X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=a42fe3e235682752dd6db009298dadb94635c2d2;hp=66f63f993dc32a845689dd817851acd570a9dcb7;hb=609159ad6d62af90cdbf97cbb09fffabde87a026;hpb=3f90f5bf3849116adaacde3dea72bd00b0819450 diff --git a/main.c b/main.c index 66f63f9..a42fe3e 100644 --- a/main.c +++ b/main.c @@ -318,7 +318,7 @@ static bool dwarfmove(void) /* Dwarves move. Return true if player survives, false if he dies. */ { int kk, stick, attack; - long tk[21]; + loc_t tk[21]; /* Dwarf stuff. See earlier comments for description of * variables. Remember sixth dwarf is pirate and is thus @@ -508,7 +508,7 @@ static void croak(void) } } -static bool traveleq(long a, long b) +static bool traveleq(int a, int b) /* Are two travel entries equal for purposes of skip after failed condition? */ { return (travel[a].condtype == travel[b].condtype) @@ -947,7 +947,7 @@ static void listobjects(void) if (!DARK(game.loc)) { ++game.abbrev[game.loc]; for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) { - long obj = i; + obj_t obj = i; if (obj > NOBJECTS) obj = obj - NOBJECTS; if (obj == STEPS && TOTING(NUGGET)) @@ -986,45 +986,10 @@ static void listobjects(void) } } -static bool get_command_input(struct command_t *command) -{ - char inputbuf[LINESIZE]; - char word1[TOKLEN + 1]; - char word2[TOKLEN + 1]; - char* input; - - for (;;) { - input = get_input(); - if (input == NULL) - return false; - if (word_count(input) > 2) { - rspeak(TWO_WORDS); - free(input); - continue; - } - if (strcmp(input, "") != 0) - break; - free(input); - } - - strncpy(inputbuf, input, LINESIZE - 1); - free(input); - - tokenize(inputbuf, command); - - packed_to_token(command->wd1, word1); - packed_to_token(command->wd2, word2); - get_vocab_metadata(word1, &(command->id1), &(command->type1)); - get_vocab_metadata(word2, &(command->id2), &(command->type2)); - - return true; -} - static bool do_command() /* Get and execute a command */ { static struct command_t command; - char word1[TOKLEN + 1]; command.verb = 0; @@ -1121,7 +1086,7 @@ Lclearobj: lampcheck(); if (command.type1 == MOTION && command.id1 == ENTER - && (command.id2 == STREAM || command.id2 == WATER)) { + && (command.id2 == STREAM || command.id2 == WATER)) { if (LIQLOC(game.loc) == WATER) rspeak(FEET_WET); else @@ -1130,29 +1095,33 @@ Lclearobj: goto Lclearobj; } - /* Ugly translationms to get around word polyvalence. */ - if (command.type1 == ACTION && command.id1 == SAY - && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) { - command.id1 = command.id2; - command.type1 = command.type2; - strncpy(command.raw1, command.raw2, LINESIZE - 1); - command.id2 = WORD_EMPTY; - command.type2 = NO_WORD_TYPE; - strncpy(command.raw2, "", LINESIZE - 1); - } else if (command.type1 == OBJECT) { + if (command.type1 == OBJECT) { + if (command.id1 == GRATE) { + command.type1 = MOTION; + if (game.loc == LOC_START || + game.loc == LOC_VALLEY || + game.loc == LOC_SLIT) { + command.id1 = DEPRESSION; + } + if (game.loc == LOC_COBBLE || + game.loc == LOC_DEBRIS || + game.loc == LOC_AWKWARD || + game.loc == LOC_BIRD || + game.loc == LOC_PITTOP) { + command.id1 = ENTRANCE; + } + } if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) { if (AT(command.id2)) { command.id2 = POUR; command.type2 = ACTION; strncpy(command.raw2, "POUR", LINESIZE - 1); - command.wd2 = token_to_packed("POUR"); } } if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) { command.id1 = CARRY; command.type1 = ACTION; strncpy(command.raw2, "CATCH", LINESIZE - 1); - command.wd1 = token_to_packed("CATCH"); } } @@ -1165,10 +1134,6 @@ Lookup: if (++game.igo == 10) rspeak(GO_UNNEEDED); } - packed_to_token(command.wd1, word1); - long defn; - enum wordtype type; - get_vocab_metadata(word1, &defn, &type); if (command.id1 == WORD_NOT_FOUND) { if (fallback_handler(command)) continue; @@ -1176,7 +1141,7 @@ Lookup: sspeak(DONT_KNOW, command.raw1); goto Lclearobj; } - switch (type) { + switch (command.type1) { case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing case MOTION: playermove(command.id1); @@ -1187,7 +1152,7 @@ Lookup: break; case ACTION: command.part = intransitive; - command.verb = defn; + command.verb = command.id1; break; case SPECIAL: speak(specials[command.id1].message); @@ -1204,14 +1169,11 @@ Lookup: return true; case GO_TOP: continue; /* back to top of main interpreter loop */ - case GO_LOOKUP: - goto Lookup; case GO_WORD2: /* Get second word for analysis. */ command.id1 = command.id2; command.type1 = command.type2; strncpy(command.raw1, command.raw2, LINESIZE - 1); - command.wd1 = command.wd2; command.id2 = WORD_EMPTY; command.type2 = NO_WORD_TYPE; command.raw2[0] = '\0';