X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=adb0c9974c8cf15e78981aabfbb5d0c67579e4aa;hp=dc879a137dfef7932f65977801de6989c8882065;hb=524f035e764fda464fc7c3aaa2c2eaa894805e48;hpb=f1d3b75561ad4275155327d13696fb5978f47df0 diff --git a/main.c b/main.c index dc879a1..adb0c99 100644 --- a/main.c +++ b/main.c @@ -968,14 +968,14 @@ void clear_command(command_t *cmd) cmd->obj = NO_OBJECT; } -/* +/* * This function probably does too many disparate things. It checks for hints, - * sees if the gamed is closed, checks for darkness, gets user input, increments - * the turns in the game state, checks to see if we should be closing, gets the - * command input, and preprocesses some implied verbs in the case that the user + * sees if the gamed is closed, checks for darkness, gets user input, increments + * the turns in the game state, checks to see if we should be closing, gets the + * command input, and preprocesses some implied verbs in the case that the user * put in a single word motion or object command. - * - * This was the lesser evil -- it got rid of a really nasty goto in the main + * + * This was the lesser evil -- it got rid of a really nasty goto in the main * input parser/state transition engine. This should be refactored further. */ bool get_preprocessed_command_input(command_t *command) @@ -1150,7 +1150,7 @@ static bool do_command() listobjects(); clear_command(&command); - + do { // Get pre-processed command input from user command_given = get_preprocessed_command_input(&command); @@ -1205,7 +1205,7 @@ static bool do_command() BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE } - if(command_given) { + if (command_given) { switch (action(command)) { case GO_TERMINATE: return true; @@ -1216,7 +1216,7 @@ static bool do_command() continue; /* back to top of main interpreter loop */ case GO_CLEAROBJ: clear_command(&command); - /* FALL THROUGH */ + /* FALL THROUGH */ case GO_CHECKHINT: command_given = false; break; @@ -1247,7 +1247,7 @@ static bool do_command() } } while (!command_executed); } while (!command_given); - } + } } /* end */