X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;h=e7a03984b0fb96739797499247b797e49e984166;hp=b6230ec618454ede5a1d3dfb11fe97faf5697060;hb=2fac8d1aefb3526618ba0f1e7d25c7c7c81dddf4;hpb=deb61e3dcd060dac685feb71aa21e52165fd8691 diff --git a/misc.c b/misc.c index b6230ec..e7a0398 100644 --- a/misc.c +++ b/misc.c @@ -21,16 +21,6 @@ void* xmalloc(size_t size) return (ptr); } -char* xstrdup(const char* s) -{ - char* ptr = strdup(s); - if (ptr == NULL) { - fprintf(stderr, "Out of memory!\n"); - exit(EXIT_FAILURE); - } - return (ptr); -} - void packed_to_token(long packed, char token[6]) { // Unpack and map back to ASCII. @@ -111,6 +101,8 @@ void vspeak(const char* msg, va_list ap) size--; } else { long arg = va_arg(ap, long); + if (arg == -1) + arg = 0; i++; // Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this. if (msg[i] == 'd') { @@ -169,17 +161,29 @@ void speak(const char* msg, ...) va_end(ap); } -void pspeak(vocab_t msg, int skip, ...) -/* Find the skip+1st message from msg and print it. msg should be - * the index of the inventory message for object. (INVEN+N+1 message - * is game.prop=N message). */ +void pspeak(vocab_t msg, enum speaktype mode, int skip, ...) +/* Find the skip+1st message from msg and print it. Modes are: + * feel = for inventory, what you can touch + * look = the long description for the state the object is in + * listen = the sound for the state the object is in + * study = text on the object. */ { va_list ap; va_start(ap, skip); - if (skip >= 0) - vspeak(object_descriptions[msg].longs[skip], ap); - else - vspeak(object_descriptions[msg].inventory, ap); + switch (mode) { + case touch: + vspeak(objects[msg].inventory, ap); + break; + case look: + vspeak(objects[msg].longs[skip], ap); + break; + case hear: + vspeak(objects[msg].sounds[skip], ap); + break; + case study: + vspeak(objects[msg].texts[skip], ap); + break; + } va_end(ap); } @@ -283,7 +287,7 @@ char* get_input() return (input); } -bool YES(const char* question, const char* yes_response, const char* no_response) +bool yes(const char* question, const char* yes_response, const char* no_response) /* Print message X, wait for yes/no answer. If yes, print Y and return true; * if no, print Z and return false. */ { @@ -401,7 +405,7 @@ token_t MAKEWD(long letters) /* Data structure routines */ -long VOCAB(long id, long init) +long vocab(long id, long init) /* Look up ID in the vocabulary (ATAB) and return its "definition" (KTAB), or * -1 if not found. If INIT is positive, this is an initialisation call setting * up a keyword variable, and not finding it constitutes a bug. It also means @@ -430,7 +434,7 @@ long VOCAB(long id, long init) BUG(RAN_OFF_END_OF_VOCABULARY_TABLE); } -void JUGGLE(long object) +void juggle(long object) /* Juggle an object by picking it up and putting it down again, the purpose * being to get the object to the front of the chain of things at its loc. */ { @@ -438,11 +442,11 @@ void JUGGLE(long object) i = game.place[object]; j = game.fixed[object]; - MOVE(object, i); - MOVE(object + NOBJECTS, j); + move(object, i); + move(object + NOBJECTS, j); } -void MOVE(long object, long where) +void move(long object, long where) /* Place any object anywhere by picking it up and dropping it. May * already be toting, in which case the carry is a no-op. Mustn't * pick up objects which are not at any loc, since carry wants to @@ -455,19 +459,19 @@ void MOVE(long object, long where) else from = game.place[object]; if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from)) - CARRY(object, from); - DROP(object, where); + carry(object, from); + drop(object, where); } -long PUT(long object, long where, long pval) +long put(long object, long where, long pval) /* PUT is the same as MOVE, except it returns a value used to set up the * negated game.prop values for the repository objects. */ { - MOVE(object, where); + move(object, where); return (-1) - pval;; } -void CARRY(long object, long where) +void carry(long object, long where) /* Start toting an object, removing it from the list of things at its former * location. Incr holdng unless it was already being toted. If object>NOBJECTS * (moving "fixed" second loc), don't change game.place or game.holdng. */ @@ -491,7 +495,7 @@ void CARRY(long object, long where) game.link[temp] = game.link[object]; } -void DROP(long object, long where) +void drop(long object, long where) /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr * game.holdng if the object was being toted. */ { @@ -508,7 +512,7 @@ void DROP(long object, long where) game.atloc[where] = object; } -long ATDWRF(long where) +long atdwrf(long where) /* Return the index of first dwarf at the given location, zero if no dwarf is * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore * the pirate (6th dwarf). */ @@ -531,13 +535,13 @@ long ATDWRF(long where) /* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value, * randrange, RNDVOC) */ -long SETBIT(long bit) +long setbit(long bit) /* Returns 2**bit for use in constructing bit-masks. */ { return (1 << bit); } -bool TSTBIT(long mask, int bit) +bool tstbit(long mask, int bit) /* Returns true if the specified bit is set in the mask. */ { return (mask & (1 << bit)) != 0; @@ -563,7 +567,7 @@ long randrange(long range) return range * get_next_lcg_value() / game.lcg_m; } -long RNDVOC(long second, long force) +long rndvoc(long second, long force) /* Searches the vocabulary ATAB for a word whose second character is * char, and changes that word such that each of the other four * characters is a random letter. If force is non-zero, it is used @@ -687,7 +691,7 @@ bool MAPLIN(FILE *fp) } } -void DATIME(long* d, long* t) +void datime(long* d, long* t) { struct timeval tv; gettimeofday(&tv, NULL);