X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;h=120a503351a0d899349d98c162dd7c0f35900866;hp=dbf4abb8f0dee6f63be8cec42cdc78e4d06a2fcd;hb=a3c159660bb03f220b7de52ba0ac4977098f389e;hpb=83fb64b5a817de3f1023c79ab2319d01d9dce9ae diff --git a/misc.c b/misc.c index dbf4abb..120a503 100644 --- a/misc.c +++ b/misc.c @@ -5,125 +5,27 @@ #include #include #include +#include #include "advent.h" -#include "linenoise/linenoise.h" -#include "newdb.h" +#include "dungeon.h" -char* xstrdup(const char* s) +static void* xcalloc(size_t size) { - char* ptr = strdup(s); - if (ptr == NULL) { - // LCOV_EXCL_START - // exclude from coverage analysis because we can't simulate an out of memory error in testing - fprintf(stderr, "Out of memory!\n"); - exit(EXIT_FAILURE); - } - return(ptr); -} - -void* xmalloc(size_t size) -{ - void* ptr = malloc(size); + void* ptr = calloc(size, 1); if (ptr == NULL) { // LCOV_EXCL_START // exclude from coverage analysis because we can't simulate an out of memory error in testing fprintf(stderr, "Out of memory!\n"); exit(EXIT_FAILURE); - // LCOV_EXCL_STOP + // LCOV_EXCL_STOP } return (ptr); } -void packed_to_token(long packed, char token[6]) -{ - // Unpack and map back to ASCII. - for (int i = 0; i < 5; ++i) { - char advent = (packed >> i * 6) & 63; - token[i] = new_advent_to_ascii[(int) advent]; - } - - // Ensure the last character is \0. - token[5] = '\0'; - - // Replace trailing whitespace with \0. - for (int i = 4; i >= 0; --i) { - if (token[i] == ' ' || token[i] == '\t') - token[i] = '\0'; - else - break; - } -} - -long token_to_packed(const char token[6]) -{ - size_t t_len = strlen(token); - long packed = 0; - for (size_t i = 0; i < t_len; ++i) - { - char mapped = new_ascii_to_advent[(int) token[i]]; - packed |= (mapped << (6 * i)); - } - return(packed); -} - -void tokenize(char* raw, long tokens[4]) -{ - // set each token to 0 - for (int i = 0; i < 4; ++i) - tokens[i] = 0; - - // grab the first two words - char* words[2]; - words[0] = (char*) xmalloc(strlen(raw)); - words[1] = (char*) xmalloc(strlen(raw)); - int word_count = sscanf(raw, "%s%s", words[0], words[1]); - - // make space for substrings and zero it out - char chunk_data[][6] = { - {"\0\0\0\0\0"}, - {"\0\0\0\0\0"}, - {"\0\0\0\0\0"}, - {"\0\0\0\0\0"}, - }; - - // break the words into up to 4 5-char substrings - sscanf(words[0], "%5s%5s", chunk_data[0], chunk_data[1]); - if (word_count == 2) - sscanf(words[1], "%5s%5s", chunk_data[2], chunk_data[3]); - free(words[0]); - free(words[1]); - - // uppercase all the substrings - for (int i = 0; i < 4; ++i) - for (unsigned int j = 0; j < strlen(chunk_data[i]); ++j) - chunk_data[i][j] = (char) toupper(chunk_data[i][j]); - - // pack the substrings - for (int i = 0; i < 4; ++i) - tokens[i] = token_to_packed(chunk_data[i]); -} - -/* Hide the fact that wods are corrently packed longs */ +/* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */ -bool wordeq(token_t a, token_t b) -{ - return a == b; -} - -bool wordempty(token_t a) -{ - return a == 0; -} - -void wordclear(token_t *v) -{ - *v = 0; -} - -/* I/O routines (speak, pspeak, rspeak, GETIN, YES) */ - -void vspeak(const char* msg, va_list ap) +static void vspeak(const char* msg, bool blank, va_list ap) { // Do nothing if we got a null pointer. if (msg == NULL) @@ -133,40 +35,50 @@ void vspeak(const char* msg, va_list ap) if (strlen(msg) == 0) return; - // Print a newline if the global game.blklin says to. - if (game.blklin == true) + if (blank == true) printf("\n"); int msglen = strlen(msg); // Rendered string ssize_t size = 2000; /* msglen > 50 ? msglen*2 : 100; */ - char* rendered = xmalloc(size); + char* rendered = xcalloc(size); char* renderp = rendered; - // Handle format specifiers (including the custom %C, %L, %S) by adjusting the parameter accordingly, and replacing the specifier with %s. - long previous_arg = 0; + // Handle format specifiers (including the custom %S) by + // adjusting the parameter accordingly, and replacing the + // specifier with %s. + bool pluralize = false; for (int i = 0; i < msglen; i++) { if (msg[i] != '%') { - *renderp++ = msg[i]; - size--; + /* Ugh. Least obtrusive way to deal with artifacts "on the floor" + * being dropped outside of both cave and building. */ + if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i + 5]) && !INSIDE(game.loc)) { + strcpy(renderp, "ground"); + renderp += 6; + i += 4; + size -= 5; + } else { + *renderp++ = msg[i]; + size--; + } } else { - long arg = va_arg(ap, long); - if (arg == -1) - arg = 0; i++; - // Integer specifier. In order to accommodate the fact that PARMS can have both legitimate integers *and* packed tokens, stringify everything. Future work may eliminate the need for this. + // Integer specifier. if (msg[i] == 'd') { + long arg = va_arg(ap, long); int ret = snprintf(renderp, size, "%ld", arg); if (ret < size) { renderp += ret; size -= ret; } + pluralize = (arg != 1); } // Unmodified string specifier. if (msg[i] == 's') { - packed_to_token(arg, renderp); /* unpack directly to destination */ + char *arg = va_arg(ap, char *); + strncat(renderp, arg, size - 1); size_t len = strlen(renderp); renderp += len; size -= len; @@ -174,26 +86,20 @@ void vspeak(const char* msg, va_list ap) // Singular/plural specifier. if (msg[i] == 'S') { - if (previous_arg > 1) { // look at the *previous* parameter (which by necessity must be numeric) + // look at the *previous* numeric parameter + if (pluralize) { *renderp++ = 's'; size--; } } - // All-lowercase specifier. - if (msg[i] == 'L' || msg[i] == 'C') { - packed_to_token(arg, renderp); /* unpack directly to destination */ - int len = strlen(renderp); - for (int j = 0; j < len; ++j) { - renderp[j] = tolower(renderp[j]); - } - if (msg[i] == 'C') // First char uppercase, rest lowercase. - renderp[0] = toupper(renderp[0]); + /* Version specifier */ + if (msg[i] == 'V') { + strcpy(renderp, VERSION); + size_t len = strlen(VERSION); renderp += len; size -= len; } - - previous_arg = arg; } } *renderp = 0; @@ -208,35 +114,45 @@ void speak(const char* msg, ...) { va_list ap; va_start(ap, msg); - vspeak(msg, ap); + vspeak(msg, true, ap); + va_end(ap); +} + +void sspeak(const int msg, ...) +{ + va_list ap; + va_start(ap, msg); + fputc('\n', stdout); + vprintf(arbitrary_messages[msg], ap); + fputc('\n', stdout); va_end(ap); } -void pspeak(vocab_t msg, enum speaktype mode, int skip, ...) +void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...) /* Find the skip+1st message from msg and print it. Modes are: * feel = for inventory, what you can touch - * look = the long description for the state the object is in + * look = the full description for the state the object is in * listen = the sound for the state the object is in * study = text on the object. */ { va_list ap; - va_start(ap, skip); + va_start(ap, blank); switch (mode) { case touch: - vspeak(objects[msg].inventory, ap); - break; - case look: - vspeak(objects[msg].descriptions[skip], ap); - break; + vspeak(objects[msg].inventory, blank, ap); + break; + case look: + vspeak(objects[msg].descriptions[skip], blank, ap); + break; case hear: - vspeak(objects[msg].sounds[skip], ap); - break; + vspeak(objects[msg].sounds[skip], blank, ap); + break; case study: - vspeak(objects[msg].texts[skip], ap); - break; + vspeak(objects[msg].texts[skip], blank, ap); + break; case change: - vspeak(objects[msg].changes[skip], ap); - break; + vspeak(objects[msg].changes[skip], blank, ap); + break; } va_end(ap); } @@ -246,126 +162,125 @@ void rspeak(vocab_t i, ...) { va_list ap; va_start(ap, i); - vspeak(arbitrary_messages[i], ap); + vspeak(arbitrary_messages[i], true, ap); va_end(ap); } -void echo_input(FILE* destination, char* input_prompt, char* input) +void echo_input(FILE* destination, const char* input_prompt, const char* input) { size_t len = strlen(input_prompt) + strlen(input) + 1; - char* prompt_and_input = (char*) xmalloc(len); + char* prompt_and_input = (char*) xcalloc(len); strcpy(prompt_and_input, input_prompt); strcat(prompt_and_input, input); fprintf(destination, "%s\n", prompt_and_input); free(prompt_and_input); } -int word_count(char* s) +static int word_count(char* str) { - char* copy = xstrdup(s); - char delims[] = " \t"; - int count = 0; - char* word; - - word = strtok(copy, delims); - while(word != NULL) - { - word = strtok(NULL, delims); - ++count; - } - free(copy); - return(count); + char delims[] = " \t"; + int count = 0; + int inblanks = true; + + for (char *s = str; *s; s++) + if (inblanks) { + if (strchr(delims, *s) == 0) { + ++count; + inblanks = false; + } + } else { + if (strchr(delims, *s) != 0) { + inblanks = true; + } + } + + return (count); } -char* get_input() +static char* get_input(void) { // Set up the prompt char input_prompt[] = "> "; - if (!prompt) + if (!settings.prompt) input_prompt[0] = '\0'; - // Print a blank line if game.blklin tells us to. - if (game.blklin == true) - printf("\n"); + // Print a blank line + printf("\n"); char* input; while (true) { - if (editline) - input = linenoise(input_prompt); - else { - input = NULL; - size_t n = 0; - if (isatty(0)) - // LCOV_EXCL_START - // Should be unreachable in tests, as they will use a non-interactive shell. - printf("%s", input_prompt); - // LCOV_EXCL_STOP - ssize_t numread = getline(&input, &n, stdin); - if (numread == -1) // Got EOF; return with it. - return(NULL); - } + input = readline(input_prompt); if (input == NULL) // Got EOF; return with it. - return(input); - else if (input[0] == '#') // Ignore comments. + return (input); + if (input[0] == '#') { // Ignore comments. + free(input); continue; - else // We have a 'normal' line; leave the loop. - break; + } + // We have a 'normal' line; leave the loop. + break; } // Strip trailing newlines from the input input[strcspn(input, "\n")] = 0; - linenoiseHistoryAdd(input); + add_history(input); if (!isatty(0)) echo_input(stdout, input_prompt, input); - if (logfp) - echo_input(logfp, input_prompt, input); + if (settings.logfp) + echo_input(settings.logfp, "", input); return (input); } -bool silent_yes() +bool silent_yes(void) { - char* reply; - bool outcome; - - for (;;) { - reply = get_input(); - if (reply == NULL) { - // LCOV_EXCL_START - // Should be unreachable. Reply should never be NULL - linenoiseFree(reply); - exit(EXIT_SUCCESS); - // LCOV_EXCL_STOP - } + bool outcome = false; + + for (;;) { + char* reply = get_input(); + if (reply == NULL) { + // LCOV_EXCL_START + // Should be unreachable. Reply should never be NULL + free(reply); + exit(EXIT_SUCCESS); + // LCOV_EXCL_STOP + } + if (strlen(reply) == 0) { + free(reply); + rspeak(PLEASE_ANSWER); + continue; + } + + char* firstword = (char*) xcalloc(strlen(reply) + 1); + sscanf(reply, "%s", firstword); + + free(reply); + + for (int i = 0; i < (int)strlen(firstword); ++i) + firstword[i] = tolower(firstword[i]); + + int yes = strncmp("yes", firstword, sizeof("yes") - 1); + int y = strncmp("y", firstword, sizeof("y") - 1); + int no = strncmp("no", firstword, sizeof("no") - 1); + int n = strncmp("n", firstword, sizeof("n") - 1); + + free(firstword); - char* firstword = (char*) xmalloc(strlen(reply)+1); - sscanf(reply, "%s", firstword); - - for (int i = 0; i < (int)strlen(firstword); ++i) - firstword[i] = tolower(firstword[i]); - - int yes = strncmp("yes", firstword, sizeof("yes") - 1); - int y = strncmp("y", firstword, sizeof("y") - 1); - int no = strncmp("no", firstword, sizeof("no") - 1); - int n = strncmp("n", firstword, sizeof("n") - 1); - - free(firstword); - - if (yes == 0 || y == 0) { - outcome = true; - break; - } else if (no == 0 || n == 0) { - outcome = false; - break; - } else - rspeak(PLEASE_ANSWER); - } - linenoiseFree(reply); - return (outcome); + if (yes == 0 || + y == 0) { + outcome = true; + break; + } else if (no == 0 || + n == 0) { + outcome = false; + break; + } else + rspeak(PLEASE_ANSWER); + } + return (outcome); } @@ -373,24 +288,31 @@ bool yes(const char* question, const char* yes_response, const char* no_response /* Print message X, wait for yes/no answer. If yes, print Y and return true; * if no, print Z and return false. */ { - char* reply; - bool outcome; + bool outcome = false; for (;;) { speak(question); - reply = get_input(); + char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL - linenoiseFree(reply); + free(reply); exit(EXIT_SUCCESS); - // LCOV_EXCL_STOP + // LCOV_EXCL_STOP + } + + if (strlen(reply) == 0) { + free(reply); + rspeak(PLEASE_ANSWER); + continue; } - char* firstword = (char*) xmalloc(strlen(reply)+1); + char* firstword = (char*) xcalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); + free(reply); + for (int i = 0; i < (int)strlen(firstword); ++i) firstword[i] = tolower(firstword[i]); @@ -401,116 +323,202 @@ bool yes(const char* question, const char* yes_response, const char* no_response free(firstword); - if (yes == 0 || y == 0) { - speak(yes_response); + if (yes == 0 || + y == 0) { + speak(yes_response); outcome = true; break; - } else if (no == 0 || n == 0) { + } else if (no == 0 || + n == 0) { speak(no_response); outcome = false; break; } else rspeak(PLEASE_ANSWER); + } - linenoiseFree(reply); + return (outcome); } /* Data structure routines */ -int get_motion_vocab_id(const char* word) +static int get_motion_vocab_id(const char* word) // Return the first motion number that has 'word' as one of its words. { - for (int i = 0; i < NMOTIONS; ++i) - { - for (int j = 0; j < motions[i].words.n; ++j) - { - if (strcasecmp(word, motions[i].words.strs[j]) == 0) - return(i); - } + for (int i = 0; i < NMOTIONS; ++i) { + for (int j = 0; j < motions[i].words.n; ++j) { + if (strncasecmp(word, motions[i].words.strs[j], TOKLEN) == 0 && (strlen(word) > 1 || + strchr(ignore, word[0]) == NULL || + !settings.oldstyle)) + return (i); + } } - // If execution reaches here, we didn't find the word. - return(WORD_NOT_FOUND); + // If execution reaches here, we didn't find the word. + return (WORD_NOT_FOUND); } -int get_object_vocab_id(const char* word) +static int get_object_vocab_id(const char* word) // Return the first object number that has 'word' as one of its words. { - for (int i = 0; i < NOBJECTS + 1; ++i) // FIXME: the + 1 should go when 1-indexing for objects is removed - { - for (int j = 0; j < objects[i].words.n; ++j) - { - if (strcasecmp(word, objects[i].words.strs[j]) == 0) - return(i); - } + for (int i = 0; i < NOBJECTS + 1; ++i) { // FIXME: the + 1 should go when 1-indexing for objects is removed + for (int j = 0; j < objects[i].words.n; ++j) { + if (strncasecmp(word, objects[i].words.strs[j], TOKLEN) == 0) + return (i); + } } - // If execution reaches here, we didn't find the word. - return(WORD_NOT_FOUND); + // If execution reaches here, we didn't find the word. + return (WORD_NOT_FOUND); } -int get_action_vocab_id(const char* word) +static int get_action_vocab_id(const char* word) // Return the first motion number that has 'word' as one of its words. { - for (int i = 0; i < NACTIONS; ++i) - { - for (int j = 0; j < actions[i].words.n; ++j) - { - if (strcasecmp(word, actions[i].words.strs[j]) == 0) - return(i); - } + for (int i = 0; i < NACTIONS; ++i) { + for (int j = 0; j < actions[i].words.n; ++j) { + if (strncasecmp(word, actions[i].words.strs[j], TOKLEN) == 0 && (strlen(word) > 1 || + strchr(ignore, word[0]) == NULL || + !settings.oldstyle)) + return (i); + } } - // If execution reaches here, we didn't find the word. - return(WORD_NOT_FOUND); + // If execution reaches here, we didn't find the word. + return (WORD_NOT_FOUND); } -int get_special_vocab_id(const char* word) +static int get_special_vocab_id(const char* word) // Return the first special number that has 'word' as one of its words. { - for (int i = 0; i < NSPECIALS; ++i) - { - for (int j = 0; j < specials[i].words.n; ++j) - { - if (strcasecmp(word, specials[i].words.strs[j]) == 0) - return(i); - } + for (int i = 0; i < NSPECIALS; ++i) { + for (int j = 0; j < specials[i].words.n; ++j) { + if (strncasecmp(word, specials[i].words.strs[j], TOKLEN) == 0) + return (i); + } } - // If execution reaches here, we didn't find the word. - return(WORD_NOT_FOUND); + // If execution reaches here, we didn't find the word. + return (WORD_NOT_FOUND); } -long get_vocab_id(const char* word) -// Search the vocab categories in order for the supplied word. +static void get_vocab_metadata(const char* word, vocab_t* id, enum wordtype* type) { - long ref_num; - - ref_num = get_motion_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) - return(ref_num + 0); // FIXME: replace with a proper hash + /* Check for an empty string */ + if (strncmp(word, "", sizeof("")) == 0) { + *id = WORD_EMPTY; + *type = NO_WORD_TYPE; + return; + } + + vocab_t ref_num; + + ref_num = get_motion_vocab_id(word); + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = MOTION; + return; + } - ref_num = get_object_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) - return(ref_num + 1000); // FIXME: replace with a proper hash + ref_num = get_object_vocab_id(word); + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = OBJECT; + return; + } + + ref_num = get_action_vocab_id(word); + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = ACTION; + return; + } + + ref_num = get_special_vocab_id(word); + if (ref_num != WORD_NOT_FOUND) { + *id = ref_num; + *type = SPECIAL; + return; + } + + // Check for the reservoir magic word. + if (strcasecmp(word, game.zzword) == 0) { + *id = PART; + *type = ACTION; + return; + } - ref_num = get_action_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) - return(ref_num + 2000); // FIXME: replace with a proper hash + *id = WORD_NOT_FOUND; + *type = NO_WORD_TYPE; + return; +} - ref_num = get_special_vocab_id(word); - if (ref_num != WORD_NOT_FOUND) - return(ref_num + 3000); // FIXME: replace with a proper hash +static void tokenize(char* raw, struct command_t *cmd) +{ + memset(cmd, '\0', sizeof(struct command_t)); - // Check for the reservoir magic word. - if (strcasecmp(word, game.zzword) == 0) - return(PART + 2000); // FIXME: replace with a proper hash + /* Bound prefix on the %s would be needed to prevent buffer + * overflow. but we shortstop this more simply by making each + * raw-input buffer as long as the entire input buffer. */ + sscanf(raw, "%s%s", cmd->raw1, cmd->raw2); + + /* (ESR) In oldstyle mode, simulate the uppercasing and truncating + * effect on raw tokens of packing them into sixbit characters, 5 + * to a 32-bit word. This is something the FORTRAN version did + * becuse archaic FORTRAN had no string types. Don Wood's + * mechanical translation of 2.5 to C retained the packing and + * thus this misfeature. + * + * It's philosophically questionable whether this is the right + * thing to do even in oldstyle mode. On one hand, the text + * mangling was not authorial intent, but a result of limitations + * in their tools. On the other, not simulating this misbehavior + * goes against the goal of making oldstyle as accurate as + * possible an emulation of the original UI. + */ + if (settings.oldstyle) { + cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0'; + for (size_t i = 0; i < strlen(cmd->raw1); i++) + cmd->raw1[i] = toupper(cmd->raw1[i]); + for (size_t i = 0; i < strlen(cmd->raw2); i++) + cmd->raw2[i] = toupper(cmd->raw2[i]); + } - return(WORD_NOT_FOUND); + /* populate command with parsed vocabulary metadata */ + get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1)); + get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2)); } -void juggle(long object) +bool get_command_input(struct command_t *command) +/* Get user input on stdin, parse and map to command */ +{ + char inputbuf[LINESIZE]; + char* input; + + for (;;) { + input = get_input(); + if (input == NULL) + return false; + if (word_count(input) > 2) { + rspeak(TWO_WORDS); + free(input); + continue; + } + if (strcmp(input, "") != 0) + break; + free(input); + } + + strncpy(inputbuf, input, LINESIZE - 1); + free(input); + + tokenize(inputbuf, command); + + return true; +} + +void juggle(obj_t object) /* Juggle an object by picking it up and putting it down again, the purpose * being to get the object to the front of the chain of things at its loc. */ { - long i, j; + loc_t i, j; i = game.place[object]; j = game.fixed[object]; @@ -518,32 +526,33 @@ void juggle(long object) move(object + NOBJECTS, j); } -void move(long object, long where) +void move(obj_t object, loc_t where) /* Place any object anywhere by picking it up and dropping it. May * already be toting, in which case the carry is a no-op. Mustn't * pick up objects which are not at any loc, since carry wants to * remove objects from game.atloc chains. */ { - long from; + loc_t from; if (object > NOBJECTS) from = game.fixed[object - NOBJECTS]; else from = game.place[object]; - if (from != LOC_NOWHERE && from != CARRIED && !SPECIAL(from)) + /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */ + if (from != LOC_NOWHERE && from != CARRIED) carry(object, from); drop(object, where); } -long put(long object, long where, long pval) -/* PUT is the same as MOVE, except it returns a value used to set up the +loc_t put(obj_t object, loc_t where, long pval) +/* put() is the same as move(), except it returns a value used to set up the * negated game.prop values for the repository objects. */ { move(object, where); - return (-1) - pval;; + return STASHED(pval); } -void carry(long object, long where) +void carry(obj_t object, loc_t where) /* Start toting an object, removing it from the list of things at its former * location. Incr holdng unless it was already being toted. If object>NOBJECTS * (moving "fixed" second loc), don't change game.place or game.holdng. */ @@ -567,7 +576,7 @@ void carry(long object, long where) game.link[temp] = game.link[object]; } -void drop(long object, long where) +void drop(obj_t object, loc_t where) /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr * game.holdng if the object was being toted. */ { @@ -578,22 +587,23 @@ void drop(long object, long where) --game.holdng; game.place[object] = where; } - if (where <= 0) + if (where == LOC_NOWHERE || + where == CARRIED) return; game.link[object] = game.atloc[where]; game.atloc[where] = object; } -long atdwrf(long where) +int atdwrf(loc_t where) /* Return the index of first dwarf at the given location, zero if no dwarf is * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore * the pirate (6th dwarf). */ { - long at; + int at; at = 0; if (game.dflag < 2) - return (at); + return at; at = -1; for (long i = 1; i <= NDWARVES - 1; i++) { if (game.dloc[i] == where) @@ -601,13 +611,13 @@ long atdwrf(long where) if (game.dloc[i] != 0) at = 0; } - return (at); + return at; } -/* Utility routines (SETBIT, TSTBIT, set_seed, get_next_lcg_value, - * randrange, RNDVOC) */ +/* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value, + * randrange) */ -long setbit(long bit) +long setbit(int bit) /* Returns 2**bit for use in constructing bit-masks. */ { return (1L << bit); @@ -623,6 +633,13 @@ void set_seed(long seedval) /* Set the LCG seed */ { game.lcg_x = (unsigned long) seedval % game.lcg_m; + + // once seed is set, we need to generate the Z`ZZZ word + for (int i = 0; i < 5; ++i) { + game.zzword[i] = 'A' + randrange(26); + } + game.zzword[1] = '\''; // force second char to apostrophe + game.zzword[5] = '\0'; } unsigned long get_next_lcg_value(void) @@ -639,119 +656,6 @@ long randrange(long range) return range * get_next_lcg_value() / game.lcg_m; } -void make_zzword(char zzword[6]) -{ - for (int i = 0; i < 5; ++i) - { - zzword[i] = 'A' + randrange(26); - } - zzword[1] = '\''; // force second char to apostrophe - zzword[5] = '\0'; -} - -/* Machine dependent routines (MAPLIN, SAVEIO) */ - -bool MAPLIN(FILE *fp) -{ - bool eof; - - /* Read a line of input, from the specified input source. - * This logic is complicated partly because it has to serve - * several cases with different requirements and partly because - * of a quirk in linenoise(). - * - * The quirk shows up when you paste a test log from the clipboard - * to the program's command prompt. While fgets (as expected) - * consumes it a line at a time, linenoise() returns the first - * line and discards the rest. Thus, there needs to be an - * editline (-s) option to fall back to fgets while still - * prompting. Note that linenoise does behave properly when - * fed redirected stdin. - * - * The logging is a bit of a mess because there are two distinct cases - * in which you want to echo commands. One is when shipping them to - * a log under the -l option, in which case you want to suppress - * prompt generation (so test logs are unadorned command sequences). - * On the other hand, if you redirected stdin and are feeding the program - * a logfile, you *do* want prompt generation - it makes checkfiles - * easier to read when the commands are marked by a preceding prompt. - */ - do { - if (!editline) { - if (prompt) - fputs("> ", stdout); - IGNORE(fgets(rawbuf, sizeof(rawbuf) - 1, fp)); - eof = (feof(fp)); - } else { - char *cp = linenoise("> "); - eof = (cp == NULL); - if (!eof) { - strncpy(rawbuf, cp, sizeof(rawbuf) - 1); - linenoiseHistoryAdd(rawbuf); - strncat(rawbuf, "\n", sizeof(rawbuf) - strlen(rawbuf) - 1); - linenoiseFree(cp); - } - } - } while - (!eof && rawbuf[0] == '#'); - if (eof) { - if (logfp && fp == stdin) - fclose(logfp); - return false; - } else { - FILE *efp = NULL; - if (logfp && fp == stdin) - efp = logfp; - else if (!isatty(0)) - efp = stdout; - if (efp != NULL) { - if (prompt && efp == stdout) - fputs("> ", efp); - IGNORE(fputs(rawbuf, efp)); - } - strcpy(INLINE + 1, rawbuf); - /* translate the chars to integers in the range 0-126 and store - * them in the common array "INLINE". Integer values are as follows: - * 0 = space [ASCII CODE 40 octal, 32 decimal] - * 1-2 = !" [ASCII 41-42 octal, 33-34 decimal] - * 3-10 = '()*+,-. [ASCII 47-56 octal, 39-46 decimal] - * 11-36 = upper-case letters - * 37-62 = lower-case letters - * 63 = percent (%) [ASCII 45 octal, 37 decimal] - * 64-73 = digits, 0 through 9 - * Remaining characters can be translated any way that is convenient; - * The above mappings are required so that certain special - * characters are known to fit in 6 bits and/or can be easily spotted. - * Array elements beyond the end of the line should be filled with 0, - * and LNLENG should be set to the index of the last character. - * - * If the data file uses a character other than space (e.g., tab) to - * separate numbers, that character should also translate to 0. - * - * This procedure may use the map1,map2 arrays to maintain - * static data for he mapping. MAP2(1) is set to 0 when the - * program starts and is not changed thereafter unless the - * routines in this module choose to do so. */ - LNLENG = 0; - for (long i = 1; i <= (long)sizeof(INLINE) && INLINE[i] != 0; i++) { - long val = INLINE[i]; - INLINE[i] = ascii_to_advent[val]; - if (INLINE[i] != 0) - LNLENG = i; - } - LNPOSN = 1; - return true; - } -} - -void datime(long* d, long* t) -{ - struct timeval tv; - gettimeofday(&tv, NULL); - *d = (long) tv.tv_sec; - *t = (long) tv.tv_usec; -} - // LCOV_EXCL_START void bug(enum bugtype num, const char *error_string) { @@ -761,3 +665,12 @@ void bug(enum bugtype num, const char *error_string) // LCOV_EXCL_STOP /* end */ + +void state_change(obj_t obj, int state) +/* Object must have a change-message list for this to be useful; only some do */ +{ + game.prop[obj] = state; + pspeak(obj, change, state, true); +} + +/* end */