X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=26f1f705303f8b6f58d1fca8b1ad06d0979e44a2;hp=49dcbfe12402d34d93976e4492ecbb1ca66f906b;hb=a141f021d525c59da1909378fa628c8a4c9901d4;hpb=1d37262a162f194cac7728e4f9f48d9db8e36966 diff --git a/main.c b/main.c index 49dcbfe..26f1f70 100644 --- a/main.c +++ b/main.c @@ -126,7 +126,7 @@ int main(int argc, char *argv[]) /* Start-up, dwarf stuff */ game.zzword=RNDVOC(3,0); - game.novice=YES(stdin, ARB_65,ARB_1,ARB_0); + game.novice=YES(stdin, WELCOME_YOU,CAVE_NEARBY,ARB_0); game.newloc=1; game.loc=1; game.limit=330; @@ -244,11 +244,11 @@ static void checkhints(FILE *cmdin) /* Fall through to hint display */ game.hintlc[hint]=0; - if (!YES(cmdin,HINTS[hint][3],ARB_0,ARB_54)) + if (!YES(cmdin,HINTS[hint][3],ARB_0,OK_MAN)) return; SETPRM(1,HINTS[hint][2],HINTS[hint][2]); - RSPEAK(ARB_261); - game.hinted[hint]=YES(cmdin,ARB_175,HINTS[hint][4],ARB_54); + RSPEAK(HINT_COST); + game.hinted[hint]=YES(cmdin,WANT_HINT,HINTS[hint][4],OK_MAN); if (game.hinted[hint] && game.limit > 30) game.limit=game.limit+30*HINTS[hint][2]; } @@ -286,7 +286,7 @@ bool spotted_by_pirate(int i) } /* Force chest placement before player finds last treasure */ if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == 0 && HERE(LAMP) && game.prop[LAMP] == 1) { - RSPEAK(ARB_186); + RSPEAK(PIRATE_SPOTTED); movechest = true; } /* Do things in this order (chest move before robbery) so chest is listed @@ -301,10 +301,10 @@ bool spotted_by_pirate(int i) /* You might get a hint of the pirate's presence even if the * chest doesn't move... */ if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20)) - RSPEAK(ARB_127); + RSPEAK(PIRATE_RUSTLES); } if (robplayer) { - RSPEAK(ARB_128); + RSPEAK(PIRATE_POUNCES); for (int j=MINTRS; j<=MAXTRS; j++) { if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) { if (AT(j) && game.fixed[j] == 0) @@ -364,7 +364,7 @@ static bool dwarfmove(void) game.dloc[i]=DALTLC; game.odloc[i]=game.dloc[i]; } - RSPEAK(ARB_3); + RSPEAK(DWARF_RAN); DROP(AXE,game.loc); return true; } @@ -431,13 +431,13 @@ static bool dwarfmove(void) if (game.dtotal == 0) return true; SETPRM(1,game.dtotal,0); - RSPEAK(ARB_4+1/game.dtotal); /* FIXME: Arithmetic on message number */ + RSPEAK(DWARF_PACK+1/game.dtotal); /* FIXME: Arithmetic on message number */ if (attack == 0) return true; if (game.dflag == 2)game.dflag=3; SETPRM(1,attack,0); int k=6; - if (attack > 1)k=ARB_250; + if (attack > 1)k=THROWN_KNIVES; RSPEAK(k); SETPRM(1,stick,0); RSPEAK(k+1+2/(1+stick)); /* FIXME: Arithmetic on message number */ @@ -474,11 +474,11 @@ static void croak(FILE *cmdin) if (game.closng) { /* He died during closing time. No resurrection. Tally up a * death and exit. */ - RSPEAK(ARB_131); + RSPEAK(DEATH_CLOSING); score(0); } else { /* FIXME: Arithmetic on message numbers */ - if (!YES(cmdin,ARB_79+game.numdie*2,ARB_80+game.numdie*2,ARB_54)) + if (!YES(cmdin,WATCH_IT+game.numdie*2,WHICH_WAY+game.numdie*2,OK_MAN)) score(0); if (game.numdie == MAXDIE) score(0); @@ -524,8 +524,8 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) game.oldlc2=game.oldloc; game.oldloc=game.loc; k2=0; - if (motion == game.loc)k2=ARB_91; - if (CNDBIT(game.loc,NOBACK))k2=ARB_274; + if (motion == game.loc)k2=FORGOT_PATH; + if (CNDBIT(game.loc,NOBACK))k2=TWIST_TURN; if (k2 == 0) { for (;;) { scratchloc=MOD((labs(TRAVEL[kk])/1000),1000); @@ -540,7 +540,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) } kk=k2; if (kk == 0) { - RSPEAK(ARB_140); + RSPEAK(NOT_CONNECTED); return true; } } @@ -558,7 +558,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) /* Look. Can't give more detail. Pretend it wasn't dark * (though it may "now" be dark) so he won't fall into a * pit while staring into the gloom. */ - if (game.detail < 3)RSPEAK(ARB_15); + if (game.detail < 3)RSPEAK(NO_MORE_DETAIL); ++game.detail; game.wzdark=false; game.abbrev[game.loc]=0; @@ -566,7 +566,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) } else if (motion == CAVE) { /* Cave. Different messages depending on whether above ground. */ - RSPEAK((OUTSID(game.loc) && game.loc != 8) ? ARB_57 : ARB_58); + RSPEAK((OUTSID(game.loc) && game.loc != 8) ? FOLLOW_STREAM : NEED_DETAIL); return true; } else { @@ -583,14 +583,14 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) if (TRAVEL[kk] < 0) { /* Non-applicable motion. Various messages depending on * word given. */ - int spk=ARB_12; - if (motion >= 43 && motion <= 50)spk=ARB_52; - if (motion == 29 || motion == 30)spk=ARB_52; - if (motion == 7 || motion == 36 || motion == 37)spk=ARB_10; - if (motion == 11 || motion == 19)spk=ARB_11; - if (verb == FIND || verb == INVENT)spk=ARB_59; - if (motion == 62 || motion == 65)spk=ARB_42; - if (motion == 17)spk=ARB_80; + int spk=CANT_APPLY; + if (motion >= 43 && motion <= 50)spk=BAD_DIRECTION; + if (motion == 29 || motion == 30)spk=BAD_DIRECTION; + if (motion == 7 || motion == 36 || motion == 37)spk=UNSURE_FACING; + if (motion == 11 || motion == 19)spk=NO_INOUT_HERE; + if (verb == FIND || verb == INVENT)spk=NEreplace; + if (motion == 62 || motion == 65)spk=NOTHING_HAPPENS; + if (motion == 17)spk=WHICH_WAY; RSPEAK(spk); return true; } @@ -644,7 +644,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD))) return true; game.newloc=game.loc; - RSPEAK(ARB_117); + RSPEAK(MUST_DROP); return true; case 2: /* Travel 302. Plover transport. Drop the emerald (only use @@ -681,7 +681,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion) game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc; if (game.prop[TROLL] == 0)game.prop[TROLL]=1; if (!TOTING(BEAR)) return true; - RSPEAK(ARB_162); + RSPEAK(BRIDGE_COLLAPSE); game.prop[CHASM]=1; game.prop[TROLL]=2; DROP(BEAR,game.newloc); @@ -756,7 +756,7 @@ static bool closecheck(void) game.fixed[CHAIN]=0; game.prop[AXE]=0; game.fixed[AXE]=0; - RSPEAK(ARB_129); + RSPEAK(CAVE_CLOSING); game.clock1= -1; game.closng=true; return true; @@ -807,7 +807,7 @@ static bool closecheck(void) DSTROY(i); } - RSPEAK(ARB_132); + RSPEAK(CAVE_CLOSED); game.closed=true; return true; } @@ -830,7 +830,7 @@ static void lampcheck(void) * if desired. */ if (game.limit<=30 && HERE(BATTER) && game.prop[BATTER]==0 && HERE(LAMP)) { - RSPEAK(ARB_188); + RSPEAK(REPLACE_BATTERIES); game.prop[BATTER]=1; if (TOTING(BATTER)) DROP(BATTER,game.loc); @@ -840,13 +840,13 @@ static void lampcheck(void) game.limit= -1; game.prop[LAMP]=0; if (HERE(LAMP)) - RSPEAK(ARB_184); + RSPEAK(LAMP_OUT); } else if (game.limit <= 30) { if (!game.lmwarn && HERE(LAMP)) { game.lmwarn=true; - int spk=ARB_187; - if (game.place[BATTER] == 0)spk=ARB_183; - if (game.prop[BATTER] == 1)spk=ARB_189; + int spk=GET_BATTERIES; + if (game.place[BATTER] == 0)spk=LAMP_DIM; + if (game.prop[BATTER] == 1)spk=MISSING_BATTERIES; RSPEAK(spk); } } @@ -909,7 +909,7 @@ static bool do_command(FILE *cmdin) /* Can't leave cave once it's closing (except by main office). */ if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) { - RSPEAK(ARB_130); + RSPEAK(EXIT_CLOSED); game.newloc=game.loc; if (!game.panic)game.clock2=15; game.panic=true; @@ -923,7 +923,7 @@ static bool do_command(FILE *cmdin) for (i=1; i<=NDWARVES-1; i++) { if (game.odloc[i] == game.newloc && game.dseen[i]) { game.newloc=game.loc; - RSPEAK(ARB_2); + RSPEAK(DWARF_BLOCK); break; } } @@ -945,14 +945,14 @@ static bool do_command(FILE *cmdin) /* The easiest way to get killed is to fall into a pit in * pitch darkness. */ if (game.wzdark && PCT(35)) { - RSPEAK(ARB_23); + RSPEAK(PIT_FALL); game.oldlc2 = game.loc; croak(cmdin); continue; /* back to top of main interpreter loop */ } msg=arbitrary_messages[16]; } - if (TOTING(BEAR))RSPEAK(ARB_141); + if (TOTING(BEAR))RSPEAK(TAME_BEAR); newspeak(msg); if (FORCED(game.loc)) { if (playermove(cmdin, verb, 1)) @@ -960,7 +960,7 @@ static bool do_command(FILE *cmdin) else continue; /* back to top of main interpreter loop */ } - if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(ARB_7); + if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(SAYS_PLUGH); listobjects(); @@ -1044,11 +1044,11 @@ static bool do_command(FILE *cmdin) if (WD1 == MAKEWD(23051920)) { ++game.iwest; if (game.iwest == 10) - RSPEAK(ARB_17); + RSPEAK(W_IS_WEST); } if (WD1 == MAKEWD( 715) && WD2 != 0) { if (++igo == 10) - RSPEAK(ARB_276); + RSPEAK(GO_UNNEEDED); } L2630: i=VOCAB(WD1,-1); @@ -1057,7 +1057,7 @@ static bool do_command(FILE *cmdin) if (fallback_handler(rawbuf)) return true; SETPRM(1,WD1,WD1X); - RSPEAK(ARB_254); + RSPEAK(DONT_KNOW); goto L2600; } KMOD=MOD(i,1000); @@ -1097,12 +1097,12 @@ static bool do_command(FILE *cmdin) /* Random intransitive verbs come here. Clear obj just in case * (see attack()). */ SETPRM(1,WD1,WD1X); - RSPEAK(ARB_257); + RSPEAK(DO_WHAT); obj=0; goto L2600; case GO_DWARFWAKE: /* Oh dear, he's disturbed the dwarves. */ - RSPEAK(ARB_136); + RSPEAK(DWARVES_AWAKEN); score(0); return true; default: