X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=b90056c5e04f83bbddd700c3bc85a4d51e3c9f7d;hp=196a4ed571c9524ba6b36610f281131ebcdd1e65;hb=1af01ff91fd0fee206d096449a564996ea85abed;hpb=9e9731d59b79a1a7c4bd4583d621ec125849220a diff --git a/main.c b/main.c index 196a4ed..b90056c 100644 --- a/main.c +++ b/main.c @@ -859,8 +859,8 @@ static bool closecheck(void) * objects come from known locations and/or states (e.g. the * snake is known to have been destroyed and needn't be * carried away from its old "place"), making the various - * objects be handled differently. We also drop all other - * objects he might be carrying (lest he have some which + * objects be handled differently. We also drop all other + * objects he might be acrrying (lest he have some which * could cause trouble, such as the keys). We describe the * flash of light and trundle back. */ put(BOTTLE, LOC_NE, EMPTY_BOTTLE); @@ -868,7 +868,7 @@ static bool closecheck(void) put(OYSTER, LOC_NE, STATE_FOUND); put(LAMP, LOC_NE, LAMP_DARK); put(ROD, LOC_NE, STATE_FOUND); - put(DWARF, LOC_NE, 0); + put(DWARF, LOC_NE, STATE_FOUND); game.loc = LOC_NE; game.oldloc = LOC_NE; game.newloc = LOC_NE;