X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=c2e28b5635c31946a5c6528075ad6c443366bf20;hp=11d967df6261388a8b32f226ab8c255c974b9562;hb=3a93b2b5f08351c3e87d4f41c5c61273c42e9420;hpb=606b590c1e7205e678288c8ad800aba1f3c2edeb diff --git a/main.c b/main.c index 11d967d..c2e28b5 100644 --- a/main.c +++ b/main.c @@ -687,7 +687,7 @@ static bool playermove(token_t verb, int motion) * and block him. (standard travel entries check for * game.prop(TROLL)=0.) Special stuff for bear. */ if (game.prop[TROLL] == 1) { - pspeak(TROLL, 1); + pspeak(TROLL,look, 1); game.prop[TROLL] = 0; MOVE(TROLL2, 0); MOVE(TROLL2 + NOBJECTS, 0); @@ -912,7 +912,7 @@ static void listobjects(void) int kk = game.prop[obj]; if (obj == STEPS && game.loc == game.fixed[STEPS]) kk = 1; - pspeak(obj, kk); + pspeak(obj, look, kk); } } } @@ -999,7 +999,7 @@ L2600: * tick game.clock1 unless well into cave (and not at Y2). */ if (game.closed) { if (game.prop[OYSTER] < 0 && TOTING(OYSTER)) - pspeak(OYSTER, 1); + pspeak(OYSTER, look, 1); for (size_t i = 1; i <= NOBJECTS; i++) { if (TOTING(i) && game.prop[i] < 0) game.prop[i] = -1 - game.prop[i];