X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;h=d4c995597011c11e2960a6ba275421acad68f920;hp=e42cbc915a7582e78d44ad2f055c8f970437a6b1;hb=3a93b2b5f08351c3e87d4f41c5c61273c42e9420;hpb=606b590c1e7205e678288c8ad800aba1f3c2edeb diff --git a/misc.c b/misc.c index e42cbc9..d4c9955 100644 --- a/misc.c +++ b/misc.c @@ -161,17 +161,29 @@ void speak(const char* msg, ...) va_end(ap); } -void pspeak(vocab_t msg, int skip, ...) -/* Find the skip+1st message from msg and print it. msg should be - * the index of the inventory message for object. (INVEN+N+1 message - * is game.prop=N message). */ +void pspeak(vocab_t msg, enum speaktype mode, int skip, ...) +/* Find the skip+1st message from msg and print it. Modes are: + * feel = for inventory, what you can touch + * look = the long description for the state the object is in + * listen = the sound for the state the object is in + * study = text on the object. */ { va_list ap; va_start(ap, skip); - if (skip >= 0) - vspeak(object_descriptions[msg].longs[skip], ap); - else + switch (mode) { + case touch: vspeak(object_descriptions[msg].inventory, ap); + break; + case look: + vspeak(object_descriptions[msg].longs[skip], ap); + break; + case hear: + vspeak(object_descriptions[msg].sounds[skip], ap); + break; + case study: + vspeak(object_descriptions[msg].texts[skip], ap); + break; + } va_end(ap); }