X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;fp=misc.c;h=b8bc4613bc313c995ece1af9699636433a434bf9;hp=450f727cca9425bf814b4a64bff8be965f09ed5f;hb=eebc87f889b0fa1404684aa6e72dda5a5e53d96b;hpb=8fe07c8bf36b1c06e8cf8689c04629df0fe51504 diff --git a/misc.c b/misc.c index 450f727..b8bc461 100644 --- a/misc.c +++ b/misc.c @@ -571,8 +571,8 @@ void juggle(obj_t object) { loc_t i, j; - i = game.place[object]; - j = game.fixed[object]; + i = game.objects[object].place; + j = game.objects[object].fixed; move(object, i); move(object + NOBJECTS, j); } @@ -586,9 +586,9 @@ void move(obj_t object, loc_t where) loc_t from; if (object > NOBJECTS) - from = game.fixed[object - NOBJECTS]; + from = game.objects[object - NOBJECTS].fixed; else - from = game.place[object]; + from = game.objects[object].place; /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */ if (from != LOC_NOWHERE && from != CARRIED) carry(object, from); @@ -611,9 +611,9 @@ void carry(obj_t object, loc_t where) int temp; if (object <= NOBJECTS) { - if (game.place[object] == CARRIED) + if (game.objects[object].place == CARRIED) return; - game.place[object] = CARRIED; + game.objects[object].place = CARRIED; /* * Without this conditional your inventory is overcounted @@ -641,9 +641,9 @@ void drop(obj_t object, loc_t where) * game.holdng if the object was being toted. No state change on the object. */ { if (object > NOBJECTS) - game.fixed[object - NOBJECTS] = where; + game.objects[object - NOBJECTS].fixed = where; else { - if (game.place[object] == CARRIED) + if (game.objects[object].place == CARRIED) if (object != BIRD) /* The bird has to be weightless. This ugly hack (and the * corresponding code in the carry function) brought to you @@ -652,7 +652,7 @@ void drop(obj_t object, loc_t where) * happen. */ --game.holdng; - game.place[object] = where; + game.objects[object].place = where; } if (where == LOC_NOWHERE || where == CARRIED) return; @@ -738,7 +738,7 @@ void bug(enum bugtype num, const char *error_string) void state_change(obj_t obj, int state) /* Object must have a change-message list for this to be useful; only some do */ { - game.prop[obj] = state; + game.objects[obj].prop = state; pspeak(obj, change, true, state); }