X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=history.adoc;h=085394462c7f300a0669a25d0a2a46d0b9c40e40;hp=47e1ce1377f02801c36a1e6e4ef138a56e2ef65d;hb=e5a0c6e2b723186e452747bccef5f3386ce2f2f9;hpb=6a2721447067d318066516218c8063b312ed29cf diff --git a/history.adoc b/history.adoc index 47e1ce1..0853944 100644 --- a/history.adoc +++ b/history.adoc @@ -41,17 +41,18 @@ ports of some versions existed - some in FORTRAN, some in C, some in other languages - so the maximum point score is not completely disambiguating. -Same articles at <> are a narrative of the history of the -game. There is an in-depth study of its origins at <>. -Many versions are collected at The Interactive Fiction Archive -<>; note however that its dates for the earliest releases -don't match other comments in the code or the careful reconstruction -in <>. - -Future versions of this document may attempt to untangle some of the -non-mainline history. For now, it will suffice to explain the chain of -provenance that led from the original Adventure to the version -distributed with this document. +Same articles at <> are a narrative of the history of the game. +There is an in-depth study of its origins at <>. Many versions +are collected at The Interactive Fiction Archive <>; note however +that IFA's historical claims are thinly sourced and its dates for the +earliest releases don't match either comments in the code or the +careful reconstruction in <>. + +An attempt to untangle and document a lot of the non-mainline history +has been made by Arthur O'Dwyer at <>. For our purposes, it +will suffice to explain the chain of provenance that led from the +original Adventure to the Open Adventure distributed with this +document. The original 350-point ADVENT on the PDP-10 had been one of my formative experiences as a fledgling hacker in 1976-77. Forty years @@ -127,11 +128,12 @@ and minicomputer-centered culture Crowther and Woods were part of until well after Adventure was written. (I was a developer of the Nethack roguelike early in that game's -history; we knew of Hunt The Wumpus then from its early Unix port, but -it didn't influence us either, nor in any apparent way the designers -of other early roguelikes. After my time the wumpus was included as a -monster in Nethack, but this was done in a spirit of conscious -museumization after historians rediscovered Yob's game.) +history, in the late 1980s; we knew nothing of PLATO dnd. We did know +of Hunt The Wumpus then from its early Unix port, but it didn't +influence us either, nor in any apparent way the designers of other +early roguelikes. After my time the wumpus was included as a monster +in Nethack, but this was done in a spirit of conscious museumization +after historians rediscovered Yob's game.) Neither of these games used an attempt at a natural-language parser even as primitive as Adventure's. @@ -149,3 +151,5 @@ even as primitive as Adventure's. - [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game) - [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus + +- [[[QUUX]]] https://github.com/Quuxplusone/Advent