X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=1dc395eccab8fb6205c356d14e76cb7a88422320;hp=5e8045fb1ba21ec0ef542d8de7737381ca999745;hb=1896e0f88660f0f589a065c7ce2f9d98c1f161b8;hpb=e5f9c4fbea18216c40f1501cdee2ec21914e477c diff --git a/main.c b/main.c index 5e8045f..1dc395e 100644 --- a/main.c +++ b/main.c @@ -127,8 +127,8 @@ int main(int argc, char *argv[]) /* Start-up, dwarf stuff */ game.zzword=RNDVOC(3,0); game.novice=YES(stdin, WELCOME_YOU,CAVE_NEARBY,ARB_0); - game.newloc = LOC_1; - game.loc = LOC_1; + game.newloc = LOC_START; + game.loc = LOC_START; game.limit=330; if (game.novice)game.limit=1000; @@ -176,7 +176,7 @@ static void checkhints(FILE *cmdin) ++game.hintlc[hint]; /* Come here if he's been long enough at required loc(s) for some * unused hint. */ - if (game.hintlc[hint] >= HINTS[hint][1]) + if (game.hintlc[hint] >= HINTS[hint][1]) { int i; @@ -493,7 +493,7 @@ static void croak(FILE *cmdin) DROP(i, (i == LAMP) ? 1 : game.oldlc2); } } - game.loc = LOC_3; + game.loc = LOC_BUILDING; game.oldloc=game.loc; } } @@ -778,29 +778,29 @@ static bool closecheck(void) * objects he might be carrying (lest he have some which * could cause trouble, such as the keys). We describe the * flash of light and trundle back. */ - game.prop[BOTTLE]=PUT(BOTTLE,LOC_115,1); - game.prop[PLANT]=PUT(PLANT,LOC_115,0); - game.prop[OYSTER]=PUT(OYSTER,LOC_115,0); + game.prop[BOTTLE]=PUT(BOTTLE,LOC_NE,1); + game.prop[PLANT]=PUT(PLANT,LOC_NE,0); + game.prop[OYSTER]=PUT(OYSTER,LOC_NE,0); OBJTXT[OYSTER]=3; - game.prop[LAMP]=PUT(LAMP,LOC_115,0); - game.prop[ROD]=PUT(ROD,LOC_115,0); - game.prop[DWARF]=PUT(DWARF,LOC_115,0); - game.loc = LOC_115; - game.oldloc = LOC_115; - game.newloc = LOC_115; + game.prop[LAMP]=PUT(LAMP,LOC_NE,0); + game.prop[ROD]=PUT(ROD,LOC_NE,0); + game.prop[DWARF]=PUT(DWARF,LOC_NE,0); + game.loc = LOC_NE; + game.oldloc = LOC_NE; + game.newloc = LOC_NE; /* Leave the grate with normal (non-negative) property. * Reuse sign. */ - PUT(GRATE,LOC_116,0); - PUT(SIGN,LOC_116,0); + PUT(GRATE,LOC_SW,0); + PUT(SIGN,LOC_SW,0); ++OBJTXT[SIGN]; - game.prop[SNAKE]=PUT(SNAKE,LOC_116,1); - game.prop[BIRD]=PUT(BIRD,LOC_116,1); - game.prop[CAGE]=PUT(CAGE,LOC_116,0); - game.prop[ROD2]=PUT(ROD2,LOC_116,0); - game.prop[PILLOW]=PUT(PILLOW,LOC_116,0); + game.prop[SNAKE]=PUT(SNAKE,LOC_SW,1); + game.prop[BIRD]=PUT(BIRD,LOC_SW,1); + game.prop[CAGE]=PUT(CAGE,LOC_SW,0); + game.prop[ROD2]=PUT(ROD2,LOC_SW,0); + game.prop[PILLOW]=PUT(PILLOW,LOC_SW,0); - game.prop[MIRROR]=PUT(MIRROR,LOC_115,0); - game.fixed[MIRROR]=LOC_116; + game.prop[MIRROR]=PUT(MIRROR,LOC_NE,0); + game.fixed[MIRROR]=LOC_SW; for (int i=1; i<=NOBJECTS; i++) { if (TOTING(i))