X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=8dcaa52eda8e465e4e2a31817acd6ffc8e46b5d4;hp=345a7b23343daa4d55b5ab96bdf43036498c612d;hb=e712f4c0e05bfa842e342f60f7ea3e33da9199fd;hpb=3d3cd4ba397018aa9d245b5ce8cb7b4802a82304 diff --git a/main.c b/main.c index 345a7b2..8dcaa52 100644 --- a/main.c +++ b/main.c @@ -25,17 +25,13 @@ #define DIM(a) (sizeof(a)/sizeof(a[0])) -FILE *logfp = NULL; -bool oldstyle = false; -bool prompt = true; - // LCOV_EXCL_START // exclude from coverage analysis because it requires interactivity to test static void sig_handler(int signo) { if (signo == SIGINT) { - if (logfp != NULL) - fflush(logfp); + if (settings.logfp != NULL) + fflush(settings.logfp); } exit(EXIT_FAILURE); } @@ -71,16 +67,16 @@ int main(int argc, char *argv[]) while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'l': - logfp = fopen(optarg, "w"); - if (logfp == NULL) + settings.logfp = fopen(optarg, "w"); + if (settings.logfp == NULL) fprintf(stderr, "advent: can't open logfile %s for write\n", optarg); signal(SIGINT, sig_handler); break; case 'o': - oldstyle = true; - prompt = false; + settings.oldstyle = true; + settings.prompt = false; break; #ifndef ADVENT_NOSAVE case 'r': @@ -121,8 +117,8 @@ int main(int argc, char *argv[]) } #endif - if (logfp) - fprintf(logfp, "seed %ld\n", seedval); + if (settings.logfp) + fprintf(settings.logfp, "seed %ld\n", seedval); /* interpret commands until EOF or interrupt */ for (;;) { @@ -189,7 +185,7 @@ static void checkhints(void) game.hintlc[hint] = 0; return; case 4: /* dark */ - if (game.prop[EMERALD] != -1 && game.prop[PYRAMID] == -1) + if (game.prop[EMERALD] != STATE_NOTFOUND && game.prop[PYRAMID] == STATE_NOTFOUND) break; game.hintlc[hint] = 0; return; @@ -378,26 +374,26 @@ static bool dwarfmove(void) game.newloc = travel[kk].dest; /* Have we avoided a dwarf encounter? */ if (SPECIAL(game.newloc)) - continue; + continue; else if (!INDEEP(game.newloc)) - continue; - else if (game.newloc == game.odloc[i]) - continue; + continue; + else if (game.newloc == game.odloc[i]) + continue; else if (j > 1 && game.newloc == tk[j - 1]) - continue; - else if (j >= DIM(tk) - 1) - continue; - else if (game.newloc == game.dloc[i]) - continue; - else if (FORCED(game.newloc)) - continue; - else if (i == PIRATE && CNDBIT(game.newloc, COND_NOARRR)) - continue; - else if (travel[kk].nodwarves) - continue; - tk[j++] = game.newloc; + continue; + else if (j >= DIM(tk) - 1) + continue; + else if (game.newloc == game.dloc[i]) + continue; + else if (FORCED(game.newloc)) + continue; + else if (i == PIRATE && CNDBIT(game.newloc, COND_NOARRR)) + continue; + else if (travel[kk].nodwarves) + continue; + tk[j++] = game.newloc; } while - (!travel[kk++].stop); + (!travel[kk++].stop); tk[j] = game.odloc[i]; if (j >= 2) --j; @@ -497,7 +493,7 @@ static bool traveleq(long a, long b) /* Are two travel entries equal for purposes of skip after failed condition? */ { return (travel[a].cond == travel[b].cond) - && (travel[a].dest == travel[b].dest); + && (travel[a].dest == travel[b].dest); } /* Given the current location in "game.loc", and a motion verb number in @@ -637,7 +633,7 @@ static bool playermove( int motion) BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE ++te_tmp; } while - (traveleq(travel_entry, te_tmp)); + (traveleq(travel_entry, te_tmp)); travel_entry = te_tmp; } @@ -679,7 +675,7 @@ static bool playermove( int motion) BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE ++te_tmp; } while - (traveleq(travel_entry, te_tmp)); + (traveleq(travel_entry, te_tmp)); travel_entry = te_tmp; continue; /* goto L12 */ case 3: @@ -693,7 +689,7 @@ static bool playermove( int motion) * entries check for game.prop(TROLL)=0.) Special * stuff for bear. */ if (game.prop[TROLL] == TROLL_PAIDONCE) { - pspeak(TROLL, look, TROLL_PAIDONCE); + pspeak(TROLL, look, TROLL_PAIDONCE, true); game.prop[TROLL] = TROLL_UNPAID; move(TROLL2, 0); move(TROLL2 + NOBJECTS, 0); @@ -921,7 +917,7 @@ static void listobjects(void) int kk = game.prop[obj]; if (obj == STEPS && game.loc == game.fixed[STEPS]) kk = 1; - pspeak(obj, look, kk); + pspeak(obj, look, kk, true); } } } @@ -1010,7 +1006,7 @@ L2600: * tick game.clock1 unless well into cave (and not at Y2). */ if (game.closed) { if (game.prop[OYSTER] < 0 && TOTING(OYSTER)) - pspeak(OYSTER, look, 1); + pspeak(OYSTER, look, 1, true); for (size_t i = 1; i <= NOBJECTS; i++) { if (TOTING(i) && game.prop[i] < 0) game.prop[i] = -1 - game.prop[i]; @@ -1080,7 +1076,7 @@ L2607: packed_to_token(command.wd2, word2); V1 = get_vocab_id(word1); V2 = get_vocab_id(word2); - if (V1 == ENTER && (V2 == STREAM || V2 == 1000 + WATER)) { + if (V1 == ENTER && (V2 == STREAM || V2 == PROMOTE_WORD(WATER))) { if (LIQLOC(game.loc) == WATER) { rspeak(FEET_WET); } else {