X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=ba2f7d7597668f7c2eeb84292c76d6f41a405650;hp=2b0d292b2d5132fa1d58f7fd4f13859ef248d426;hb=5c91ea37393dcad690ed03dc3afc56b593a1be1c;hpb=812d0194bb5286a0688f4ff58943451890a07ed8 diff --git a/main.c b/main.c index 2b0d292..ba2f7d7 100644 --- a/main.c +++ b/main.c @@ -1059,14 +1059,14 @@ Lclearobj: return false; #ifdef GDEBUG - printf("Preserve: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n", - preserve.type1, preserve.id1, preserve.type2, preserve.id2); - printf("Command: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n", - command.type1, command.id1, command.type2, command.id2); + printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n", + preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id); + printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n", + command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id); #endif - /* Handling of objectless action followed by actionless object */ - if (preserve.type1 == ACTION && preserve.type2 == NO_WORD_TYPE && command.id2 == 0) + /* Handle of objectless action followed by actionless object */ + if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0) command.verb = preserve.verb; #ifdef BROKEN @@ -1083,8 +1083,8 @@ Lclearobj: } else lampcheck(); - if (command.type1 == MOTION && command.id1 == ENTER - && (command.id2 == STREAM || command.id2 == WATER)) { + if (command.word[0].type == MOTION && command.word[0].id == ENTER + && (command.word[1].id == STREAM || command.word[1].id == WATER)) { if (LIQLOC(game.loc) == WATER) rspeak(FEET_WET); else @@ -1093,65 +1093,65 @@ Lclearobj: goto Lclearobj; } - if (command.type1 == OBJECT) { - if (command.id1 == GRATE) { - command.type1 = MOTION; + if (command.word[0].type == OBJECT) { + if (command.word[0].id == GRATE) { + command.word[0].type = MOTION; if (game.loc == LOC_START || game.loc == LOC_VALLEY || game.loc == LOC_SLIT) { - command.id1 = DEPRESSION; + command.word[0].id = DEPRESSION; } if (game.loc == LOC_COBBLE || game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD || game.loc == LOC_BIRD || game.loc == LOC_PITTOP) { - command.id1 = ENTRANCE; + command.word[0].id = ENTRANCE; } } - if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) { - if (AT(command.id2)) { - command.id2 = POUR; - command.type2 = ACTION; - strncpy(command.raw2, "POUR", LINESIZE - 1); + if (!((command.word[0].id != WATER && command.word[0].id != OIL) || (command.word[1].id != PLANT && command.word[1].id != DOOR))) { + if (AT(command.word[1].id)) { + command.word[1].id = POUR; + command.word[1].type = ACTION; + strncpy(command.word[1].raw, "POUR", LINESIZE - 1); } } - if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) { - command.id1 = CARRY; - command.type1 = ACTION; - strncpy(command.raw2, "CATCH", LINESIZE - 1); + if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) { + command.word[0].id = CARRY; + command.word[0].type = ACTION; + strncpy(command.word[1].raw, "CATCH", LINESIZE - 1); } } Lookup: - if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) { + if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) { if (++game.iwest == 10) rspeak(W_IS_WEST); } - if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) { + if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) { if (++game.igo == 10) rspeak(GO_UNNEEDED); } - if (command.id1 == WORD_NOT_FOUND) { + if (command.word[0].id == WORD_NOT_FOUND) { /* Gee, I don't understand. */ - sspeak(DONT_KNOW, command.raw1); + sspeak(DONT_KNOW, command.word[0].raw); goto Lclearobj; } - switch (command.type1) { + switch (command.word[0].type) { case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing case MOTION: - playermove(command.id1); + playermove(command.word[0].id); return true; case OBJECT: command.part = unknown; - command.obj = command.id1; + command.obj = command.word[0].id; break; case ACTION: - if(command.type2 == NUMERIC) + if(command.word[1].type == NUMERIC) command.part = transitive; else command.part = intransitive; - command.verb = command.id1; + command.verb = command.word[0].id; break; case NUMERIC: // LCOV_EXCL_LINE default: // LCOV_EXCL_LINE @@ -1168,18 +1168,18 @@ Lookup: continue; /* back to top of main interpreter loop */ case GO_WORD2: /* Get second word for analysis. */ - command.id1 = command.id2; - command.type1 = command.type2; - strncpy(command.raw1, command.raw2, LINESIZE - 1); - command.id2 = WORD_EMPTY; - command.type2 = NO_WORD_TYPE; - command.raw2[0] = '\0'; + command.word[0].id = command.word[1].id; + command.word[0].type = command.word[1].type; + strncpy(command.word[0].raw, command.word[1].raw, LINESIZE - 1); + command.word[1].id = WORD_EMPTY; + command.word[1].type = NO_WORD_TYPE; + command.word[1].raw[0] = '\0'; goto Lookup; case GO_UNKNOWN: /* Random intransitive verbs come here. Clear obj just in case * (see attack()). */ - command.raw1[0] = toupper(command.raw1[0]); - sspeak(DO_WHAT, command.raw1); + command.word[0].raw[0] = toupper(command.word[0].raw[0]); + sspeak(DO_WHAT, command.word[0].raw); command.obj = 0; // Fallthrough case GO_CHECKHINT: // Fallthrough