X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=init.c;h=9104a5915ef9c0c43faa5759caba7e80ddf5c939;hp=532f2716db78ca3ad6f041241c1f011e6fbd4552;hb=ef78c36ddb2c4d3715a3885525bc4106fffb3060;hpb=5d3205e1e9e29bc477e7f785a263cd43dd9cd1bd diff --git a/init.c b/init.c index 532f271..9104a59 100644 --- a/init.c +++ b/init.c @@ -84,9 +84,10 @@ int initialise(void) drop(k, objects[k].plac); } - /* Treasure props are initially -1, and are set to 0 the first time - * they are described. game.tally keeps track of how many are - * not yet found, so we know when to close the cave. */ + /* Treasure props are initially STATE_NOTFOUND, and are set to + * STATE_FOUND the first time they are described. game.tally + * keeps track of how many are not yet found, so we know when to + * close the cave. */ for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (objects[treasure].is_treasure) { ++game.tally;