X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;h=be2599098d70d5398e12934485ab982299e8b87d;hp=d1c68ab2d42641c0e5a36928dc1f46d6aaf21fd3;hb=da6a090b833070da1726a92d5db3b476c2313050;hpb=df87c596fb94eed31616a827289b1a30fe83cf87 diff --git a/misc.c b/misc.c index d1c68ab..be25990 100644 --- a/misc.c +++ b/misc.c @@ -118,11 +118,11 @@ void tokenize(char* raw, struct command_t *cmd) * possible an emulation of the original UI. */ if (settings.oldstyle) { - cmd->raw1[TOKLEN+TOKLEN] = cmd->raw1[TOKLEN+TOKLEN] = '\0'; - for (int i = 0; i < strlen(cmd->raw1); i++) - cmd->raw1[i] = toupper(cmd->raw1[i]); - for (int i = 0; i < strlen(cmd->raw2); i++) - cmd->raw2[i] = toupper(cmd->raw2[i]); + cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0'; + for (size_t i = 0; i < strlen(cmd->raw1); i++) + cmd->raw1[i] = toupper(cmd->raw1[i]); + for (size_t i = 0; i < strlen(cmd->raw2); i++) + cmd->raw2[i] = toupper(cmd->raw2[i]); } } @@ -351,11 +351,10 @@ char* get_input() bool silent_yes() { - char* reply; bool outcome; for (;;) { - reply = get_input(); + char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL @@ -398,13 +397,12 @@ bool yes(const char* question, const char* yes_response, const char* no_response /* Print message X, wait for yes/no answer. If yes, print Y and return true; * if no, print Z and return false. */ { - char* reply; bool outcome; for (;;) { speak(question); - reply = get_input(); + char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL @@ -516,32 +514,32 @@ long get_vocab_id(const char* word) /* FIXME: Magic numbers related to vocabulary */ ref_num = get_motion_vocab_id(word); if (ref_num != WORD_NOT_FOUND) - return (ref_num + 0); // FIXME: replace with a proper hash + return MOTION_WORD(ref_num); ref_num = get_object_vocab_id(word); if (ref_num != WORD_NOT_FOUND) - return (ref_num + 1000); // FIXME: replace with a proper hash + return OBJECT_WORD(ref_num); ref_num = get_action_vocab_id(word); if (ref_num != WORD_NOT_FOUND) - return (ref_num + 2000); // FIXME: replace with a proper hash + return ACTION_WORD(ref_num); ref_num = get_special_vocab_id(word); if (ref_num != WORD_NOT_FOUND) - return (ref_num + 3000); // FIXME: replace with a proper hash + return SPECIAL_WORD(ref_num); // Check for the reservoir magic word. if (strcasecmp(word, game.zzword) == 0) - return (PART + 2000); // FIXME: replace with a proper hash + return ACTION_WORD(PART); return (WORD_NOT_FOUND); } -void juggle(long object) +void juggle(obj_t object) /* Juggle an object by picking it up and putting it down again, the purpose * being to get the object to the front of the chain of things at its loc. */ { - long i, j; + loc_t i, j; i = game.place[object]; j = game.fixed[object]; @@ -549,7 +547,7 @@ void juggle(long object) move(object + NOBJECTS, j); } -void move(long object, long where) +void move(obj_t object, loc_t where) /* Place any object anywhere by picking it up and dropping it. May * already be toting, in which case the carry is a no-op. Mustn't * pick up objects which are not at any loc, since carry wants to @@ -566,15 +564,15 @@ void move(long object, long where) drop(object, where); } -long put(long object, long where, long pval) -/* PUT is the same as MOVE, except it returns a value used to set up the +long put(obj_t object, loc_t where, long pval) +/* put() is the same as move(), except it returns a value used to set up the * negated game.prop values for the repository objects. */ { move(object, where); - return (-1) - pval;; + return STASHED(pval); } -void carry(long object, long where) +void carry(obj_t object, loc_t where) /* Start toting an object, removing it from the list of things at its former * location. Incr holdng unless it was already being toted. If object>NOBJECTS * (moving "fixed" second loc), don't change game.place or game.holdng. */ @@ -598,7 +596,7 @@ void carry(long object, long where) game.link[temp] = game.link[object]; } -void drop(long object, long where) +void drop(obj_t object, loc_t where) /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr * game.holdng if the object was being toted. */ { @@ -615,7 +613,7 @@ void drop(long object, long where) game.atloc[where] = object; } -long atdwrf(long where) +long atdwrf(loc_t where) /* Return the index of first dwarf at the given location, zero if no dwarf is * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore * the pirate (6th dwarf). */ @@ -691,3 +689,12 @@ void bug(enum bugtype num, const char *error_string) // LCOV_EXCL_STOP /* end */ + +void state_change(obj_t obj, long state) +/* Object must have a change-message list for this to be useful; only some do */ +{ + game.prop[obj] = state; + pspeak(obj, change, state, true); +} + +/* end */