X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=2ba9dda3d4a6a52ead0e6f833c6d358ded07b64f;hp=0556c01f9da86fa92824bfa31fcf2400f3b39b3d;hb=5fb6e2e1bcec3bfddd322d27bdd85037c3c814f7;hpb=e5a0c6e2b723186e452747bccef5f3386ce2f2f9 diff --git a/main.c b/main.c index 0556c01..2ba9dda 100644 --- a/main.c +++ b/main.c @@ -11,6 +11,10 @@ * ESR apologizes for the remaing gotos (now confined to one function * in this file - there used to be over 350 of them, *everywhere*). * Applying the Structured Program Theorem can be hard. + * + * Copyright (c) 1977, 2005 by Will Crowther and Don Woods + * Copyright (c) 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-clause */ #include @@ -85,7 +89,6 @@ int main(int argc, char *argv[]) fprintf(stderr, "advent: can't open save file %s for read\n", optarg); - signal(SIGINT, sig_handler); break; #endif default: @@ -461,6 +464,8 @@ static bool dwarfmove(void) static void croak(void) /* Okay, he's dead. Let's get on with it. */ { + if (game.numdie < 0) + game.numdie = 0; // LCOV_EXCL_LINE const char* query = obituaries[game.numdie].query; const char* yes_response = obituaries[game.numdie].yes_response; ++game.numdie; @@ -693,14 +698,16 @@ static void playermove( int motion) * to get it out. Having dropped it, go back and * pretend he wasn't carrying it after all. */ drop(EMERALD, game.loc); - int te_tmp = travel_entry; - do { - if (travel[te_tmp].stop) - BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE - ++te_tmp; - } while - (traveleq(travel_entry, te_tmp)); - travel_entry = te_tmp; + { + int te_tmp = travel_entry; + do { + if (travel[te_tmp].stop) + BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE + ++te_tmp; + } while + (traveleq(travel_entry, te_tmp)); + travel_entry = te_tmp; + } continue; /* goto L12 */ case 3: /* Special travel 3. Troll bridge. Must be done @@ -1030,8 +1037,11 @@ static bool do_command() listobjects(); Lclearobj: + command.verb = ACT_NULL; game.oldobj = command.obj; + command.obj = NO_OBJECT; +Lcheckhint: checkhints(); /* If closing time, check for any objects being toted with @@ -1057,6 +1067,7 @@ Lclearobj: if (!get_command_input(&command)) return false; +Lclosecheck: #ifdef GDEBUG /* Needs to stay synced with enum word_type_t */ const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"}; @@ -1080,12 +1091,6 @@ Lclearobj: if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0) command.verb = preserve.verb; -#ifdef BROKEN - /* Handling of actionless object followed by objectless action */ - if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0) - command.obj = preserve.obj; -#endif - ++game.turns; if (closecheck()) { @@ -1113,6 +1118,7 @@ Lclearobj: command.word[0].id = DEPRESSION; } if (game.loc == LOC_COBBLE || + game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD || game.loc == LOC_BIRD || @@ -1172,6 +1178,10 @@ Lookup: command.verb = command.word[0].id; break; case NUMERIC: // LCOV_EXCL_LINE + if (!settings.oldstyle) { + sspeak(DONT_KNOW, command.word[0].raw); + goto Lclearobj; + } default: // LCOV_EXCL_LINE BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE } @@ -1183,6 +1193,10 @@ Lookup: return true; case GO_TOP: continue; /* back to top of main interpreter loop */ + case GO_CLEAROBJ: + goto Lclearobj; + case GO_CHECKHINT: + goto Lcheckhint; case GO_WORD2: #ifdef GDEBUG printf("Word shift\n"); @@ -1197,9 +1211,7 @@ Lookup: command.word[0].raw[0] = toupper(command.word[0].raw[0]); sspeak(DO_WHAT, command.word[0].raw); command.obj = 0; - // Fallthrough - case GO_CLEAROBJ: - goto Lclearobj; + goto Lcheckhint; case GO_DWARFWAKE: /* Oh dear, he's disturbed the dwarves. */ rspeak(DWARVES_AWAKEN);