X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=init.c;h=5b1558c86f90a9cbaf5dc780d6a57029dc9180c7;hp=37827102bd0be64a775a951e1f1cc4c18b0ea2a1;hb=f1f7cfd4e95d7c7e0022a320e6979403fc0a096b;hpb=e5f9c4fbea18216c40f1501cdee2ec21914e477c diff --git a/init.c b/init.c index 3782710..5b1558c 100644 --- a/init.c +++ b/init.c @@ -172,20 +172,19 @@ void initialise(void) { - int i, k; if (oldstyle) printf("Initialising...\n"); - for (i=1; i<=NOBJECTS; i++) { + for (int i=1; i<=NOBJECTS; i++) { game.place[i]=0; game.prop[i]=0; game.link[i+NOBJECTS]=game.link[i]=0; } - for (i=1; i<=LOCSIZ; i++) { + for (int i=1; i<=LOCSIZ; i++) { game.abbrev[i]=0; if (!(locations[i].description.big == 0 || KEY[i] == 0)) { - k=KEY[i]; + int k=KEY[i]; if(MOD(labs(TRAVEL[k]),1000) == 1)COND[i]=2; } game.atloc[i]=0; @@ -198,16 +197,16 @@ void initialise(void) * This also sets up "game.place" and "fixed" as copies of "PLAC" and * "FIXD". Also, since two-placed objects are typically best * described last, we'll drop them first. */ - for (i=1; i<=NOBJECTS; i++) { - k=NOBJECTS + 1 - i; + for (int i=1; i<=NOBJECTS; i++) { + int k=NOBJECTS + 1 - i; if(FIXD[k] > 0) { DROP(k+NOBJECTS,FIXD[k]); DROP(k,PLAC[k]); } } - for (i=1; i<=NOBJECTS; i++) { - k=NOBJECTS + 1 - i; + for (int i=1; i<=NOBJECTS; i++) { + int k=NOBJECTS + 1 - i; game.fixed[k]=FIXD[k]; if(PLAC[k] != 0 && FIXD[k] <= 0) DROP(k,PLAC[k]); @@ -218,7 +217,7 @@ void initialise(void) * they are described. game.tally keeps track of how many are * not yet found, so we know when to close the cave. */ game.tally=0; - for (i=MINTRS; i<=MAXTRS; i++) { + for (int i=MINTRS; i<=MAXTRS; i++) { if(object_descriptions[i].inventory != 0) game.prop[i]= -1; game.tally=game.tally-game.prop[i]; @@ -227,7 +226,7 @@ void initialise(void) /* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC * with cond bit i. game.hinted[i] is true iff hint i has been * used. */ - for (i=1; i<=HNTMAX; i++) { + for (int i=1; i<=HNTMAX; i++) { game.hinted[i]=false; game.hintlc[i]=0; } @@ -326,7 +325,7 @@ void initialise(void) * loc stored in game.chloc2. */ game.chloc = LOC_114; game.chloc2 = LOC_140; - for (i=1; i<=NDWARVES; i++) { + for (int i=1; i<=NDWARVES; i++) { game.dseen[i]=false; } game.dflag=0;