X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=a42fe3e235682752dd6db009298dadb94635c2d2;hp=17f2643c901f66a8313cf29bdfb7d162cc519d25;hb=609159ad6d62af90cdbf97cbb09fffabde87a026;hpb=2fa530340d65c636fb297aee5df5805393f08d31 diff --git a/main.c b/main.c index 17f2643..a42fe3e 100644 --- a/main.c +++ b/main.c @@ -318,7 +318,7 @@ static bool dwarfmove(void) /* Dwarves move. Return true if player survives, false if he dies. */ { int kk, stick, attack; - long tk[21]; + loc_t tk[21]; /* Dwarf stuff. See earlier comments for description of * variables. Remember sixth dwarf is pirate and is thus @@ -508,7 +508,7 @@ static void croak(void) } } -static bool traveleq(long a, long b) +static bool traveleq(int a, int b) /* Are two travel entries equal for purposes of skip after failed condition? */ { return (travel[a].condtype == travel[b].condtype) @@ -947,7 +947,7 @@ static void listobjects(void) if (!DARK(game.loc)) { ++game.abbrev[game.loc]; for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) { - long obj = i; + obj_t obj = i; if (obj > NOBJECTS) obj = obj - NOBJECTS; if (obj == STEPS && TOTING(NUGGET)) @@ -986,38 +986,6 @@ static void listobjects(void) } } -static bool get_command_input(struct command_t *command) -{ - char inputbuf[LINESIZE]; - char word1[TOKLEN + 1]; - char word2[TOKLEN + 1]; - char* input; - - for (;;) { - input = get_input(); - if (input == NULL) - return false; - if (word_count(input) > 2) { - rspeak(TWO_WORDS); - free(input); - continue; - } - if (strcmp(input, "") != 0) - break; - free(input); - } - - strncpy(inputbuf, input, LINESIZE - 1); - free(input); - - tokenize(inputbuf, command); - - get_vocab_metadata(command->raw1, &(command->id1), &(command->type1)); - get_vocab_metadata(command->raw2, &(command->id2), &(command->type2)); - - return true; -} - static bool do_command() /* Get and execute a command */ { @@ -1118,7 +1086,7 @@ Lclearobj: lampcheck(); if (command.type1 == MOTION && command.id1 == ENTER - && (command.id2 == STREAM || command.id2 == WATER)) { + && (command.id2 == STREAM || command.id2 == WATER)) { if (LIQLOC(game.loc) == WATER) rspeak(FEET_WET); else @@ -1128,6 +1096,21 @@ Lclearobj: } if (command.type1 == OBJECT) { + if (command.id1 == GRATE) { + command.type1 = MOTION; + if (game.loc == LOC_START || + game.loc == LOC_VALLEY || + game.loc == LOC_SLIT) { + command.id1 = DEPRESSION; + } + if (game.loc == LOC_COBBLE || + game.loc == LOC_DEBRIS || + game.loc == LOC_AWKWARD || + game.loc == LOC_BIRD || + game.loc == LOC_PITTOP) { + command.id1 = ENTRANCE; + } + } if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) { if (AT(command.id2)) { command.id2 = POUR;