X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=a740b42158bed8529e89e80256a9989dc77957aa;hp=981e4d4580098e6f9ba88e8176510cfac5bcccf5;hb=9cd7c53d789a8a3bc845ff8f6b0e6b46af631627;hpb=ab2779cd93e4757ea8a7631ed6447def7ded649b diff --git a/main.c b/main.c index 981e4d4..a740b42 100644 --- a/main.c +++ b/main.c @@ -863,12 +863,12 @@ static bool closecheck(void) * objects he might be carrying (lest he have some which * could cause trouble, such as the keys). We describe the * flash of light and trundle back. */ - game.objects[BOTTLE].prop = put(BOTTLE, LOC_NE, EMPTY_BOTTLE); - game.objects[PLANT].prop = put(PLANT, LOC_NE, PLANT_THIRSTY); - game.objects[OYSTER].prop = put(OYSTER, LOC_NE, STATE_FOUND); - game.objects[LAMP].prop = put(LAMP, LOC_NE, LAMP_DARK); - game.objects[ROD].prop = put(ROD, LOC_NE, STATE_FOUND); - game.objects[DWARF].prop = put(DWARF, LOC_NE, 0); + put(BOTTLE, LOC_NE, EMPTY_BOTTLE); + put(PLANT, LOC_NE, PLANT_THIRSTY); + put(OYSTER, LOC_NE, STATE_FOUND); + put(LAMP, LOC_NE, LAMP_DARK); + put(ROD, LOC_NE, STATE_FOUND); + put(DWARF, LOC_NE, 0); game.loc = LOC_NE; game.oldloc = LOC_NE; game.newloc = LOC_NE; @@ -877,13 +877,13 @@ static bool closecheck(void) move(GRATE, LOC_SW); move(SIGN, LOC_SW); game.objects[SIGN].prop = ENDGAME_SIGN; - game.objects[SNAKE].prop = put(SNAKE, LOC_SW, SNAKE_CHASED); - game.objects[BIRD].prop = put(BIRD, LOC_SW, BIRD_CAGED); - game.objects[CAGE].prop = put(CAGE, LOC_SW, STATE_FOUND); - game.objects[ROD2].prop = put(ROD2, LOC_SW, STATE_FOUND); - game.objects[PILLOW].prop = put(PILLOW, LOC_SW, STATE_FOUND); + put(SNAKE, LOC_SW, SNAKE_CHASED); + put(BIRD, LOC_SW, BIRD_CAGED); + put(CAGE, LOC_SW, STATE_FOUND); + put(ROD2, LOC_SW, STATE_FOUND); + put(PILLOW, LOC_SW, STATE_FOUND); - game.objects[MIRROR].prop = put(MIRROR, LOC_NE, STATE_FOUND); + put(MIRROR, LOC_NE, STATE_FOUND); game.objects[MIRROR].fixed = LOC_SW; for (int i = 1; i <= NOBJECTS; i++) {