X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=59bb4e1fcf5126b76b0f2be2101843a8fd4f402a;hp=a0c6cbf7e36c7bbdd837a9490a55fa0c7144b156;hb=603f548a215a0118dc3270d094671199eb28beab;hpb=c48c330883b30423517015e6e697d2c25023b53a diff --git a/main.c b/main.c index a0c6cbf..59bb4e1 100644 --- a/main.c +++ b/main.c @@ -294,7 +294,7 @@ static bool spotted_by_pirate(int i) continue; if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) { - if (AT(treasure) && game.fixed[treasure] == 0) + if (AT(treasure) && game.fixed[treasure] == IS_FREE) carry(treasure, game.loc); if (TOTING(treasure)) drop(treasure, game.chloc); @@ -676,8 +676,8 @@ static void playermove( int motion) * entries going through passage, which can never be used * for actual motion, but can be spotted by "go back". */ game.newloc = (game.loc == LOC_PLOVER) - ? LOC_ALCOVE - : LOC_PLOVER; + ? LOC_ALCOVE + : LOC_PLOVER; if (game.holdng > 1 || (game.holdng == 1 && !TOTING(EMERALD))) { game.newloc = game.loc; @@ -726,11 +726,10 @@ static void playermove( int motion) game.prop[TROLL] = TROLL_PAIDONCE; if (!TOTING(BEAR)) return; - rspeak(BRIDGE_COLLAPSE); - game.prop[CHASM] = BRIDGE_WRECKED; + state_change(CHASM, BRIDGE_WRECKED); game.prop[TROLL] = TROLL_GONE; drop(BEAR, game.newloc); - game.fixed[BEAR] = -1; + game.fixed[BEAR] = IS_FIXED; game.prop[BEAR] = BEAR_DEAD; game.oldlc2 = game.newloc; croak(); @@ -798,9 +797,9 @@ static bool closecheck(void) if (game.prop[BEAR] != BEAR_DEAD) DESTROY(BEAR); game.prop[CHAIN] = CHAIN_HEAP; - game.fixed[CHAIN] = CHAIN_HEAP; - game.prop[AXE] = 0; - game.fixed[AXE] = 0; + game.fixed[CHAIN] = IS_FREE; + game.prop[AXE] = AXE_HERE; + game.fixed[AXE] = IS_FREE; rspeak(CAVE_CLOSING); game.clock1 = -1; game.closng = true; @@ -939,9 +938,9 @@ static void listobjects(void) } int kk = game.prop[obj]; if (obj == STEPS) - kk = (game.loc == game.fixed[STEPS]) - ? STEPS_UP - : STEPS_DOWN; + kk = (game.loc == game.fixed[STEPS]) + ? STEPS_UP + : STEPS_DOWN; pspeak(obj, look, kk, true); } } @@ -1007,7 +1006,7 @@ static bool do_command() speak(msg); if (FORCED(game.loc)) { playermove(HERE); - return true; + return true; } if (game.loc == LOC_Y2 && PCT(25) && !game.closng) rspeak(SAYS_PLUGH); @@ -1059,8 +1058,8 @@ L2600: tokenize(inputbuf, &command); - char word1[TOKLEN+1]; - char word2[TOKLEN+1]; + char word1[TOKLEN + 1]; + char word2[TOKLEN + 1]; packed_to_token(command.wd1, word1); packed_to_token(command.wd2, word2); command.id1 = get_vocab_id(word1); @@ -1095,7 +1094,7 @@ L2607: lampcheck(); if (command.id1 == ENTER && (command.id2 == STREAM || - command.id2 == PROMOTE_WORD(WATER))) { + command.id2 == PROMOTE_WORD(WATER))) { if (LIQLOC(game.loc) == WATER) { rspeak(FEET_WET); } else { @@ -1106,8 +1105,8 @@ L2607: if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) { /* command.wd1 = command.wd2; */ /* wordclear(&command.wd2); */ - command.id1 = command.id2; - command.id2 = WORD_EMPTY; + command.id1 = command.id2; + command.id2 = WORD_EMPTY; } else { /* FIXME: Magic numbers related to vocabulary */ if (!((command.id1 != PROMOTE_WORD(WATER) && command.id1 != PROMOTE_WORD(OIL)) || @@ -1143,7 +1142,7 @@ Lookup: switch (defn / 1000) { case 0: playermove(kmod); - return true; + return true; case 1: command.part = unknown; command.obj = kmod; @@ -1179,14 +1178,14 @@ Laction: case GO_WORD2: /* Get second word for analysis. */ command.wd1 = command.wd2; - strcpy(command.raw1, command.raw2); + strcpy(command.raw1, command.raw2); wordclear(&command.wd2); - command.raw2[0] = '\0'; + command.raw2[0] = '\0'; goto L2620; case GO_UNKNOWN: /* Random intransitive verbs come here. Clear obj just in case * (see attack()). */ - command.raw1[0] = toupper(command.raw1[0]); + command.raw1[0] = toupper(command.raw1[0]); sspeak(DO_WHAT, command.raw1); command.obj = 0; goto L2600;