X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=init.c;h=fe373f37fbd078ecbd6251bc8d08f8ae91868252;hp=aaa3eaff0e7ee03ec65c0a4d751f7956abdf3bf0;hb=5ba7973ca7b788d842344cc90cfae49dde12bcf4;hpb=3e19c39f579dacb20c1c9b6fc1a26c8d106f1365 diff --git a/init.c b/init.c index aaa3eaf..fe373f3 100644 --- a/init.c +++ b/init.c @@ -31,7 +31,7 @@ void initialise(void) game.atloc[i] = 0; } - /* Set up the game.atloc and game.link arrays as described above. + /* Set up the game.atloc and game.link arrays. * We'll use the DROP subroutine, which prefaces new objects on the * lists. Since we want things in the other order, we'll run the * loop backwards. If the object is in two locs, we drop it twice. @@ -178,24 +178,6 @@ void initialise(void) game.dloc[5] = LOC_COMPLEX; game.dloc[6] = game.chloc; - /* Other random flags and counters, as follows: - * game.abbnum How often we should print non-abbreviated descriptions - * game.bonus Used to determine amount of bonus if he reaches closing - * game.clock1 Number of turns from finding last treasure till closing - * game.clock2 Number of turns from first warning till blinding flash - * game.conds Min value for cond(loc) if loc has any hints - * game.detail How often we've said "not allowed to give more detail" - * game.dkill # of dwarves killed (unused in scoring, needed for msg) - * game.foobar Current progress in saying "FEE FIE FOE FOO". - * game.holdng Number of objects being carried - * igo How many times he's said "go XXX" instead of "XXX" - * game.iwest How many times he's said "west" instead of "w" - * game.knfloc 0 if no knife here, loc if knife here, -1 after caveat - * game.limit Lifetime of lamp (not set here) - * game.numdie Number of times killed so far - * game.trnluz # points lost so far due to number of turns used - * game.turns Tallies how many commands he's given (ignores yes/no) - */ game.turns = 0; game.trnluz = 0; game.lmwarn = false; @@ -208,8 +190,8 @@ void initialise(void) game.dkill = 0; game.foobar = 0; game.bonus = 0; - game.clock1 = 30; - game.clock2 = 50; + game.clock1 = WARNTIME; + game.clock2 = FLASHTIME; game.conds = SETBIT(11); game.saved = 0; game.closng = false;