments. free(input); continue; - } else // We have a 'normal' line; leave the loop. - break; + } + // We have a 'normal' line; leave the loop. + break; } // Strip trailing newlines from the input @@ -351,7 +352,7 @@ char* get_input() bool silent_yes() { - bool outcome; + bool outcome = false; for (;;) { char* reply = get_input(); @@ -362,6 +363,11 @@ bool silent_yes() exit(EXIT_SUCCESS); // LCOV_EXCL_STOP } + if (strlen(reply) == 0) { + free(reply); + rspeak(PLEASE_ANSWER); + continue; + } char* firstword = (char*) xmalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); @@ -397,12 +403,12 @@ bool yes(const char* question, const char* yes_response, const char* no_response /* Print message X, wait for yes/no answer. If yes, print Y and return true; * if no, print Z and return false. */ { - bool outcome; + bool outcome = false; for (;;) { speak(question); - char* reply = get_input(); + char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL @@ -411,6 +417,12 @@ bool yes(const char* question, const char* yes_response, const char* no_response // LCOV_EXCL_STOP } + if (strlen(reply) == 0) { + free(reply); + rspeak(PLEASE_ANSWER); + continue; + } + char* firstword = (char*) xmalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); @@ -535,11 +547,11 @@ long get_vocab_id(const char* word) return (WORD_NOT_FOUND); } -void juggle(long object) +void juggle(obj_t object) /* Juggle an object by picking it up and putting it down again, the purpose * being to get the object to the front of the chain of things at its loc. */ { - long i, j; + loc_t i, j; i = game.place[object]; j = game.fixed[object]; @@ -547,7 +559,7 @@ void juggle(long object) move(object + NOBJECTS, j); } -void move(long object, long where) +void move(obj_t object, loc_t where) /* Place any object anywhere by picking it up and dropping it. May * already be toting, in which case the carry is a no-op. Mustn't * pick up objects which are not at any loc, since carry wants to @@ -559,20 +571,21 @@ void move(long object, long where) from = game.fixed[object - NOBJECTS]; else from = game.place[object]; - if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from)) + /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */ + if (from != LOC_NOWHERE && from != CARRIED) carry(object, from); drop(object, where); } -long put(long object, long where, long pval) -/* PUT is the same as MOVE, except it returns a value used to set up the +long put(obj_t object, loc_t where, long pval) +/* put() is the same as move(), except it returns a value used to set up the * negated game.prop values for the repository objects. */ { move(object, where); - return (-1) - pval;; + return STASHED(pval); } -void carry(long object, long where) +void carry(obj_t object, loc_t where) /* Start toting an object, removing it from the list of things at its former * location. Incr holdng unless it was already being toted. If object>NOBJECTS * (moving "fixed" second loc), don't change game.place or game.holdng. */ @@ -596,7 +609,7 @@ void carry(long object, long where) game.link[temp] = game.link[object]; } -void drop(long object, long where) +void drop(obj_t object, loc_t where) /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr * game.holdng if the object was being toted. */ { @@ -607,13 +620,14 @@ void drop(long object, long where) --game.holdng; game.place[object] = where; } - if (where <= 0) + if (where == LOC_NOWHERE || + where == CARRIED) return; game.link[object] = game.atloc[where]; game.atloc[where] = object; } -long atdwrf(long where) +long atdwrf(loc_t where) /* Return the index of first dwarf at the given location, zero if no dwarf is * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore * the pirate (6th dwarf). */ @@ -690,9 +704,11 @@ void bug(enum bugtype num, const char *error_string) /* end */ -void state_change(long obj, long state) +void state_change(obj_t obj, long state) /* Object must have a change-message list for this to be useful; only some do */ { game.prop[obj] = state; pspeak(obj, change, state, true); -} \ No newline at end of file +} + +/* end */