X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=history.txt;h=484d2679c3486795e0e7a79029d45cd0d4de10f7;hp=e392f528d3e7b3e65221bd83628853e698f45029;hb=7e5448e9740f211771262dbd4870aedf88c8f3a4;hpb=68712ce6666516d52f2be26bd40cee0464722174 diff --git a/history.txt b/history.txt index e392f52..484d267 100644 --- a/history.txt +++ b/history.txt @@ -2,26 +2,26 @@ by Eric S. Raymond Adventure is the fons et origo of all later dungeon-crawling games, -the gandaddy of interacive fiction, and one of the hallowed artifacts +the grandaddy of interactive fiction, and one of the hallowed artifacts of hacker folklore. The very first version was released by Crowther in 1976, in FORTRAN on the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time writing what we could now call firmware for the earliest ARPANET -routers) It was a maze game based on the Colossal Cave complex in -Kentucy, lacking the D&D-like elements now associated with the game. +routers.) It was a maze game based on the Colossal Cave complex in +Kentucky, lacking the D&D-like elements now associated with the game. Adventure as we now know it, the ancestor of all later versions, was -was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1976 -(some sources, apparently erroneously, say 1977). That version is +was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977 +(some sources, apparently erroneously, say 1976). That version is sometimes known as 350-point Adventure. -Between 1976 and 1995 Crowther and Woods themselves continued to work +Between 1977 and 1995 Crowther and Woods themselves continued to work intermittently on the game. This main line of development culminated in the 1995 release of Adventure 2.5, also known as 430-point Adventure The earliest port to C was by Jim Gillogly under an early Unix running -at the Rand Corporation in 1976; this version was later, and still is, +at the Rand Corporation in 1977; this version was later, and still is, included in the BSD Games collection. It was blessed by Crowther and Woods and briefly marketed in 1981 under the name "The Original Adventure". @@ -39,11 +39,12 @@ ports of some versions existed - some in FORTRAN, some in C, some in other languages - so the maximum point score is not completely disambiguating. +Same articles at <> are a narrative of the history of the +game. There is an in-depth study of its origins at <>. Many versions are collected at The Interactive Fiction Archive -<>. Same articles at <> are a narrative of the history of the -game. There is some divergence of dates between these; pending -correction from the authors, I have preferred <> because its -chronology makes better internal sense. +<>; note however that its dates for the earliest releases +don't match other comments in the code or the careful reconstruction +in <>. Future versions of this document may attempt to untangle some of the non-mainline history. For now, it will suffice to explain the chain of @@ -71,7 +72,8 @@ to number Adventure past 2.5 without misleading or causing collisions. Various of the non-mainline versions have claimed to be versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems best just to start a new numbering series while acknowledging the -links back. +links back. I have reverted to "Advent" to avoid a name collision +with the BSD Games version. == Sources == @@ -80,3 +82,5 @@ links back. - [[[IFA]]] http://rickadams.org/adventure/ - [[[[DA]]] http://www.filfre.net/sitemap/ + +- [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html