X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=748a18eee24a8d41db938915b6c38436a1db12fc;hp=bf8927894f218f57085c5c71f1b4cace3beba61c;hb=52723acb7207fe8487d931151a5df1d36f6db75d;hpb=614d9b34ade2bc707ae00415dc260d8c38c7a321 diff --git a/main.c b/main.c index bf89278..748a18e 100644 --- a/main.c +++ b/main.c @@ -137,7 +137,7 @@ static bool fallback_handler(struct command_t command) /* fallback handler for commands not handled by FORTRANish parser */ { long sv; - char buf[2 * LINESIZE + 1]; + char buf[DIM(command.raw1) + DIM(command.raw2) + 1]; sprintf(buf, "%s %s", command.raw1, command.raw2); if (sscanf(buf, "seed %ld", &sv) == 1) { @@ -146,6 +146,10 @@ static bool fallback_handler(struct command_t command) // autogenerated, so don't charge user time for it. --game.turns; return true; + } else if (sscanf(buf, "waste %ld", &sv) == 1) { + game.limit -= sv; + printf("Game limit is now %ld\n", game.limit); + return true; } return false; } @@ -903,8 +907,14 @@ static void lampcheck(void) if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) { rspeak(REPLACE_BATTERIES); game.prop[BATTERY] = DEAD_BATTERIES; +#ifdef __unused__ + /* This code from the original game seems to have been faulty. + * No tests ever passed the guard, and with the guard removed + * the game hangs when the lamp limit is reached. + */ if (TOTING(BATTERY)) drop(BATTERY, game.loc); +#endif game.limit += BATTERYLIFE; game.lmwarn = false; } else if (!game.lmwarn && HERE(LAMP)) { @@ -1119,14 +1129,16 @@ Lclearobj: goto Lclearobj; } - if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) { + + /* Ugly translationms to get around word polyvalence. */ + if (command.type1 == ACTION && command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) { command.id1 = command.id2; command.type1 = command.type2; strncpy(command.raw1, command.raw2, LINESIZE - 1); command.id2 = WORD_EMPTY; command.type2 = NO_WORD_TYPE; strncpy(command.raw2, "", LINESIZE - 1); - } else { + } else if (command.type1 == OBJECT) { if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) { if (AT(command.id2)) { command.id2 = POUR; @@ -1142,6 +1154,7 @@ Lclearobj: command.wd1 = token_to_packed("CATCH"); } } + Lookup: if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) { if (++game.iwest == 10) @@ -1201,7 +1214,6 @@ Lookup: command.id2 = WORD_EMPTY; command.type2 = NO_WORD_TYPE; command.raw2[0] = '\0'; - wordclear(&command.wd2); goto Lookup; case GO_UNKNOWN: /* Random intransitive verbs come here. Clear obj just in case