X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=main.c;h=00b8e4617b8e22e47eb61a6d974c809a451dad8e;hp=2790696de2ca7f7e5af4ce43d0c1d32f3a5c6910;hb=f37a4135246fef3f10112bf16fda181c31178588;hpb=4f78dfea242e6967f2d5e36f780dde5062165261 diff --git a/main.c b/main.c index 2790696..00b8e46 100644 --- a/main.c +++ b/main.c @@ -765,6 +765,7 @@ static bool closecheck(void) * problems arise from the use of negative prop numbers to suppress * the object descriptions until he's actually moved the objects. */ { + /* Don't tick game.clock1 unless well into cave (and not at Y2). */ if (game.tally == 0 && INDEEP(game.loc) && game.loc != LOC_Y2) --game.clock1; @@ -936,8 +937,10 @@ static void listobjects(void) * (so goes the rationalisation). */ } int kk = game.prop[obj]; - if (obj == STEPS && game.loc == game.fixed[STEPS]) - kk = 1; + if (obj == STEPS) + kk = (game.loc == game.fixed[STEPS]) + ? STEPS_UP + : STEPS_DOWN; pspeak(obj, look, kk, true); } } @@ -1019,16 +1022,15 @@ L2600: checkhints(); /* If closing time, check for any objects being toted with - * game.prop < 0 and set the prop to -1-game.prop. This way - * objects won't be described until they've been picked up - * and put down separate from their respective piles. Don't - * tick game.clock1 unless well into cave (and not at Y2). */ + * game.prop < 0 and stash them. This way objects won't be + * described until they've been picked up and put down + * separate from their respective piles. */ if (game.closed) { if (game.prop[OYSTER] < 0 && TOTING(OYSTER)) pspeak(OYSTER, look, 1, true); for (size_t i = 1; i <= NOBJECTS; i++) { if (TOTING(i) && game.prop[i] < 0) - game.prop[i] = -1 - game.prop[i]; + game.prop[i] = STASHED(i); } } game.wzdark = DARK(game.loc);