X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=2ba9dda3d4a6a52ead0e6f833c6d358ded07b64f;hp=f0dbb3a988fe7461a6ecccddfa7463f27467f3d8;hb=5fb6e2e1bcec3bfddd322d27bdd85037c3c814f7;hpb=5cdaa301dcf6ececc1d2a9e340d8da698a9f55d8 diff --git a/main.c b/main.c index f0dbb3a..2ba9dda 100644 --- a/main.c +++ b/main.c @@ -11,6 +11,10 @@ * ESR apologizes for the remaing gotos (now confined to one function * in this file - there used to be over 350 of them, *everywhere*). * Applying the Structured Program Theorem can be hard. + * + * Copyright (c) 1977, 2005 by Will Crowther and Don Woods + * Copyright (c) 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-clause */ #include @@ -461,7 +465,7 @@ static void croak(void) /* Okay, he's dead. Let's get on with it. */ { if (game.numdie < 0) - game.numdie = 0; + game.numdie = 0; // LCOV_EXCL_LINE const char* query = obituaries[game.numdie].query; const char* yes_response = obituaries[game.numdie].yes_response; ++game.numdie; @@ -1033,8 +1037,11 @@ static bool do_command() listobjects(); Lclearobj: + command.verb = ACT_NULL; game.oldobj = command.obj; + command.obj = NO_OBJECT; +Lcheckhint: checkhints(); /* If closing time, check for any objects being toted with @@ -1060,6 +1067,7 @@ Lclearobj: if (!get_command_input(&command)) return false; +Lclosecheck: #ifdef GDEBUG /* Needs to stay synced with enum word_type_t */ const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"}; @@ -1083,12 +1091,6 @@ Lclearobj: if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0) command.verb = preserve.verb; -#ifdef BROKEN - /* Handling of actionless object followed by objectless action */ - if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0) - command.obj = preserve.obj; -#endif - ++game.turns; if (closecheck()) { @@ -1116,6 +1118,7 @@ Lclearobj: command.word[0].id = DEPRESSION; } if (game.loc == LOC_COBBLE || + game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD || game.loc == LOC_BIRD || @@ -1175,6 +1178,10 @@ Lookup: command.verb = command.word[0].id; break; case NUMERIC: // LCOV_EXCL_LINE + if (!settings.oldstyle) { + sspeak(DONT_KNOW, command.word[0].raw); + goto Lclearobj; + } default: // LCOV_EXCL_LINE BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE } @@ -1186,6 +1193,10 @@ Lookup: return true; case GO_TOP: continue; /* back to top of main interpreter loop */ + case GO_CLEAROBJ: + goto Lclearobj; + case GO_CHECKHINT: + goto Lcheckhint; case GO_WORD2: #ifdef GDEBUG printf("Word shift\n"); @@ -1200,9 +1211,7 @@ Lookup: command.word[0].raw[0] = toupper(command.word[0].raw[0]); sspeak(DO_WHAT, command.word[0].raw); command.obj = 0; - // Fallthrough - case GO_CLEAROBJ: - goto Lclearobj; + goto Lcheckhint; case GO_DWARFWAKE: /* Oh dear, he's disturbed the dwarves. */ rspeak(DWARVES_AWAKEN);