X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=misc.c;fp=misc.c;h=0d9405eb589551c5d2b7c21fc40b616af36bc6c6;hp=0e6b50e535b6365f7457ec0d50d59aa50edbc929;hb=524f035e764fda464fc7c3aaa2c2eaa894805e48;hpb=f1d3b75561ad4275155327d13696fb5978f47df0 diff --git a/misc.c b/misc.c index 0e6b50e..0d9405e 100644 --- a/misc.c +++ b/misc.c @@ -5,7 +5,7 @@ * Copyright (c) 2017 by Eric S. Raymond * SPDX-License-Identifier: BSD-2-clause */ - + #include #include #include @@ -476,9 +476,9 @@ static void tokenize(char* raw, command_t *cmd) { /* * Be caereful about modifing this. We do not want to nuke the - * the speech part or ID from the previous turn. + * the speech part or ID from the previous turn. */ - memset(&cmd->word[0].raw, '\0', sizeof(cmd->word[0],raw)); + memset(&cmd->word[0].raw, '\0', sizeof(cmd->word[0].raw)); memset(&cmd->word[1].raw, '\0', sizeof(cmd->word[1].raw)); /* Bound prefix on the %s would be needed to prevent buffer @@ -590,9 +590,9 @@ void carry(obj_t object, loc_t where) if (game.place[object] == CARRIED) return; game.place[object] = CARRIED; - - if (object!= BIRD) - ++game.holdng; + + if (object != BIRD) + ++game.holdng; } if (game.atloc[where] == object) { game.atloc[where] = game.link[object]; @@ -613,14 +613,14 @@ void drop(obj_t object, loc_t where) game.fixed[object - NOBJECTS] = where; else { if (game.place[object] == CARRIED) - if (object != BIRD) - /* The bird has to be weightless. This ugly hack (and the - * corresponding code in the drop function) brought to you - * by the fact that when the bird is caged, we need to be able - * to either 'take bird' or 'take cage' and have the right thing - * happen. - */ - --game.holdng; + if (object != BIRD) + /* The bird has to be weightless. This ugly hack (and the + * corresponding code in the drop function) brought to you + * by the fact that when the bird is caged, we need to be able + * to either 'take bird' or 'take cage' and have the right thing + * happen. + */ + --game.holdng; game.place[object] = where; } if (where == LOC_NOWHERE ||