X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;h=ae5048d9a92825b948f770c4b218f9f83559abc8;hp=36deef454c2c332f075c30558f313c8c42fb4aa1;hb=08c40bc9993ce5684077b9ceac492e4fb642a722;hpb=f37a4135246fef3f10112bf16fda181c31178588 diff --git a/misc.c b/misc.c index 36deef4..ae5048d 100644 --- a/misc.c +++ b/misc.c @@ -102,19 +102,31 @@ void tokenize(char* raw, struct command_t *cmd) // pack the substrings cmd->wd1 = token_to_packed(cmd->raw1); cmd->wd2 = token_to_packed(cmd->raw2); -} - -/* Hide the fact that wods are corrently packed longs */ -bool wordeq(token_t a, token_t b) -{ - return a == b; + /* (ESR) In oldstyle mode, simulate the uppercasing and truncating + * effect on raw tokens of packing them into sixbit characters, 5 + * to a 32-bit word. This is something the FORTRAN version did + * becuse archaic FORTRAN had no string types. Don Wood's + * mechanical translation of 2.5 to C retained the packing and + * thus this misfeature. + * + * It's philosophically questionable whether this is the right + * thing to do even in oldstyle mode. On one hand, the text + * mangling was not authorial intent, but a result of limitations + * in their tools. On the other, not simulating this misbehavior + * goes against the goal of making oldstyle as accurate as + * possible an emulation of the original UI. + */ + if (settings.oldstyle) { + cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0'; + for (size_t i = 0; i < strlen(cmd->raw1); i++) + cmd->raw1[i] = toupper(cmd->raw1[i]); + for (size_t i = 0; i < strlen(cmd->raw2); i++) + cmd->raw2[i] = toupper(cmd->raw2[i]); + } } -bool wordempty(token_t a) -{ - return a == 0; -} +/* Hide the fact that wods are corrently packed longs */ void wordclear(token_t *v) { @@ -123,7 +135,7 @@ void wordclear(token_t *v) /* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */ -void vspeak(const char* msg, bool blank, va_list ap) +static void vspeak(const char* msg, bool blank, va_list ap) { // Do nothing if we got a null pointer. if (msg == NULL) @@ -149,8 +161,17 @@ void vspeak(const char* msg, bool blank, va_list ap) long previous_arg = 0; for (int i = 0; i < msglen; i++) { if (msg[i] != '%') { - *renderp++ = msg[i]; - size--; + /* Ugh. Least obtrusive way to deal with artifacts "on the floor" + * being dropped outside of both cave and building. */ + if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i + 5]) && !INSIDE(game.loc)) { + strcpy(renderp, "ground"); + renderp += 6; + i += 4; + size -= 5; + } else { + *renderp++ = msg[i]; + size--; + } } else { long arg = va_arg(ap, long); if (arg == -1) @@ -306,11 +327,12 @@ char* get_input() if (input == NULL) // Got EOF; return with it. return (input); - else if (input[0] == '#') { // Ignore comments. + if (input[0] == '#') { // Ignore comments. free(input); continue; - } else // We have a 'normal' line; leave the loop. - break; + } + // We have a 'normal' line; leave the loop. + break; } // Strip trailing newlines from the input @@ -329,11 +351,10 @@ char* get_input() bool silent_yes() { - char* reply; - bool outcome; + bool outcome = false; for (;;) { - reply = get_input(); + char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL @@ -341,6 +362,11 @@ bool silent_yes() exit(EXIT_SUCCESS); // LCOV_EXCL_STOP } + if (strlen(reply) == 0) { + free(reply); + rspeak(PLEASE_ANSWER); + continue; + } char* firstword = (char*) xmalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); @@ -376,13 +402,12 @@ bool yes(const char* question, const char* yes_response, const char* no_response /* Print message X, wait for yes/no answer. If yes, print Y and return true; * if no, print Z and return false. */ { - char* reply; - bool outcome; + bool outcome = false; for (;;) { speak(question); - reply = get_input(); + char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL @@ -391,6 +416,12 @@ bool yes(const char* question, const char* yes_response, const char* no_response // LCOV_EXCL_STOP } + if (strlen(reply) == 0) { + free(reply); + rspeak(PLEASE_ANSWER); + continue; + } + char* firstword = (char*) xmalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); @@ -431,7 +462,7 @@ int get_motion_vocab_id(const char* word) { for (int i = 0; i < NMOTIONS; ++i) { for (int j = 0; j < motions[i].words.n; ++j) { - if (strcasecmp(word, motions[i].words.strs[j]) == 0 && (strlen(word) > 1 || + if (strncasecmp(word, motions[i].words.strs[j], TOKLEN) == 0 && (strlen(word) > 1 || strchr(ignore, word[0]) == NULL || !settings.oldstyle)) return (i); @@ -446,7 +477,7 @@ int get_object_vocab_id(const char* word) { for (int i = 0; i < NOBJECTS + 1; ++i) { // FIXME: the + 1 should go when 1-indexing for objects is removed for (int j = 0; j < objects[i].words.n; ++j) { - if (strcasecmp(word, objects[i].words.strs[j]) == 0) + if (strncasecmp(word, objects[i].words.strs[j], TOKLEN) == 0) return (i); } } @@ -459,7 +490,7 @@ int get_action_vocab_id(const char* word) { for (int i = 0; i < NACTIONS; ++i) { for (int j = 0; j < actions[i].words.n; ++j) { - if (strcasecmp(word, actions[i].words.strs[j]) == 0 && (strlen(word) > 1 || + if (strncasecmp(word, actions[i].words.strs[j], TOKLEN) == 0 && (strlen(word) > 1 || strchr(ignore, word[0]) == NULL || !settings.oldstyle)) return (i); @@ -474,7 +505,7 @@ int get_special_vocab_id(const char* word) { for (int i = 0; i < NSPECIALS; ++i) { for (int j = 0; j < specials[i].words.n; ++j) { - if (strcasecmp(word, specials[i].words.strs[j]) == 0) + if (strncasecmp(word, specials[i].words.strs[j], TOKLEN) == 0) return (i); } } @@ -482,44 +513,62 @@ int get_special_vocab_id(const char* word) return (WORD_NOT_FOUND); } -long get_vocab_id(const char* word) -// Search the vocab categories in order for the supplied word. +void get_vocab_metadata(const char* word, long* id, enum wordtype* type) { /* Check for an empty string */ - if (strncmp(word, "", sizeof("")) == 0) - return (WORD_EMPTY); + if (strncmp(word, "", sizeof("")) == 0) { + *id = WORD_EMPTY; + *type = NO_WORD_TYPE; + return; + } long ref_num; - /* FIXME: Magic numbers related to vocabulary */ ref_num = get_motion_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) - return (ref_num + 0); // FIXME: replace with a proper hash + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = MOTION; + return; + } ref_num = get_object_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) - return (ref_num + 1000); // FIXME: replace with a proper hash + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = OBJECT; + return; + } ref_num = get_action_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) - return (ref_num + 2000); // FIXME: replace with a proper hash + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = ACTION; + return; + } ref_num = get_special_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) - return (ref_num + 3000); // FIXME: replace with a proper hash + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = SPECIAL; + return; + } // Check for the reservoir magic word. - if (strcasecmp(word, game.zzword) == 0) - return (PART + 2000); // FIXME: replace with a proper hash + if (strcasecmp(word, game.zzword) == 0) { + *id = PART; + *type = ACTION; + return; + } - return (WORD_NOT_FOUND); + *id = WORD_NOT_FOUND; + *type = NO_WORD_TYPE; + return; } -void juggle(long object) +void juggle(obj_t object) /* Juggle an object by picking it up and putting it down again, the purpose * being to get the object to the front of the chain of things at its loc. */ { - long i, j; + loc_t i, j; i = game.place[object]; j = game.fixed[object]; @@ -527,7 +576,7 @@ void juggle(long object) move(object + NOBJECTS, j); } -void move(long object, long where) +void move(obj_t object, loc_t where) /* Place any object anywhere by picking it up and dropping it. May * already be toting, in which case the carry is a no-op. Mustn't * pick up objects which are not at any loc, since carry wants to @@ -539,20 +588,21 @@ void move(long object, long where) from = game.fixed[object - NOBJECTS]; else from = game.place[object]; - if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from)) + /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */ + if (from != LOC_NOWHERE && from != CARRIED) carry(object, from); drop(object, where); } -long put(long object, long where, long pval) -/* PUT is the same as MOVE, except it returns a value used to set up the +long put(obj_t object, loc_t where, long pval) +/* put() is the same as move(), except it returns a value used to set up the * negated game.prop values for the repository objects. */ { move(object, where); - return (-1) - pval;; + return STASHED(pval); } -void carry(long object, long where) +void carry(obj_t object, loc_t where) /* Start toting an object, removing it from the list of things at its former * location. Incr holdng unless it was already being toted. If object>NOBJECTS * (moving "fixed" second loc), don't change game.place or game.holdng. */ @@ -576,7 +626,7 @@ void carry(long object, long where) game.link[temp] = game.link[object]; } -void drop(long object, long where) +void drop(obj_t object, loc_t where) /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr * game.holdng if the object was being toted. */ { @@ -587,13 +637,14 @@ void drop(long object, long where) --game.holdng; game.place[object] = where; } - if (where <= 0) + if (where == LOC_NOWHERE || + where == CARRIED) return; game.link[object] = game.atloc[where]; game.atloc[where] = object; } -long atdwrf(long where) +long atdwrf(loc_t where) /* Return the index of first dwarf at the given location, zero if no dwarf is * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore * the pirate (6th dwarf). */ @@ -669,3 +720,12 @@ void bug(enum bugtype num, const char *error_string) // LCOV_EXCL_STOP /* end */ + +void state_change(obj_t obj, long state) +/* Object must have a change-message list for this to be useful; only some do */ +{ + game.prop[obj] = state; + pspeak(obj, change, state, true); +} + +/* end */