X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;h=e64cad077d8d94c454bdf07db19b6e4fb99cad2b;hp=6f4aa499a49f4432166c744f8b49ccf430c42da9;hb=e8a627f964a8337caf0c71dd87b1d7533f489f57;hpb=a167945e1963c5fdf4d2ad0283d249cb35d28508 diff --git a/misc.c b/misc.c index 6f4aa49..e64cad0 100644 --- a/misc.c +++ b/misc.c @@ -64,10 +64,7 @@ static void vspeak(const char* msg, bool blank, va_list ap) } } else { i++; - // Integer specifier. In order to accommodate the fact - // that PARMS can have both legitimate integers *and* - // packed tokens, stringify everything. Future work may - // eliminate the need for this. + // Integer specifier. if (msg[i] == 'd') { long arg = va_arg(ap, long); int ret = snprintf(renderp, size, "%ld", arg); @@ -121,7 +118,7 @@ void speak(const char* msg, ...) va_end(ap); } -void sspeak(const long msg, ...) +void sspeak(const int msg, ...) { va_list ap; va_start(ap, msg); @@ -134,7 +131,7 @@ void sspeak(const long msg, ...) void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...) /* Find the skip+1st message from msg and print it. Modes are: * feel = for inventory, what you can touch - * look = the long description for the state the object is in + * look = the full description for the state the object is in * listen = the sound for the state the object is in * study = text on the object. */ { @@ -200,7 +197,7 @@ static int word_count(char* str) return (count); } -static char* get_input() +static char* get_input(void) { // Set up the prompt char input_prompt[] = "> "; @@ -238,7 +235,7 @@ static char* get_input() return (input); } -bool silent_yes() +bool silent_yes(void) { bool outcome = false; @@ -389,20 +386,31 @@ static int get_action_vocab_id(const char* word) return (WORD_NOT_FOUND); } -static int get_special_vocab_id(const char* word) -// Return the first special number that has 'word' as one of its words. +static bool is_valid_int(const char *str) +/* Returns true if the string passed in is represents a valid integer, + * that could then be parsed by atoi() */ { - for (int i = 0; i < NSPECIALS; ++i) { - for (int j = 0; j < specials[i].words.n; ++j) { - if (strncasecmp(word, specials[i].words.strs[j], TOKLEN) == 0) - return (i); - } + // Handle negative number + if (*str == '-') + ++str; + + // Handle empty string or just "-" + if (!*str) + return false; + + // Check for non-digit chars in the rest of the stirng. + while (*str) + { + if (!isdigit(*str)) + return false; + else + ++str; } - // If execution reaches here, we didn't find the word. - return (WORD_NOT_FOUND); + + return true; } -static void get_vocab_metadata(const char* word, long* id, enum wordtype* type) +static void get_vocab_metadata(const char* word, vocab_t* id, enum wordtype* type) { /* Check for an empty string */ if (strncmp(word, "", sizeof("")) == 0) { @@ -411,7 +419,7 @@ static void get_vocab_metadata(const char* word, long* id, enum wordtype* type) return; } - long ref_num; + vocab_t ref_num; ref_num = get_motion_vocab_id(word); if (ref_num != WORD_NOT_FOUND) { @@ -434,13 +442,6 @@ static void get_vocab_metadata(const char* word, long* id, enum wordtype* type) return; } - ref_num = get_special_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) { - *id = ref_num; - *type = SPECIAL; - return; - } - // Check for the reservoir magic word. if (strcasecmp(word, game.zzword) == 0) { *id = PART; @@ -448,6 +449,13 @@ static void get_vocab_metadata(const char* word, long* id, enum wordtype* type) return; } + // Check words that are actually numbers. + if (is_valid_int(word)) { + *id = WORD_EMPTY; + *type = NUMERIC; + return; + } + *id = WORD_NOT_FOUND; *type = NO_WORD_TYPE; return; @@ -459,7 +467,7 @@ static void tokenize(char* raw, struct command_t *cmd) /* Bound prefix on the %s would be needed to prevent buffer * overflow. but we shortstop this more simply by making each - * raw-input buffer as long as the enrire inout buffer. */ + * raw-input buffer as long as the entire input buffer. */ sscanf(raw, "%s%s", cmd->raw1, cmd->raw2); /* (ESR) In oldstyle mode, simulate the uppercasing and truncating @@ -484,7 +492,7 @@ static void tokenize(char* raw, struct command_t *cmd) cmd->raw2[i] = toupper(cmd->raw2[i]); } - /* populate command with parsed vocab metadata */ + /* populate command with parsed vocabulary metadata */ get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1)); get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2)); } @@ -535,7 +543,7 @@ void move(obj_t object, loc_t where) * pick up objects which are not at any loc, since carry wants to * remove objects from game.atloc chains. */ { - long from; + loc_t from; if (object > NOBJECTS) from = game.fixed[object - NOBJECTS]; @@ -547,7 +555,7 @@ void move(obj_t object, loc_t where) drop(object, where); } -long put(obj_t object, loc_t where, long pval) +loc_t put(obj_t object, loc_t where, long pval) /* put() is the same as move(), except it returns a value used to set up the * negated game.prop values for the repository objects. */ { @@ -597,16 +605,16 @@ void drop(obj_t object, loc_t where) game.atloc[where] = object; } -long atdwrf(loc_t where) +int atdwrf(loc_t where) /* Return the index of first dwarf at the given location, zero if no dwarf is * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore * the pirate (6th dwarf). */ { - long at; + int at; at = 0; if (game.dflag < 2) - return (at); + return at; at = -1; for (long i = 1; i <= NDWARVES - 1; i++) { if (game.dloc[i] == where) @@ -614,13 +622,13 @@ long atdwrf(loc_t where) if (game.dloc[i] != 0) at = 0; } - return (at); + return at; } /* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value, * randrange) */ -long setbit(long bit) +long setbit(int bit) /* Returns 2**bit for use in constructing bit-masks. */ { return (1L << bit); @@ -638,7 +646,11 @@ void set_seed(long seedval) game.lcg_x = (unsigned long) seedval % game.lcg_m; // once seed is set, we need to generate the Z`ZZZ word - make_zzword(game.zzword); + for (int i = 0; i < 5; ++i) { + game.zzword[i] = 'A' + randrange(26); + } + game.zzword[1] = '\''; // force second char to apostrophe + game.zzword[5] = '\0'; } unsigned long get_next_lcg_value(void) @@ -655,15 +667,6 @@ long randrange(long range) return range * get_next_lcg_value() / game.lcg_m; } -void make_zzword(char zzword[TOKLEN + 1]) -{ - for (int i = 0; i < 5; ++i) { - zzword[i] = 'A' + randrange(26); - } - zzword[1] = '\''; // force second char to apostrophe - zzword[5] = '\0'; -} - // LCOV_EXCL_START void bug(enum bugtype num, const char *error_string) { @@ -674,7 +677,7 @@ void bug(enum bugtype num, const char *error_string) /* end */ -void state_change(obj_t obj, long state) +void state_change(obj_t obj, int state) /* Object must have a change-message list for this to be useful; only some do */ { game.prop[obj] = state;