X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=c0db18924314aa58b2fb258375191e8c5a6b2bd2;hp=8cce7c5247dce8549d74c0077767e8c937b91ba7;hb=f72141fbe356cd7bfe90a91cf65353e2808197a8;hpb=8d0587b0ec11177d302f2a7c22186fcb06757762 diff --git a/main.c b/main.c index 8cce7c5..c0db189 100644 --- a/main.c +++ b/main.c @@ -20,9 +20,9 @@ signed char INLINE[LINESIZE+1], MAP1[129], MAP2[129]; long ACTVERB[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2, - CLAM, CLSHNT, CLSMAX = 12, CLSSES, + CLAM, CLSMAX = 12, CLSSES, COINS, COND[186], CONDS, CTEXT[13], CVAL[13], DALTLC, - DOOR, DPRSSN, DRAGON, DSEEN[7], DWARF, EGGS, + DOOR, DPRSSN, DRAGON, DWARF, EGGS, EMRALD, ENTER, ENTRNC, FIND, FISSUR, FIXD[101], FOOD, GRATE, HINT, HINTED[21], HINTLC[21], HINTS[21][5], HNTMAX, HNTSIZ = 20, I, INVENT, IGO, J, JADE, K, K2, KEY[186], KEYS, KK, @@ -84,7 +84,7 @@ int main(int argc, char *argv[]) { * * game.closed says whether we're all the way closed * game.closng says whether it's closing time yet - * CLSHNT says whether he's read the clue in the endgame + * game.clshint says whether he's read the clue in the endgame * game.lmwarn says whether he's been warned about lamp going dim * game.novice says whether he asked for instructions at start-up * game.panic says whether he's found out he's trapped in the cave @@ -144,7 +144,7 @@ L2: if(!OUTSID(game.newloc) || game.newloc == 0 || !game.closng) goto L71; L71: if(game.newloc == LOC || FORCED(LOC) || CNDBIT(LOC,3)) goto L74; /* 73 */ for (I=1; I<=5; I++) { - if(ODLOC[I] != game.newloc || !DSEEN[I]) goto L73; + if(ODLOC[I] != game.newloc || !game.dseen[I]) goto L73; game.newloc=LOC; RSPEAK(2); goto L74; @@ -215,8 +215,8 @@ L6016: TK[J]=ODLOC[I]; J=1+RAN(J); ODLOC[I]=DLOC[I]; DLOC[I]=TK[J]; - DSEEN[I]=(DSEEN[I] && INDEEP(LOC)) || (DLOC[I] == LOC || ODLOC[I] == LOC); - if(!DSEEN[I]) goto L6030; + game.dseen[I]=(game.dseen[I] && INDEEP(LOC)) || (DLOC[I] == LOC || ODLOC[I] == LOC); + if(!game.dseen[I]) goto L6030; DLOC[I]=LOC; if(I != 6) goto L6027; @@ -251,7 +251,7 @@ L6023: /*etc*/ ; } /* end loop */ L6024: DLOC[6]=CHLOC; ODLOC[6]=CHLOC; - DSEEN[6]=false; + game.dseen[6]=false; goto L6030; L6025: RSPEAK(186); @@ -797,7 +797,7 @@ L41000: if(game.tally == 1 && PROP[JADE] < 0) goto L40010; L10000: PROP[GRATE]=0; PROP[FISSUR]=0; for (I=1; I<=6; I++) { - DSEEN[I]=false; + game.dseen[I]=false; DLOC[I]=0; } /* end loop */ MOVE(TROLL,0);